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Hello everyone, it's great to meet you!

My name is Fiona and I'm the community ambassador for Bloodlines 2, you'll see me floating around the social sphere. o/

Today I want to bring you the information revealed today about Thinbloods in Bloodlines 2, this will be a weekly release schedule detailing the faces behind the Masquerade.

Missed the stream, not a problem, you can catch the VOD right here on Twitch.


I used to love the summer, how the sun brings everything to life, now it just mocks me. I thought I died but I feel even more alive, faster, stronger. I wanna run, hunt, feed...

But, what I saw, am I at the bottom of this food chain. Okay keep cool. But this thirst it's killing me. Keep. Cool.
THINBLOOD
Seattle has generally attracted a younger crowd and some of them unfortunately wind up on the streets of the city. For the Kindred, the thinbloods are their own version of street kids, and in recent years, their numbers have grown at what some might consider an alarming rate.

Despite being permitted in the city, many thinbloods don’t survive very long. With little understanding of what they are or the rules of Kindred society, they face a struggle to simply exist in a city carved up by established political factions. Many are killed when they pose a threat to the Masquerade. A few find work as grunts and runners for the less scrupulous denizens of Seattle. It’s not unheard of for a thinblood to gain enough respect to earn a more prominent role in a faction, but they are rarely shown the same respect or legal standing a full-blood clan member enjoys. It’s a hard, short life for most thinbloods in Seattle, but it’s also a city of opportunity for the few that can navigate their way into the higher circles of vampire society.

CHIROPTERAN
This Thinblood discipline calls on the vampire’s strong affinity to bats, allowing her to move through the air and summon swarms.

• Glide (Blood Cost: 1) is Chiropteran’s first active power, and can be enhanced by investing inthe • • slot. Glide greatly lowers the weight of the vampire’s skeleton and muscle mass to allow them to float on updrafts, reaching otherwise inaccessible areas. In the air, the vampire can swoop into NPC to knock them down, pounce on enemies far below, or use the height advantage to rain down Disciplines from afar.​
• • • Bat Swarm (Blood Cost: 2), the second active power, allows the vampire to summon a small swarm of bats to attack a target NPC, temporarily disabling them and dealing low damage. The • • • • and • • • • • slots grow this power, until a true Maelstrom of leathery wings surrounds the vampire, harrying and damaging any enemy who dares come too close.

MENTALISM
This Thinblood discipline allows the vampire to manipulate objects through telekinesis - allowing them to even pull weapons from enemies’ hands.

• Pull (Blood Cost: 0/1, target dependent) is Mentalism’s first active. It allows the vampire to manipulate inanimate objects from afar - whether that’s an inconvenient obstacle, or the knife in the hands of the NPC bearing down on them. The • • slot upgrades Pull even further.
• • • Levitate (Blood Cost: 2), the second active power, suspends a living NPC in the air. Its strength can be enhanced with the • • • • and • • • • • slots, until the vampire can levitate everyone and everything in an area, and throw suspended enemies around like ragdolls.

NEBULATION
This Thinblood discipline allow the vampire to call on her affinity to mist, allowing her to summon and command it.

• Mist Shroud (Blood Cost: 2), Nebulation’s first active power, envelops the vampire with mist for a short time, muffling footsteps and making them slightly harder to notice. In addition, the vampire can partially transform into mist for one invocation to either perform a choking attack on an NPC, or travel through tight spaces. The • • slot enhances these powers even further.
• • • Envelop (Blood Cost: 3), the second active, creates a stationary, swirling cloud of mist that surrounds, blinds and forcefully enters the lungs of NPC that touch it. It and Mist Shroud both can be further improved with the • • • • and • • • • • slots.

I hope all this new information gives you a better feeling of how Thinbloods will be represented in game, see you all next week for another exciting reveal!
 

TaurianMerc

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Hello Fiona!
Now you've revealed yourself, I hope you're ready for the avalanche of posts trying to find out what clan you are?

And do you have an embassy? And attaches?
Oh, can we apply for citizenship?
 

TaurianMerc

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Sh4ark

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Ok first question:
Can you finish the game as a Thinblood?
Oh, i know this one: Nope!

I got ya fam!

p.s. answered in stream.

I got a question as well. Are Thinbloods considered a clan in Bloodlines 2?
 

Feeona

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Hello Fiona!
Now you've revealed yourself, I hope you're ready for the avalanche of posts trying to find out what clan you are?

And do you have an embassy? And attaches?
Oh, can we apply for citizenship?

