• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CKIII Dev Diary #29 - Even the Smallest Decision...

Come one, come all, and hear the tale of Kalevi of Karelia. We’ll follow him on the perilous road from High Chieftain of a few counties to King and defender of Ukko as a Holy Warrior! We will pay close attention to what choices he makes to further his agenda, for what is life but the decisions you make along the way?

final_young_old.png


Surprise surprise, in this dev diary we will take a closer look at Decisions: what they are and how they work. The easy way to describe a Decision is that they are an action a ruler can take, but they end up being so much more than that over the course of a game!

We’ve focused on adding a wide spread of Decisions in the game so that you will have unique experiences playing different characters all over the map.

final_decision_view.png

[Two examples of what the decision view might look like for different characters]

There are two types of Decisions: Major Decisions and… well, Decisions. Major Decisions are displayed in a prominent position at the top of the interface and can be viewed as something to work towards, if you want; we have designed them to give the player a rewarding goal – a kind of mission. Major Decisions are often life-changing and their effects will be felt throughout the world; you can make decisions that affect your whole dynasty, or a whole religion. Examples of Major Decisions are “Found a New Kingdom”, “Consecrate Bloodline” and, of course, “Mend the Great Schism”.

Regular Decisions, on the other hand, can function as a means to reach those lofty goals and are often more accessible and more immediately relevant to your everyday life as a ruler. Decisions cover a wide range of actions you can take, everything from “Host Feast” to “Flagellate”. This gives you a lot of control over what actions your character takes and how you shape your realm.

So, back to Kalevi of Karelia. Our story begins just as the young High Chieftain Kalevi, only 16 years of age, has stepped into the role of a ruler after his father’s passing. Orthodoxy is spreading upward from the south, Catholicism is a growing concern in the west, and Kalevi wants nothing more than to protect the old ways and the Suomenusko faith he was brought up with. It might seem like a big task for any lone man, but he has a plan! He intends to raise a Hall of Heroes and lay the foundations for Holy Warriors to defend the faith.

final_defenders_of_ukko_young.png


The road ahead might seem long and taxing, but such is the way of life when your goal is as lofty as this.

He does currently stand alone at the rudder, however, and he wishes for a companion – a spouse. As luck would have it he stumbles across a skillful and beautiful peasant woman when he is out hunting!

final_call_hunt.png


final_far_from_people.png


Together they start a new family, and the first Decision among many has been made.

One of the requirements to fortify a Holy Site, by taking the Major Decision “Defenders of Ukko”, is to have a Holy Site to fortify. After a quick glance at the Suomenusko Holy Sites, Kalevi’s gaze settles on Raivola in Kakisalmi, currently under the control of his neighbor Chieftain Susi. Susi believes in the right Gods, but Kalevi doubts he would allow other people access to the Holy Site... War it is, then.

final_invite_champions.png


To tip the scales in his favor, Kalevi decides to send out heralds to let it be known that he is searching for Champions to join him. Soon he has bolstered his forces enough to take on his neighbor.

After the war Kalevi is perplexed… He has a Holy Site under his control, and he has the will; why won’t the people help him build the Hall of Heroes? Why won’t they help him defend the true faith? Then it hits him: he doesn’t have enough strong people backing him, and he is not known to be pious enough to inspire the respect needed. This realization sets Kalevi down a path of many years of character-building, in the form of pious endeavors, and realm-building, in the form of conquest and vassalization, until he has founded his own Kingdom.

final_found_kingdom.png


As his realm stabilizes he realizes what must follow; he needs to go on a pilgrimage to truly understand the Suomenusko faith.

final_pilgrimage_physician.png


However, during his pilgrimage Kalevi is grievously wounded! Word is sent out that the court is looking for a physician, and soon enough his wounds have been tended, but the scars will forever mar him.

Gaining traits, like Wounded, might spur you to make a Decision you otherwise wouldn’t, and Decisions can also become available through traits, events, and a myriad of other changing conditions in the game. If you find a Decision particularly interesting you can mark it as important and you will then get an alert when the conditions are met and you can take the Decision!

For Kalevi a lot of time has passed. Finally, at the tender age of 60 and a life full of decisions small and great behind him, King Kalevi of Karelia finds the support needed to fortify a Holy Site and bolster the defense of Suomenusko.

final_defenders_of_ukko_old.png


Who knows what will follow for Kalevi; maybe he’ll Found a New Empire to stabilize the region further, or perhaps he’ll Adopt Feudal Ways in a bid to – at long last – attempt to develop the region in a new direction. But one thing is for certain: the threat of Christianity has done nothing but grow during all these years…

Thank you for reading and see you next week!
 
