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Feeona

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It's time for the third clan announcement, trickling down and into your ears.

Today it's Tremere, I guess you could think of them as the (blood) magic users out of all the clans. Again if you have any questions, don't hesitate to ping me.

Missed the stream, not a problem, you can catch the VOD right here on Twitch. Today's fashion is brought to you by Florian, missed opportunity to get him to count though...




A drop of blood is, so much more. Hiding secrets and history, breathing life into our eternity, each drop a key to unlocking the unimaginable. We manipulte the blood, it obeys our command. I can make a turn on you become your worst enemy.

Some seek thrones and titles, we seek knowledge and knowledge is true power.
TREMERE
Tremere were not allowed in significant numbers throughout Seattle's history, though that has changed recently. After the fall of the Pyramid, Tremere have sought allies wherever they can find them, offering services and secrets that were once only kept to themselves. At least a few Tremere have managed to settle in the Pacific Northwest. However, not all Kindred in Seattle warmly welcome the warlocks into their city, citing historical precedent and general distrust of their ways. Still, the blood magic of the Tremere cannot be denied as a force to be respected. Whether or not the Tremere are here to stay is another matter entirely…

In nights long before Seattle, the Tremere were something else. Back then, as occultists seeking immortality, they found a way to live forever - but not on their own terms. The heavy price they paid bound their magic to blood, with it becoming both the focus of their powers and the cost for using them. The mostly forgotten origin of their curse still colors their interactions with other Kindred, who mistrust them instinctually. History repeats itself for the Tremere, with war, suspicion and grudges marking both their origin and their modern nights.

Knowledge-obsessed, usurpers, warlocks, hemetics, blood witches; the Tremere get called many things. Players who choose to join their ranks gain access to the secrets of two new Disciplines on top of the individual powers from their Thinblooded past.

Thaumaturgy
Few secrets are guarded more jealously by the Tremere than their signature Discipline: Blood sorcery. Followers of the Path of Blood gain almost unparalleled destructive power.

• Skewer (Blood Cost: 3), the first active Thaumaturgy power, launches a small portion of the vampire’s Vitae at the feet of their enemies, where it erupts in a patch of razor-sharp spikes. Once they dissolve, a stream of blood flows back to the caster. The • • slot upgrades Skewer.​

• • • Purge (Blood Cost: 3), the second active power, allows the vampire to make their victims vomit up blood, damaging them heavily. A stream of blood flows back to the caster. The • • • • and • • • • • slots enhance Purge, until it reaches its ultimate potential:​

• • • • • Blood Boil (Blood Cost: 2 x 3). A master of Thaumaturgy may cast Purge for a second time on an affected NPC, causing the blood in their veins to sear. The wretch explodes within moments; bystanders in a large area are damaged. Blood from each victim streams back to the caster.​

Use of Thaumaturgy in front of witnesses is a Masquerade Violation.


Auspex
Nothing stays hidden to those who master the Discipline of Auspex. By expanding their own senses beyond the boundaries of their bodies, these Kindred inch ever closer to their personal idea of perfection.

• Aura Sense (Blood Cost: 2), Auspex’ first active, allows the vampire to spot NPCs even through walls, read crowds at a glance, and mark individuals to keep them in their sights over long distances. It also allows the user to spot the weaknesses in the marked NPC’s attack and defense. The • • and • • • • • slots enhance Aura Sense.​

• • • Psychic Projection (Blood Cost: 2), the second active, detaches the vampire’s mind from their body. Untethered, they can explore the area in astral form, remaining free to use Aura Sight to mark any character they spot. Beyond that, the vampire’s mastery of their own senses has grown to such an extent that they can telepathically overwhelm the senses of others for a short while. The • • • • slot enhances Psychic Projection.​

Use of Auspex is not a Masquerade Violation.

Three down and three to go...! See you next week. : )
 

Granite

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Always loved playing Tremere in the original. Hardly surprising to have them return, but glad to see it!
 

Marc_Hicks

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That pre-alpha game-play footage was absolutely brutal. Watching that poor sod explode in such a bloody fashion was epic.
 

BalordaZul

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I played Tremere as my first play through in BL 1 and will likely do the same in BL 2. As they noted this will the hard mode for BL2 so I'm guessing we are not getting Nosferatu.

Where was that mentioned? Just curious. In V5 rules its an inability to blood-bond other vampires (in V20 it was being easier to blood bond Tremere Vampires).
They said it in the stream.
 

Marc_Hicks

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I played Tremere as my first play through in BL 1 and will likely do the same in BL 2. As they noted this will the hard mode for BL2 so I'm guessing we are not getting Nosferatu.


They said it in the stream.
Ah, fantastic. I wasn't able to see the Stream live, & haven't had a chance to watch the VOD. Well spotted :).
 

Thure

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Where was that mentioned? Just curious. In V5 rules its an inability to blood-bond other vampires (in V20 it was being easier to blood bond Tremere Vampires).
They mentioned it in the stream. The blood bond weakness wouldn't work in the game, that's because they thought about something new. And because the Tremere are mostlyhated or suspected by other vampires they came up with this weakness, which makes them weaker against other vampires, because they don't like them.
 

Marc_Hicks

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They mentioned it in the stream. The blood bond weakness wouldn't work in the game, that's because they thought about something new. And because the Tremere are mostlyhated or suspected by other vampires they came up with this weakness, which makes them weaker against other vampires, because they don't like them.
Yep, already saw that in BalordaZul's post. I agree the Blood Bond weaknesses would never have worked, so I am happy they found one that made some sense from a Lore perspective :).
 

Velvet_Witch

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They mentioned it in the stream. The blood bond weakness wouldn't work in the game, that's because they thought about something new. And because the Tremere are mostlyhated or suspected by other vampires they came up with this weakness, which makes them weaker against other vampires, because they don't like them.
Its not going to be just in combat either, that dislike will be very apparent in the the attitude that other vampires display to you in social situations as well, which is very cool.
 

RagnarokCzD

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I have to say ... mine excitement was cooled down to 20% after Brujah reveal ...
But this ... THIS ... KICKED ME BACK TO 120%! :3

There is almost nothing i dont like about Tremere. :3
I will as many others miss a litttle bit Blood Shield ... but except that i have to quote knox: "IT'S AWESOME!"
 

Gurkhal

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Nice, as was probably expected but its good to see the warlocks in for the game. :)
 

Vahouth

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Since Tremere is split into 4 houses now, will that be refrenced in the game? Will we have some choice in which house we have allegiance to?
I think we may not have that choice, since there are only a handful of Tremere in Seattle.
 

Fourthspartan56

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Since Tremere is split into 4 houses now, will that be refrenced in the game? Will we have some choice in which house we have allegiance to?
During one of the faction overviews (not sure if it was Brujah or Tremere), the devs mentioned that while metaplot will occasionally be referenced we shouldn't assume that it will determine Bloodlines 2's plot. Seattle is very much its own self-contained area with its own stories.

So, I think while we likely will hear the various Houses mentioned I don't think they'll be major factions in the game.