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unmerged(62912)

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Firstly, apologies if this is not the right place to put this thread, but I'm not too sure where else it should go.

I have only just started EU2 for the first time and am absolutely loving it, but there are a couple of situations I'm a little hazy on, and can't seem to find an explaination for in the manual:

1) Sudden Peace. I'm playing as England, since I wanted my first ever game to be a relatively easy one whilst I learnt how to play. I entered into a war with Scotland, who by that point had control of Srathclyde, Grampians, Highlands, Lothian, and Provence in southern France. I shifted my armies into all of his lands with the exception of Provence, defeated his forces and took ownership of the lands an cities. He kept offering peace, together with some derisory offer of a payoff, which I kept refusing.
Now my question is that after a few months of occupation, I suddenly had peace with Scotland, despite not initiating it myself. I was automatically given total control and ownership of Srathclyde, the Grampians, and the Highlands, but Lothian reverted back to Scotland, despite my having troops there. Why? I wanted to stay in Lothian until I could force him to yield to my terms.

2) Tied to the whole Control vs Ownership thing, how exactly does one turn the former into the latter? I occupied the whole of Ireland except Ulster, then forced the Irish king to give me ownership of the lands I occupied, ironically enough, leaving England in control of everything except northern Ireland!
Later, the Venetians came along and occupied Ulster, but for some reason the Irish suddenly disappeared and the Venetians took over the land. My first question is how? I also had control of his lands, but couldn't get rid of his capital province (like the Scottish situation above), but the Venetians wade in and did within a few months.
My second question is that I then marched into the newly Venetian Ulster, in the hope of taking the whole of Ireland for myself, and quickly and easily occupied it. But no matter what I did, I just could not take ownership.

So, my overall question throughout both these situations is: Is there any way - other than diplomatically demanding lands - to take ownership of a province by force?

3) White Peace. Not too sure I understand this well. What is it, exactly?

4) Colonists. In my newly acquired lands of Ireland and Scotland, I have been sending colonists. Now I know they increase the population by 100, but do they have any other effect. I have a suspicion (desire) they they reduce the Nationalism of a province by flooding it with your own people, thus diluting the anti-English sentiment. Am I right in this?

5) Pirates. Sorry, privateers. Are they worth it? I've played about with them a little, but they don't appear to have any really effect on the game.
 

Dell19

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1) Possibly an event fired? In my game as Brandenberg there was an event that gave me several Bohemian provinces as I controlled them at the time during a war. Another alternative could be that you accidentally accepted a peace treaty by clicking it immediately. Or they could have lost their last province to a rebellion so that their government collapsed and you automatically gained the provinces that you controlled except their capital.

2) If a country owns more than one province and is not pagan then you cannot completely annex them. For instance you can gain all of Ulster's provinces except their capital. The only way to get their capital would be to declare war a second time and force annex them. You could also diplomatically annex them at any size as long as you are larger etc.

To get Ulster off Venice you would need to capture the province and then defeat the Venetians several times to get a high war score so that they offer Ulster to you in a peace treaty or accept your demands. Personally I would probably let them keep it as you would probably need to invade their Italian provinces.

3) A white peace is basically where both sides declare a draw and go back to being at peace. Its the best way out of a war that you do not want to fight.

4) I don't think so, generally colonists are best used in America etc.

5) Pirates are pretty rubbish in Europe and I never recruit them however they are quite useful when colonising distant lands since it forces people to build warships when otherwise they could just use transports.
 

Cheexsta

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1. Your alliance leader signed a peace deal with Scotland on behalf of the alliance as a whole, which included the Scots ceding territory to you. If you check your game logs there should be a message telling you the full details of the peace treaty.

2. You occupy territories during war and demand them with peace deals. Unfortunately, you cannot take all of a faction's provinces (ie annex them) by force unless they started the war with only a single province (which is called force annexation - best to avoid this wherever possible). The best you can do is gain all of their provinces except for their capital. Alternatively, as part of the peace deal you can let them keep their provinces but then force them to become vassals. Then, after 10 years and with the right conditions, you can annex them during peace (or "diploannex").

3. If there are no battles or sieges for 36 months between two countries (or alliances, I forget), then a white peace is called.

4. Not that I'm aware of, I think it just increases population (the Nationalism penalty reduces by itself over time) but I've been wrong before...

5. Yarr. I've never really bothered with them, personally...
 

unmerged(32886)

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1: The manual is outdated, but for many things you can look in the FAQ area. It holds the answers to many questions. As to your questions, first off, you aren't the leader of your alliance and the leader can make a peace that bounds all his allies. The best thing to do is a blitz war or just make a seperate peace with any of your enemies. The downside is that if you were fighting a defensive war (meaning you get less badboy for conquering a prov) it'll change in an offensive one (which means more badboy for each prov).

2: You can only force annex a nation that has been reduced to 1 prov (its capital). But it would be better (taking badboy into account) to force-vassalize them and later on diplo-annex them (you'll need much better economy, equal troops, more provs then your vassal and relations +190 (or more) to successfully diplo-annex).

