- At least 100 Years must have passed, their Fleet power is above 40,000 and they are not at war.
- A default Empire getting too strong (40k/50k/60k Fleet power, respectively in Normal, Hard and Insane difficulties) or has Conquered a Fallen Empire World
- There has been no Awakening and No Guardians of the Galaxy Awakening.
- The MTTH is 50 Years, modified as following:
- If there is more then one Fallen Empire in the game, the MTTH is multiplied by the number of Fallen Empires
- If an Empire has 60k/80k/100k Fleetpower, the MTTH halved
- If a Fallen Empire Planet was taken, the MTTH is cut by 10
- If the Global Flag "high_awaken_chance" is set, the MTTH is cut by 100. There is no event that set that flag
- This is not an Endgame Crisis
- The Fallen Empire's entry in the Contacts list is updated with a new name and is placed in the "Others" section instead of "Fallen Empires".
- Because the Awakened Empire is a new Empire replacing the Fallen Empire, a new first contact will occur.
Pretty much that. I should know, I wrote most of it
A note on "default" empires:
Player and AI Empires count as them.
Crisis, FE and aFE do not count.
If you liberate a FE, then this new empire DOES count as default.
So no conquest or liberation.
The best ways to avoid/deal with a awakening, are federations or stripping away thier fleets beforehand (ideally let them decalre).
Can you elaborate on what the Wiki means by "Global Flag"? Is it one of those console commands?
Other Global Flag is "Galactic Crisis Happened" (with subflags for ever crisis). "Worm in waiting triggered" (not the actually name of that flag).
Scripts in game are generally barred for exchanging any information. Global, Country, Planet and Pop-Flags are the only way stuff can be tracked (like who triggered that AI uprising, wich pops were modded by enviromental adaptation, wich planet had that asteroid incomming, wich System had wich Guardian).