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Strager

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Not to be confused with "Core Worlds" in Stellaris, other Paradox titles use a system of Claims and Cores to show vested ownership of territory.

I think Stellaris should adopt a similar system. Both Empires and Sectors would be able to have claims and cores. After 50 years of a system being in an Empires territory that empire gets a claim on a world. After another 50 years that claim becomes a "Core" (might need to be called something else due to Core Worlds)

A core would mean that the rest of the galaxy essentially recognizes it as a part of your empire. If it is taken in war it's cheaper to get back. Nationalist factions form trying to return captured cores to their home empires.

If a sector is captured by en enemy, factions may form to re-form the original sector under the new ruler is a sector had a core there.

Claims are lost if an empire doesn't control it for 100 years. Going to war over the claim resets this clock even if you lose the war.

This can also create new wargoals and peace options. For example you can demand that an enemy empire give up claims or cores on worlds.
 

Darustet

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I could see this happen in one form or another. If sectors get cores, I hope we can get mechanics that make sectors and their governors a bigger part of your domestic politics. To have their own agendas, factions and maybe some unique mechanics depending on the gorverment type.

But I wouldn't reset the claim clock after a war, only stop it while it's going on. I can see a lot of cases where the original empire wages several wars but for no avail, maybe not even reaching the planet anymore, and as the new generations of the conquered species grow in their new empire, they too stop viewing themselves as conquered. It would make the original empire even angrier and frustrated as nobody, not even their "own" citizens, care anymore.
 

Azuraal

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Game already keeps track of who owned planets.
Unhappy pops on conquered planets will most likely form faction to return to their empire,
and wargoals to conquer planet that used belong to the empire that wants it back count as liberation in regard to threat and war philosophy.

The problem is that much of it is hidden and unexplained.
 

Melichai

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I enjoy playing EU4 to play with the EU4 mechanics. I enjoy playing Stellaris to play with the Stellaris mechanics.

They need to be different things to be worth playing both.
 

Tim_Ward

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'coring' a planet in a Stellaris context sounds like a method of planetary destruction, so I'd change the name.
 

Strager

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'coring' a planet in a Stellaris context sounds like a method of planetary destruction, so I'd change the name.

At the same time it's an instantly recognizable term in Paradox titles....

Also I think it might be better to put cores/claims on a system level rather than a planetary one.
 

Mummolus

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What I would like to see is a kind of 'sphere of influence' mechanic where you could designate a system to be one that you're interested in, which would deter friendly or weak empires and incur hostile/strong empires to colonize it. A bit like a toned-down holy world mechanic. Maybe it could cost you a smallish amount of influence to designate a system to be within your sphere of interest, and it could be capped at the same level as your core worlds, to prevent spamming. Going to war over a system that had been designated part of your sphere of influence could cost less warscore, and designating a system that already belongs to another empire could hurt your diplomacy with them.
 

essi2

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I'd like to see something like this aswell, though perhaps sector planets should only develop claims and not cores.

This seems like a system that if implemented without proper testing/design work could be overpowered and easily exploited.
 

Ezumiyr

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I find the principle very interesting, but I'm not too sure about the "50-years to create a core" and "100 years to lose a core".
I think it would be better if cores where planets where you built a high-level administration building, and if you had claims on every planet with your primary species on it, or something like that.
 

essi2

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I find the principle very interesting, but I'm not too sure about the "50-years to create a core" and "100 years to lose a core".
I think it would be better if cores where planets where you built a high-level administration building, and if you had claims on every planet with your primary species on it, or something like that.

The claim/core mechanic could vary based on circumstance and ethos perhaps.

The 50yr/100yr thing is ripped straight from EU and probably wouldn't be used for Stellaris even if Stellaris got a Claim/Core system.
 

Strager

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The claim/core mechanic could vary based on circumstance and ethos perhaps.

The 50yr/100yr thing is ripped straight from EU and probably wouldn't be used for Stellaris even if Stellaris got a Claim/Core system.

Obviously the mechanics would vary. Those timelimits are from both EU and CK, although the specific numbers I think are closer to EUs system. Different mechancics bases on Ethos would actually make some sense- For example materialistic civs could buy a claim, whereas perhaps Spiritualists would get a different option to instead declare Holy Worlds on some planets giving them claims on everything around it.