3: White peace is a draw where both parties cease hostilities at once.

4: Sending them to Ireland/Scotland is a waist of money. All they do is increase population by 100. However, a city with 5000 or more people renders a little more cash, so you might (if you're a couple of 100 short of that) send colonists there to get to 5000. Otherwise use them for uncolonized provs and save the money.

5: The privateers are pretty much harmless, but if they're strong enough (4 ships IIRC) they can block any port in their vicinity. And this can hurt your economy (mostly trade) a lot if you don't get rid of them. Best thing would be to place a galley in each sea zone bording one of your provs at all times. This prevents privateers from appearing in that specific sea zone.
 

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For point 4: I'm pretty sure in older patches you could change the culture of a colony (before it was a city) by sending your own colonists. But I don't think this works for colonies in europe only ones established elsewhere.
 

unmerged(32886)

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Flashleg8 said:
For point 4: I'm pretty sure in older patches you could change the culture of a colony (before it was a city) by sending your own colonists. But I don't think this works for colonies in europe only ones established elsewhere.
You still can and it still happens. In Europe and outside IIRC. Dunno about the 2 Novgorod provs though, but generally the culture of colonies changes to your main culture after you send a colonist. Note, this only works for colonies. Once past 1000 population it's tough luck.
 

unmerged(62912)

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Thanks all for your excellent, helpful, and extremely swift responses! I have to say that whilst I'm a very latecomer to the EU games (I've only played EU2, and only started my first game yesterday) I'm utterly loving every minute of play. the sheer amount of work and love that's gone into this game is not only enjoyable, but a rare treat in the FPS-dominated market.
 

unmerged(32886)

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tezcatlipoca said:
Thanks all for your excellent, helpful, and extremely swift responses! I have to say that whilst I'm a very latecomer to the EU games (I've only played EU2, and only started my first game yesterday) I'm utterly loving every minute of play. the sheer amount of work and love that's gone into this game is not only enjoyable, but a rare treat in the FPS-dominated market.
Good to be of help to you. We're a lively community round here so if you got questions, probs... just ask. One thing though. You might already know this, but after you selected a scenario, you can rightclick on a nations shield and select any nation in that scenario (from american pagan to asian minor, etc...). You might already have known this, but it took me a year before I found it out :eek:o . By accident I might add :wacko: .
 

unmerged(62912)

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Nagel said:
Good to be of help to you. We're a lively community round here so if you got questions, probs... just ask. One thing though. You might already know this, but after you selected a scenario, you can rightclick on a nations shield and select any nation in that scenario (from american pagan to asian minor, etc...). You might already have known this, but it took me a year before I found it out :eek:o . By accident I might add :wacko: .

Aha! so that's how it's done. I'm playing the Grand Campaign, and whilst I was happy to choose England I was wondering why there were only a handful of shields across the top (since I intend to play the Ottoman's next for a serious game with a different taste, then the Aztecs for a bit of fun).

One more quick question, if I may. Is it possible to reduce the time between DIP slider changes? One every 10 years is going to take about 120 years until I have the fair nation of Merrie Englande as I want it!
 

unmerged(32886)

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tezcatlipoca said:
One more quick question, if I may. Is it possible to reduce the time between DIP slider changes? One every 10 years is going to take about 120 years until I have the fair nation of Merrie Englande as I want it!
Hehehe, nope. Not without the use of cheats :D . Anyway, 120 years isn't that much considering you have 400 years :cool: . And expect sliders to go up and down during this time through random events :mad: .
 

Lord Finnish

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5. About Pirates (privateers, ok) i use them. If i have some money to spare. They cost... like 25 coins? IF i get 200/month i sure can send them to Caribbean to rob some spanish :D. Well, I only send them if i dont got anything else to do.
 

unmerged(5891)

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Welcome, glad you're enjoying the game. I got back into it a couple weeks ago, and spent a snowed-in day at home playing EU2. :D

With regards to DP slider settings, I recommend working out a plan in advance. Look at what they effect, and think about your objectives. When the game pauses for an event where you're given a choice between outcomes involving DP slider adjustments, (-1 centralization and -50d, vs. -1 aristocracy and -1 stability, for instance) you will not be given the opportunity to review your slider settings and check out what the consequences of either choice will be for your nation and your long-term strategy.

So you need to have this mapped out in advance, and know how to use these events to your advantage. Paying a little more cash or taking a stability hit may be worthwhile if it allows you to avoid wasting your once a decade DP slider adjustments (and taking the accompanying stability hits) just playing catch-up.