Heck yes I am ready, please bring it on. > : )
Although I will say that I am excited to play as all the Clans but still struggling to know which *I* am.

And... Do I need all those things!? O_O

Ok first question:
Can you finish the game as a Thinblood?
I think you'll have to pick a Clan eventually!
 

Jastebro

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Cool, didn't expect Mass effect type of biotic powers, but they might work better in the CRPG setting.

I'm worried that they forget this is supposed to be a RPG and focus overly on combat, though.
 
Last edited:

Carmilla

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Why not just let us pick a clan from the start? Why force us to play thinblood? That is what I want to know.
 

Jastebro

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MENTALISM
This Thinblood discipline allows the vampire to manipulate objects through telekinesis - allowing them to even pull weapons from enemies’ hands.

• Pull (Blood Cost: 0/1, target dependent) is Mentalism’s first active. It allows the vampire to manipulate inanimate objects from afar - whether that’s an inconvenient obstacle, or the knife in the hands of the NPC bearing down on them. The • • slot upgrades Pull even further.
• • • Levitate (Blood Cost: 2), the second active power, suspends a living NPC in the air. Its strength can be enhanced with the • • • • and • • • • • slots, until the vampire can levitate everyone and everything in an area, and throw suspended enemies around like ragdolls.


Since we can levitate people, can we levitate ourselves in order to fly?​
 

Thure

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Why not just let us pick a clan from the start? Why force us to play thinblood? That is what I want to know.
1. Because they want to introduce the clans to new players so they can learn them before they choose.
2. Because they want to show the view of thin bloods during the current era, their situation, their status... Thinbloods are quiet important in the current timeline and they are everywhere.

Just two reasons which are possible.
 

Sh4ark

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Why not just let us pick a clan from the start? Why force us to play thinblood? That is what I want to know.
They mentioned 3 main reasons for the Thinblood start. In short those are:

- Familiarise the player with the world and the different clans before asking him to make such an important choice as a clan choice.
- To further the feeling of starting out at the bottom of the food chain, rock bottom. Makes rising through the ranks more memorable.
- I makes sense from a inner/outer conflict between the former human you and current vampire you.

More in-depth explanations on those points in today's stream.
 

Melabranche

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I think you'll have to pick a Clan eventually!
Why I should pick a Clan?
In Vampire 5ed, Thinblood are OP Gods, who can do anything. With TB Alchemy have any discipline (and even change gender / torpor someone), can walk in day with full dice pool, have no flaws, and not suffer from Bane / Blood Retardedness (Potency).
So, why should I even consider to become weakling from Clan?
 

Sh4ark

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Why I should pick a Clan?
In Vampire 5ed, Thinblood are OP Gods, who can do anything. With TB Alchemy have any discipline (and even change gender / torpor someone), can walk in day with full dice pool, have no flaws, and not suffer from Bane / Blood Retardedness (Potency).
So, why should I even consider to become weakling from Clan?
I have close to no knowlage regarding the 5th edition, but are Thinbloods THAT different from before? ANY discipline? Daywalker? No Flaws? Cain? lol, no seriously, that can't be right.
 

Puking Panda

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From reading this I sort of seems like the thin-bloods are almost so powerful it that their vampire abilities could match that of many of the standard vampire bloodline which kinda defeats the purpose of thin-bloodism.
 

Carmilla

Queen of Vampires
Feb 28, 2012
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1. Because they want to introduce the clans to new players so they can learn them before they choose.
2. Because they want to show the view of thin bloods during the current era, their situation, their status... Thinbloods are quiet important in the current timeline and they are everywhere.

Just two reasons which are possible.
By making players play thinblood? And forcing them through a diablerie in order to actually get a clan? If I made my players do that, I think they'd hang me. :p
They mentioned 3 main reasons for the Thinblood start. In short those are:

- Familiarise the player with the world and the different clans before asking him to make such an important choice as a clan choice.
- To further the feeling of starting out at the bottom of the food chain, rock bottom. Makes rising through the ranks more memorable.
- I makes sense from a inner/outer conflict between the former human you and current vampire you.

More in-depth explanations on those points in today's stream.
I honestly don't see how this requires slogging through a thinblood story every single time. None of this requires thinblood to be honest.

