Ok, it's discussion time.
I know that we have a lot of new faces to this kind of RPG, but there's been a distinct lack of in-character posting, even after the king's court opened. I suspect that players are posting orders to avoid getting booted because they like the idea of the game and want to play, but aren't sure about what they can/should be doing so they're sitting quietly at the sides waiting for some prompting. It's fine if this is the case, but I need you guys to tell me what the problem is, what you'd like to be doing, etc. so I can get things running.
I want to hear your opinions (everyone's opinion ), but right now I'm considering the following:
First, I'd like to have the following events take place in the next few turns. Players can send diplomats to petition the king in the mean time instead of being there personally.
Second, I'd like to make the following mechanical changes to make things a little more busy. This might be accompanied by switching increasing to three turns a week, but I feel like that might be a bit much.
Third, I need to be better about explaining how things work. I'm kind of learning things as I go along too, but as the guy who gets to make things up, it's kind of my job to make sure players aren't confused.
So thoughts, concerns? I'm pretty sure most people here want to make this work, and I need to know what's not working for you to help with that.
I know that we have a lot of new faces to this kind of RPG, but there's been a distinct lack of in-character posting, even after the king's court opened. I suspect that players are posting orders to avoid getting booted because they like the idea of the game and want to play, but aren't sure about what they can/should be doing so they're sitting quietly at the sides waiting for some prompting. It's fine if this is the case, but I need you guys to tell me what the problem is, what you'd like to be doing, etc. so I can get things running.
I want to hear your opinions (everyone's opinion ), but right now I'm considering the following:
First, I'd like to have the following events take place in the next few turns. Players can send diplomats to petition the king in the mean time instead of being there personally.
- Several neighboring realms will stop paying tribute. One or two may even outright plan to invade.
- A potential rebellion in response to the new taxation that's going to start soon.
- The death of a bishop or two.
Second, I'd like to make the following mechanical changes to make things a little more busy. This might be accompanied by switching increasing to three turns a week, but I feel like that might be a bit much.
- Encourage current players to create an additional character.
- Remove the order limit. Instead, you receive a [-] modifier for every extra order you take. Movement & moving within a province are both free.
- Allow players to spend multiple turns on an order for a bonus, which will let players aim for more difficult orders if they're willing to invest some time.
- Movement orders are limited like normal orders in terms of area, so you can move 2 provinces at a time instead of anywhere. (Yes @BlackCrown, you were doing it wrong. )
Third, I need to be better about explaining how things work. I'm kind of learning things as I go along too, but as the guy who gets to make things up, it's kind of my job to make sure players aren't confused.
So thoughts, concerns? I'm pretty sure most people here want to make this work, and I need to know what's not working for you to help with that.