Clarification on Bureau of Ordnance spirit needed

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Infryndiira

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I think that what WalrusJones refers to is that the base accuracy for a torpedo is 30%. If it's additive, that reduces accuracy to 20% (and thus a 33% decrease). If it's multiplicative, then it reduces accuracy to 27% (and thus a 10% decrease). I'm not well versed on the subject to comment on the actual values, but the former feels like the most likely case.
 
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Mr_Dimento

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Should reduce it by 70% like real life o_O
 
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The spirit is there for a reason. Look up the Mark 14 Torpedo. BuOrd thought themselves infallible, and it took over a year before anyone got the evidence together to question it.

Get your naval XP together and change it, then you won't have to bother with it.
 
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It is probably only 10%.

A key part of the original post you questioned, involved a fairly large "IF" at the front of it. The actual code in the files for B-Ord is...
Code:
        bureau_of_ordnance_spirit = {
            ledger = navy
            visible = { tag = USA }
            modifier = {
                naval_torpedo_hit_chance_factor = -0.1
            }
            ai_will_do = {
                factor = 0
            }
        }

Which is the modifier that decisive battle (from fleet in being doctrine) uses.
Code:
        decisive_battle_spirit = {
            ledger = navy
            visible = { has_tech = fleet_in_being }
            modifier = {
                naval_retreat_chance = -0.1
                naval_retreat_speed = -0.1
                naval_torpedo_hit_chance_factor = 0.1
                naval_hit_chance = 0.1
            }
            ai_will_do = {
                factor = 1.5
            }
        }

If these were additive, these would be absolutely massive modifiers. An additive +10% when you really only had something like 14% hit rate to begin with, is absolutely massive.

A key part of the wording being used here though is "Factor", which is the word that PDX often uses in these files when they refer to multipliers.

Which is still all just a guess at this point, I'd have to go into the game and see for myself what this modifier does, if anything. And I haven't done that yet, you could do it yourself though.
 
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Fulmen

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It's not like this spirit even matters for a human player, as the US can get enough naval XP within weeks of the start of the game and just get rid of it. Knowing the AI in this game, it probably doesn't remove it until far later.

Personally I would've made it a national spirit instead, with a heavier debuff, and lock getting rid of it behind a mid-game focus, which could potentially be unlocked earlier if the US went to war with another major power early in the game, so as to cover the wacky alt-history scenarios.
 
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It's not like this spirit even matters for a human player, as the US can get enough naval XP within weeks of the start of the game and just get rid of it. Knowing the AI in this game, it probably doesn't remove it until far later.

Personally I would've made it a national spirit instead, with a heavier debuff, and lock getting rid of it behind a mid-game focus, which could potentially be unlocked earlier if the US went to war with another major power early in the game, so as to cover the wacky alt-history scenarios.

I agree. Would you like to help make a mod to fix this?
 

Fulmen

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I agree. Would you like to help make a mod to fix this?

No, sorry. HoI4's back on the shelf for me; NSB didn't revitalize the multiplayer scene and in singleplayer I'd rather play a game actually capable of giving something resembling a WW2 GSG experience, like Strategic Command WWII: World at War. Back to waiting for the next DLC.
 
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No, sorry. HoI4's back on the shelf for me; NSB didn't revitalize the multiplayer scene and in singleplayer I'd rather play a game actually capable of giving something resembling a WW2 GSG experience, like Strategic Command WWII: World at War. Back to waiting for the next DLC.
I've always wanted to get someone with a greater degree of historical knowledge than myself to give their opinion on the making history series. Do you have any experience with it?
 

Fulmen

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I've always wanted to get someone with a greater degree of historical knowledge than myself to give their opinion on the making history series. Do you have any experience with it?

I've no experience with that series. I watched some let's play footage of the WW2 scenario of Making History: The Calm & The Storm: Gold Edition with narration, and it looks to be in most areas simpler than HoI, with the potential notable exception of a deeper economy system. The narrator for example noted that there are very few restrictions to going to war compared to the HoI series. The footage gave me Supreme Ruler Ultimate vibes, which is a very poor WW2 game even compared to HoI4, which is saying something, despite SRU having a relatively deep economy and population system. Probably not something I'd pick up personally.
 
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