I fully admit that I do not enjoy playing a thinblood as I have no interest in the thinblood story theme and I don't like the idea of having to go through a large chunk of the game playing as an option I've never enjoyed in the first place. Nor do I like the idea of having to deal with a diablerie every single playthrough just to get the option I actually want to play. That is simply my preference when it comes to VtM. I'll probably still enjoy B2, but I know I'll be rushing through the part I have no interest in. At least people that like thinblood will enjoy it I hope.
 

Melabranche

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I have close to no knowlage regarding the 5th edition, but are Thinbloods THAT different from before? ANY discipline? Daywalker? No Flaws? Cain? lol, no seriously, that can't be right.
Oh poor you... You dont know? From this junk called Vampire 5ed; those are merits (you choose max 3 - the same flaws, but they are not even compare to merits) and only for TB;

Day Drinker: Sunlight halves your Health tracker (rounded up), but otherwise simply removes your vampiric abilities, including all Disciplines and Health benefits, and does no other damage. You still suffer from Hunger, however, and sooner or later you’ll need to sleep. If your health drops below your currently sustained damage levels as a result of this, you suffer the effects of Impairment or torpor (depending on type of damage) until you are clear of sunlight.
(ps. this allow you to have full dice pool in day)
(pps. with right use of Blood Alchemy, you can still use all disciplines)

Thin-blood Alchemist: The Duskborn change as they feed. Thin-Blood Alchemy is the mastery of this process. Whether it is spontaneous or a skill learned by comparing notes with other bloodcookers, you have gained one dot and one formula (p. 282) in Thin-blood Alchemy. You can purchase additional dots and formulae through experience as usual.
(ps. it will give you acces to some crazy OP rituals, and ability to have disciplines on lvl 4 - and you can, in time mix potions togiether, torpor someone, change gender and so on...)
(pps. and if you change your gender, you start with NO SOCIAL FLAWS, because no one know you ... so, no offence, but someone F up this system)

And about Blood Potency; yes, you become weaker with almost every point ~ idk why they do this, but whot's the fun for someone who want power, to be punished by this power to point, that they can be killed by ... well, anyone?
And it's even worse with Humanity, which is some cringe-fest! You can be a murder-hobo with 9 Humanity!
 

Sh4ark

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Feb 7, 2018
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I honestly don't see how this requires slogging through a thinblood story every single time. None of this requires thinblood to be honest.

I fully admit that I do not enjoy playing a thinblood as I have no interest in the thinblood story theme and I don't like the idea of having to go through a large chunk of the game playing as an option I've never enjoyed in the first place. Nor do I like the idea of having to deal with a diablerie every single playthrough just to get the option I actually want to play. That is simply my preference when it comes to VtM. I'll probably still enjoy B2, but I know I'll be rushing through the part I have no interest in. At least people that like thinblood will enjoy it I hope.
Fair enough. Can't say I'm crazy about it either but I'll give them the benefit of the doubt they can pull something interesting out of it. And hey, maybe diablerie won't be the way to choose. Wasn't there some talk of reembracing thinbloods? (Total noob so don't be mad:p).
Oh poor you... You dont know? From this junk called Vampire 5ed; those are merits (you choose max 3 - the same flaws, but they are not even compare to merits) and only for TB;

Day Drinker: Sunlight halves your Health tracker (rounded up), but otherwise simply removes your vampiric abilities, including all Disciplines and Health benefits, and does no other damage. You still suffer from Hunger, however, and sooner or later you’ll need to sleep. If your health drops below your currently sustained damage levels as a result of this, you suffer the effects of Impairment or torpor (depending on type of damage) until you are clear of sunlight.
(ps. this allow you to have full dice pool in day)
(pps. with right use of Blood Alchemy, you can still use all disciplines)

Thin-blood Alchemist: The Duskborn change as they feed. Thin-Blood Alchemy is the mastery of this process. Whether it is spontaneous or a skill learned by comparing notes with other bloodcookers, you have gained one dot and one formula (p. 282) in Thin-blood Alchemy. You can purchase additional dots and formulae through experience as usual.
(ps. it will give you acces to some crazy OP rituals, and ability to have disciplines on lvl 4 - and you can, in time mix potions togiether, torpor someone, change gender and so on...)
(pps. and if you change your gender, you start with NO SOCIAL FLAWS, because no one know you ... so, no offence, but someone F up this system)

And about Blood Potency; yes, you become weaker with almost every point ~ idk why they do this, but whot's the fun for someone who want power, to be punished by this power to point, that they can be killed by ... well, anyone?
And it's even worse with Humanity, which is some cringe-fest! You can be a murder-hobo with 9 Humanity!
Oh boy..