Also, it generally doesn't pay to hang around the middle ground on the slider settings longer than necessary. Your ideal setting in any field is probably somewhere in the first three clicks or the last three clicks of the slider, depending on your preference. For instance, if you're neutral with regards to Narrow-Minded/Innnovative, then you won't be getting either the free conversions or the free manufactories as random events. And if you're strongly Naval, but not strongly Free Subjects, you'll end up with low morale armies.
 

unmerged(58575)

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There are still a chance of getting free manus if you have 3 or more innovationess. So if your at mid level (5) you have a chance on getting manus anyway. BUT if you have innovationess more than 7 then you'll have even greater chance of getting it (think it's the double);)

btw I think it's the same with conversions

peace out // Bunka
 

miloc

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tezcatlipoca said:
1) Sudden Peace. I'm playing as England, since I wanted my first ever game to be a relatively easy one whilst I learnt how to play. I entered into a war with Scotland, who by that point had control of Srathclyde, Grampians, Highlands, Lothian, and Provence in southern France. I shifted my armies into all of his lands with the exception of Provence, defeated his forces and took ownership of the lands an cities. He kept offering peace, together with some derisory offer of a payoff, which I kept refusing.
Now my question is that after a few months of occupation, I suddenly had peace with Scotland, despite not initiating it myself. I was automatically given total control and ownership of Srathclyde, the Grampians, and the Highlands, but Lothian reverted back to Scotland, despite my having troops there. Why? I wanted to stay in Lothian until I could force him to yield to my terms.

it could also have been a case of turbo-annexing. When the majority of the provinces of country are taken over by rebels, the gouvernement falls, instant peace is declared, and occupied provinces fall to the occupier. You had all Scotish provinces except Provence. If in this situation Provence falls to rebels, the Scotish gouvernement would have come down, peace would have been declared, and all Scotish provinces would have fallen to you except the capital.
 
Last edited:

unmerged(62912)

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Tiemler said:
With regards to DP slider settings, I recommend working out a plan in advance. Look at what they effect, and think about your objectives.

Well, I was planning - given this is my first ever game - to follow the path of historical accuracy and turn England into the largest, richest and most powerful empire in the world (probably easier said than done, I'm sure!).
To that end, and working on the principle that I'm going to be a big trade/colonial conquerer, I'm aiming to get the following end result:

Aristocratic 10 - I need a high diplomatic rating. Or think I do.
Centralised 10 - I want to maximise my production efficiency.
Inventiveness 0 - I want lots of settlers.
Mercantilism 0 - I want merchant placement as cheap as possible.
Offensive 10 - I need high morale for my troops.
Land 0 - I'm England. The seas are mine. Mine, I tell you!
Quality 10 - I need well trained, high-morale troops.
Serfdom 0 - I want high morale and production efficiency.

War wise, I think the way I want to go is having comparatively small but very well trained and maintained forces, and - given both the actual history of the nation and given the nation in terms of geography - I want to become dominant on the high seas...

...which is as good a time as any to ask about the navy. Is there any point to me putting ships into sea squares if I'm not at war with anyone. Do they get me anything, or would I just be wasting cash on maintaining them?

Does this long-term plan seem sensible to people, or will I just end up specialising myself out of the market?
 

miloc

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check http://www.europa-universalis.com/forum/showthread.php?t=142023
tezcatlipoca said:
Aristocratic 10 - I need a high diplomatic rating. Or think I do.
I'd go plutocracy: you want cheap warships and good economy
tezcatlipoca said:
Centralised 10 - I want to maximise my production efficiency.
yes
tezcatlipoca said:
Inventiveness 0 - I want lots of settlers.
you also want good economy; narrow-minded kills you. Better get your settlers from naval/free trade.
tezcatlipoca said:
Mercantilism 0 - I want merchant placement as cheap as possible.
no, you want settlers. Merchant costs are not so important anymore later; you get more merchants that you can use anyway (at least me). For a historical England, go free trade midgame.
tezcatlipoca said:
Offensive 10 - I need high morale for my troops.
Land 0 - I'm England. The seas are mine. Mine, I tell you!
Quality 10 - I need well trained, high-morale troops.
Serfdom 0 - I want high morale and production efficiency.
yup. Stabilty costs could become a problem though.
 
Last edited:

miloc

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tezcatlipoca said:
...which is as good a time as any to ask about the navy. Is there any point to me putting ships into sea squares if I'm not at war with anyone. Do they get me anything, or would I just be wasting cash on maintaining them?

they cost the same amount wether they are in a port or at sea. The only difference is the maintenance slider. I usually have them at low maintenance during peace times, and form big fleets which I station at strategic places, like in the Channel. It is also handy to have a big fleet near the big armies, so that you can arrange a fast transport if necessary.
EDIT: and place single galleys in front of your caribic island provinces, they keep away pirates.

I am not sure if a fleet at see suffers attrition or not if in a coastal province, but I usully put them into ports to avoid losses.
 
Last edited:

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tezcatlipoca said:
Offensive 10 - I need high morale for my troops.
Land 0 - I'm England. The seas are mine. Mine, I tell you!
Quality 10 - I need well trained, high-morale troops.

I'm not sure about land/naval, but quality/quantity and offensive/defensive you don't need/want 10, it's better to stay at 9, as it gives you bonuses, but you don't get the maluses for that last step.
 

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miloc said:
tezcatlipoca said:
Inventiveness 0 - I want lots of settlers.
you also want good economy; narrow-minded kills you. Better get your settlers from naval/free trade.

England is in latin techgroup, so going narrowminded won't hurt much, especially with the neighbour bonus from the rest of the Europe.