Clarification on 25 tile modding

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

mntoes

Second Lieutenant
25 Badges
Apr 5, 2013
192
58
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Age of Wonders III
  • Majesty 2 Collection
  • Magicka
  • Lead and Gold
  • Cities in Motion
Sorry, i think the meaning of the "easy" is clear enough. :rolleyes: I'm not angry at all, but this is pure damage control and nothing more.

Damage control. maybe. But it takes two to communicate and mistakes happen, we are all human. As a community maybe we make more of what is said to fulfil our own wishes off the game. We have to give these guys loads of credit for been so honest. Nine tiles.. ok by me. Come-on give them some slack they have been the most informative developers that I have known off, let's not sour things.
 

OutLoud

Recruit
1 Badges
Dec 9, 2014
9
0
  • Cities: Skylines
I'd love to know where we've said it would be easy, except Shams original post in the 6 month old AMA that has been retracted several times.

I don't think you did, except the phrasing in the FAQ that you wrote just a week ago strongly suggested it. Other than that I find it curious that after PDXCON, reviewers seemed convinced of it too:

https://www.youtube.com/watch?v=VMf6EO73ryk&t=725
Quill says "it's actually very very very easy"

https://www.youtube.com/watch?v=sJ5cCcQm0QU&t=144
Arumba even says that it's a readable settings file where you just edit the number.

I mean, those are not your words, but how come they are both saying this after the CON? I don't know Arumba, but Quill certainly didn't just pull this out of his ass ;) And you yourself linked to these videos on your own official forum. People can expect there not being completely wrong information on videos that you link to imo.

Hopefully I don't sound to angry, I'm just disappointed with how this was handled considering how important the map-size-issue is after the simcity debacle.
 

TornPr1nc3

Second Lieutenant
1 Badges
Feb 24, 2015
136
11
  • Cities: Skylines
Damage control. maybe. But it takes two to communicate and mistakes happen, we are all human. As a community maybe we make more of what is said to fulfil our own wishes off the game. We have to give these guys loads of credit for been so honest. Nine tiles.. ok by me. Come-on give them some slack they have been the most informative developers that I have known off, let's not sour things.

Reading through posts, I just thought of something that could be really important for everyone to consider regarding the 25 map tiles. That's almost 3 TIMES the amount of the original amount of tiles you can unlock. If they anticipate you'll eventually with work be able to reach the 1 million population with that number, then what really can be done with triple that amount that would still give you a realistic simulation? If the 1 million is a solid number that can't be changed, then I don't see how it really matters unless you are intending to build a much smaller scale region that is massively spread out. I was all for having all the tiles available initially, but the more I think about it, the more I don't see how it benefits us. Having said that, an additional few tiles might be useful in creating what you need while still working within the boundaries of the game's limitations. Maybe that is what should be the priority for the mod community and see how that works before going all out with 25 that may only lead to disappointment for the amount of work required.
 

mntoes

Second Lieutenant
25 Badges
Apr 5, 2013
192
58
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Age of Wonders III
  • Majesty 2 Collection
  • Magicka
  • Lead and Gold
  • Cities in Motion
Reading through posts, I just thought of something that could be really important for everyone to consider regarding the 25 map tiles. That's almost 3 TIMES the amount of the original amount of tiles you can unlock. If they anticipate you'll eventually with work be able to reach the 1 million population with that number, then what really can be done with triple that amount that would still give you a realistic simulation? If the 1 million is a solid number that can't be changed, then I don't see how it really matters unless you are intending to build a much smaller scale region that is massively spread out. I was all for having all the tiles available initially, but the more I think about it, the more I don't see how it benefits us. Having said that, an additional few tiles might be useful in creating what you need while still working within the boundaries of the game's limitations. Maybe that is what should be the priority for the mod community and see how that works before going all out with 25 that may only lead to disappointment for the amount of work required.

Agree. You make a very good point.
 

Inge Jones

Colonel
7 Badges
Apr 2, 2013
951
159
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Parklife
  • Prison Architect
We don't even know how easy easy is or how hard hard is yet. I mean I am feeling it's pretty unreasonable to expect someone else to read our minds and assess our joint skills to even say whether it's hard or not! If it turns out to be easy then are we going to be annoyed all over again?
 

Greygor69

Colonel
76 Badges
Jun 6, 2009
1.127
544
  • Stellaris
  • Hearts of Iron III Collection
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
We don't even know how easy easy is or how hard hard is yet. I mean I am feeling it's pretty unreasonable to expect someone else to read our minds and assess our joint skills to even say whether it's hard or not! If it turns out to be easy then are we going to be annoyed all over again?

Of course, this is the internet our unreasonable rage knows no bounds :)
 

TornPr1nc3

Second Lieutenant
1 Badges
Feb 24, 2015
136
11
  • Cities: Skylines
I will quote what I said in another thread because I really think it applies:

Reading through posts, I just thought of something that could be really important for everyone to consider regarding the 25 map tiles. That's almost 3 TIMES the amount of the original amount of tiles you can unlock. If they anticipate you'll eventually with work, be able to reach the 1 million population with that number, then what really can be done with triple that amount that would still give you a realistic simulation? If the 1 million is a solid number that can't be changed, then I don't see how it really matters unless you are intending to build a much smaller scale region that is massively spread out. I was all for having all the tiles available initially, but the more I think about it, the more I don't see how it benefits us. Having said that, an additional few tiles might be useful in creating what you need while still working within the boundaries of the game's limitations. Maybe that is what should be the priority for the mod community and see how that works before going all out with 25 that may only lead to disappointment for the amount of work required.
 

