As my Parser is now built, I have the facility to create some tools. The ckTrim application has been successfully deployed and I'm now working on a BrideFinder as well.
So now would be a good time for people to suggest ideas for tools they may find useful. All of them will be Windows applications running under the .NET 2.0 Architecture.
So far, the possibilities:
ckTrim: Deployed
ckMatchMaker: In development
ckFamilyTree: Possible
ckSaveEditor: The ultimate that I'm aiming for
I'm not that keen on the External Ledger idea... but I may do something that allows you to examine the game objects on my way to developing the Savegame editor.
So ideas/functionality in the above is welcome. Please keep ideas to things that can be manipulated in the save games/scenarios. I'm not an Assembly programmer so mods that manipulate the memory while the game is running are not my thing.
The floor is now open...
So now would be a good time for people to suggest ideas for tools they may find useful. All of them will be Windows applications running under the .NET 2.0 Architecture.
So far, the possibilities:
ckTrim: Deployed
ckMatchMaker: In development
ckFamilyTree: Possible
ckSaveEditor: The ultimate that I'm aiming for
I'm not that keen on the External Ledger idea... but I may do something that allows you to examine the game objects on my way to developing the Savegame editor.
So ideas/functionality in the above is welcome. Please keep ideas to things that can be manipulated in the save games/scenarios. I'm not an Assembly programmer so mods that manipulate the memory while the game is running are not my thing.
The floor is now open...