Ok, I don't apply for having it rushed on .For now that's all abstracted into the prosperity system. Something more involved may be introduced at some point down the road, but right now I think things are complex enough as-is.
Ok, I don't apply for having it rushed on .For now that's all abstracted into the prosperity system. Something more involved may be introduced at some point down the road, but right now I think things are complex enough as-is.
ok. so for this turn, I can skip the first part and it'll automatically go to 2I'm going to make a clarification that might help. What you're posting above is actually two orders:
1) "asking the people to accept the increased taxation as with the northern raids, the realm must be prepared to plunge into war"
2) "raises a tax in Lancaster and York"
Now for this specific turn, players can skip the first part with no penalty: It's assumed that the past turn or two were spent preparing for whatever it is you do this turn. After this turn though, there will be a penalty for not "preparing" for an order.
Well that explains why I've had so much trouble handling your orders.I'll be honest, I've never read the rules.
To be honest, I have few questions to ask, yet I try to consider how to not be confused with ignorant stating them .Well that explains why I've had so much trouble handling your orders.
I don't expect anyone to go through all of the rules, but you should at least read the little mechanics summary I put together in the first post. Also, don't hesitate to ask questions if you ever don't know what's going on or how to do something.
Just to be fair with the new system and everything, I'm going to hold off on actually rolling results until tomorrow morning. If anyone wants to tweak their orders (or maybe submit some... ), you can post in the orders thread in the next 12 hours or so and I'll work off that instead.
I do not know nor do I care.From most important question is: how big mechanic-wise is "unit"?
From my perspective it's more important roleplaying wise than stats playing wise. But ok .I do not know nor do I care.
Translating mechanical numbers into real-world numbers is one of those things that I leave up to players because, if I don't, I end up having to deal with things like "Why is one unit of Viking warriors only as effective as one unit of peasant levies?" Then I need to add new mechanics for that, and some players already feel that what we have now is too complicated.
Ultimately, I find it's best to just have the mechanics be fairly abstract — army strength is measured in "units", value/prosperity don't represent anything specific, etc. — and let players fill in the blanks.
Kind of yes, but kind of no. I definitely agree that the in-character stuff is the most important since this is an RPG and all, but the actual point of the mechanics is to serve as a level playing field. There are always going to be arguments about what the result of in-character actions would be: I RPed gathering an elite guard so I should get a bonus against his levies, I've RPed gaining control over the wool trade so I should be getting extra Wealth, etc. I'll keep these things in-mind when it comes to events and modifiers, but by having the general mechanics step back I can go "You have 10 Units; whether those are 300 elite soldiers or 1000 levies is up to your RP", "Prosperity increases; whether that's from trade or population increasing is left to your RP"; etc.From my perspective it's more important roleplaying wise than stats playing wise. But ok .
None since the order was never actually finished, but I'll be generous and give that for free.Will the army size be added to the stats?
Also how many units did I get from the 5 turn pre-update army order?
I do understand your point. My view isn't about superior units of any sort or any power gaining characteristics, but rather to organize regularity in army numbers for sake of both roleplaying and fair gameplay, especially if basic unit size would remain the very same for every kind of units per se.Kind of yes, but kind of no. I definitely agree that the in-character stuff is the most important since this is an RPG and all, but the actual point of the mechanics is to serve as a level playing field. There are always going to be arguments about what the result of in-character actions would be: I RPed gathering an elite guard so I should get a bonus against his levies, I've RPed gaining control over the wool trade so I should be getting extra Wealth, etc. I'll keep these things in-mind when it comes to events and modifiers, but by having the general mechanics step back I can go "You have 10 Units; whether those are 300 elite soldiers or 1000 levies is up to your RP", "Prosperity increases; whether that's from trade or population increasing is left to your RP"; etc.
Now, I do encourage players to RP details like this if they want to, and I'm more than open to having events "tweak" the mechanics a bit to reflect that RP. I still leave most of that stuff to RP though since it means I can keep the rules/stats fairly simple, players don't need to RP every little detail at all times, and having that consistent "basic level" for player actions helps keep things fair for everyone.
Well as a quick unofficial number, think of 1 Unit as roughly 100 levy soldiers. I have no idea if the numbers will actually be realistic or not, but it's a starting point for now.I do understand your point. My view isn't about superior units of any sort or any power gaining characteristics, but rather to organize regularity in army numbers for sake of both roleplaying and fair gameplay, especially if basic unit size would remain the very same for every kind of units per se.
Then I'd ask to cut down my recruitment results, because I asked for 300 soldiers (3 units, using that calculations), not 2100 ones .Well as a quick unofficial number, think of 1 Unit as roughly 100 levy soldiers. I have no idea if the numbers will actually be realistic or not, but it's a starting point for now.
I can play this even if I'd be only player .Ok, less than a third of our players submitted orders this turn, so I need to ask: Are we still continuing this, or is everyone done? I've asked repeatedly the past two weeks if there's any confusion and no-one's really spoken up, so I don't know if people have just lost interest in the game based on how I run things, if the setting's gotten dull, or what.
If anyone's going to point out the rule changes and such then I'll concede that we've had a bit of a rough start, but if we want this to work then I need you guys to work with me too: I've been trimming down rules and such as I learn and tried to make things as clear as possible, and every time I've done so no-one's spoken up and said there were any problems so I've assumed everyone's been on board. If we need to restart or something so everyone feels like things are more stable then fine, but I need to know what's going on or I can't fix things.
Maybe re-mention the turn to everyone, so that all get an alert. From personal experience, some might've forgot this without getting many alerts since last timeOk, less than a third of our players submitted orders this turn, so I need to ask: Are we still continuing this, or is everyone done? I've asked repeatedly the past two weeks if there's any confusion and no-one's really spoken up, so I don't know if people have just lost interest in the game based on how I run things, if the setting's gotten dull, or what.
If anyone's going to point out the rule changes and such then I'll concede that we've had a bit of a rough start, but if we want this to work then I need you guys to work with me too: I've been trimming down rules and such as I learn and tried to make things as clear as possible, and every time I've done so no-one's spoken up and said there were any problems so I've assumed everyone's been on board. If we need to restart or something so everyone feels like things are more stable then fine, but I need to know what's going on or I can't fix things.
Orders are due on Mondays and Fridays according to Rules thread and first post in Orders thread.Oh, shit, sorry - I didnt get any deadline, so I wasn't on guard for any incoming turns. Can you please, just for me, reiterate when orders are generally due? Is it still, as I recall from the rules, Sunday, Tuesday, and Thursday, or am I missing something. Apologies again for not sending orders in.