charlesnew

Colonel
10 Badges
Aug 20, 2014
1.096
93
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
What I don't get is that people are already talking about making mods and stuff for this before launch. Come on, you haven't even played the damn game yet!
 

kent87

Second Lieutenant
11 Badges
Aug 18, 2014
169
36
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
What I don't get is that people are already talking about making mods and stuff for this before launch. Come on, you haven't even played the damn game yet!
+1
And I'm also curious how many of us builds all 9 tiles, not to mention 25! I think that the 9 tiles is enough and I am sure that many people will start to build on the new map before building all 9 tiles .
 

maddogmark25

Corporal
Feb 26, 2015
31
0
What I don't get is that people are already talking about making mods and stuff for this before launch. Come on, you haven't even played the damn game yet!

SimCity 4 changed the whole game because of how successful that game became when mods changed just about everything in the game.

People are looking for the next city building game that can be modded in a similar fashion.
 

Inge Jones

Colonel
7 Badges
Apr 2, 2013
951
159
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Parklife
  • Prison Architect
What I don't get is that people are already talking about making mods and stuff for this before launch. Come on, you haven't even played the damn game yet!

Modding isn't just about improving the game. People *download* mods if they want to improve their fun. The motivation for *making* mods is completely different - it's driven by creative and investigative urges, which just playing cannot fulfill!
 

pippu

Second Lieutenant
Feb 24, 2015
152
34
I wonder why they just didn't make the maps 3x3 in the first place and then market the game as being able to unlock the whole map through progression....everyone would have been happy! Making it 25 tiles and only give people 9 to play with was asking for trouble!!

Very true, map size is one of the most important things.
 

CorkMan

Sergeant
Oct 25, 2014
82
6
I can remember the consensus was that if your computer was powerful enough to run (up to) 25 tiles then that was what it was. It seemed like a foregone conclusion if you had a top notch rig you'd get 25 tiles.

Now that assumption has been shifted considerably.
 

Stefano1990

Corporal
5 Badges
Apr 3, 2013
45
0
  • Cities in Motion 2
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
What do you think, could I run the 25 tiles?

I wonder if I would be able to run the 25 tiles with 704 cores? I can queue up more if needed ;)

It is 2015, who doesn't have a supercomputer these days?

L6jkDFp.png
 

FourWinds

Captain
13 Badges
Aug 18, 2014
369
66
  • Cities in Motion 2
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Prison Architect
  • Crusader Kings III
I can remember the consensus was that if your computer was powerful enough to run (up to) 25 tiles then that was what it was. It seemed like a foregone conclusion if you had a top notch rig you'd get 25 tiles.

Now that assumption has been shifted considerably.

I never thought that - what I think you're thinking; I know that a number here did, and even Skye seemed to think that - that surprised me, as he's a clever chap, but maybe he thinks the same as me... who knows.

I thought that unlocking 25 tiles would be easy, I think everyone did. I think that, contrary to recent communications, that that was the original intent (a field or two in an ini file to unlock things). I didn't think that this would mean that I would be able to go beyond this hard limit of 1000000 cims, but rather that I could spread out; it was my plan to have my 'R' and 'C' on one side of the map and my 'I' on the other, many empty tiles away. Given that there is no diurnal cycle, I thought that this would be fine.

It's a shame that I can't do that; I had given myself a 60 second challenge to find the switch in the config files at launch. But whatever... to coin a phrase: it is what it is.

I'm not sure what's going on here. It may be that CO or Paradox have got jumpy wrt expectations, or it may be that anything over 9 tiles falls on its arse. It'll be fun to find out.
 

GMeador

First Lieutenant
9 Badges
Feb 28, 2011
269
13
  • Cities in Motion
  • Cities in Motion 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Crusader Kings III
I'm still wondering why the '25' tiles is a magic number. Why not 4X4 (16), or 6X6(36), or 7X7(49)?
As I understand it, when you start the game, there's a fixed size map with 25 tiles- you get to pick which one of those tiles you want to start in. Then as you progress, choose which of those neighboring tiles you want to expand into. They can form a line, a square, a "T", whatever. You got 'choices'.

Since on one has played the game yet, I think it's more of a 'mental' thing. You don't know just how huge a 9 tile city is- you just think that will restrict you and that you need all 25 tiles unlocked.

Whatever. The mod for all 25 tiles won't happen overnight- one that really works correctly is gonna take a while. In the meantime, you'll just have to make do.
 

FourWinds

Captain
13 Badges
Aug 18, 2014
369
66
  • Cities in Motion 2
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Prison Architect
  • Crusader Kings III
I'm still wondering why the '25' tiles is a magic number. Why not 4X4 (16), or 6X6(36), or 7X7(49)?
As I understand it, when you start the game, there's a fixed size map with 25 tiles- you get to pick which one of those tiles you want to start in. Then as you progress, choose which of those neighboring tiles you want to expand into. They can form a line, a square, a "T", whatever. You got 'choices'.

Since on one has played the game yet, I think it's more of a 'mental' thing. You don't know just how huge a 9 tile city is- you just think that will restrict you and that you need all 25 tiles unlocked.

Whatever. The mod for all 25 tiles won't happen overnight- one that really works correctly is gonna take a while. In the meantime, you'll just have to make do.

I hear you, and I can help with your understanding:

10 is better than 9.

Glad to help.
 
Status
Not open for further replies.