  • 141Like
  • 57Love
  • 40
  • 10
  • 1
Reactions:


This all looks amazing.

My one thought is.

Are women / men who you find in the wilds still going to die rather quickly?

In CK2 they didn't die quickly ALL of the time or even like consistently. But you could definitely sense there was some bit of code in there that caused them to die a bit earlier, simply to balance out the random finding of good spouses in the wild.

I'm a little concerned that the hunt cool down is now 5 years. But to be honest the rest of the content available for peace time looks so much more fleshed out and there as compared to CK2, that I don't think it's going to be a big deal.

I feel like there is naturally just going to be so much more to do in CK3 that you aren't going to need to hunt as often as you did in CK2.
 
  • 6
  • 1Like
  • 1
Reactions:
Rulers are offered to convert to the faith of the reformer, and all main branches of Christianity that were considered Ecumenical are considered heresies from there on out.
Does that mean that you can Mend the Schism from any branch that has the Ecumenical doctrine and not just the Orthodox?
 
  • 9Like
  • 2
  • 1
Reactions:
What is the extent of "Unite Africa"? There are a few vastly different cultural regions. Is this similar to Unite India from CK2? I suppose this is so we don't get the thing we often do in CK2 where there's a super Kanem-Bornu or super Mali or super Abyssinia that just.... stay at that level despite clearly being well beyond that.
 
  • 2
  • 1Like
Reactions:
1591103528947.png

Can we please have this checkbox to enable alerts in the decisions list?
Intead of having to open each decision every time.
You could make them visible only on hover-over if you want a cleaner interface. Would also be nice to have Enable/Disable All buttons.
This feels like a step backwards from CK2.
 
  • 30
  • 6Like
  • 1
Reactions:
Great DD.
I'm interested in "Dynasty of Many Crowns".

I assume (obviously) that this is a goal to set up rulers around the world that are in your dynasty (could be via marriage, conquest, etc)
 
  • 3
  • 1Like
Reactions:
It looks great, and I like the fact the there's a hierarchy on decisions.

However, I'm deeply worried that there's no "present Débutante" and "Invite Noble to Court" features. This option was extremely useful when there's a lack of available characters (from your same culture and religion) to marry or give titles. Will you consider having an option similar as this core feature of CK2?

I'm afraid this could lead to a similar disaster as Imperator, where you can reach moments in which there's no available character either for marrying or to appoint to offices.
 
  • 13
  • 1
Reactions:
If I may make a suggestion, since Byzantium/Rome doesn't have a tradition of knights, the name should be veterans. In the classical roman empire, Evocati were looked up to very highly by the Romans, with military commanders doing everything they can to recruit the veterans into the legions. This practice continued into the medieval era, with the Emperors looking to promote veterans into the Tagmata.
 
  • 13
  • 2
  • 1Like
Reactions:
I still think that convertimg and, even more, adopting a new culture, should be the outcome of a (rather unpredictable in its outcome) chain of events rather than just a one-off decision.

I hope that the decision activates the chain of events, and not just a "pay the price-gain new culture" thing.
 
  • 14
Reactions:
final_found_kingdom.png

Will this decision allow quartering for 2-4 of the CoA's belonging to the custom kingdom's constituent duchies - similar to how cadet branches work, as was discussed in the previous dev diary:
Emergent cadet houses differentiate their new arms by quartering, and yes, England's coat of arms will change if William wins the Norman Invasion.
The event/decision image suggest that it might be possible? In Karelia's case we could end up with a black bear on red background to the left, a bow on black background to the upper right and a red cross on white background in the lower right. Or maybe the player can choose two of their top tier titles for simple quartering, if more than two are too complicated to pull off. Just copying the CoA of the primary title is a bit dull (or shall we say CK2-ish?) and dynamic CoA's would make for much cooler realms.
 
  • 13
  • 3Like
  • 2
  • 1
Reactions:
Neat. :)
Two Question:
1.) For pilgrimages are you allowed to take your spouse and/or your children along?
2.) Do religion specific festivals exist? Things like Ramadan, Easter, and so on?
1. It is a journey you must undertake without your family, but you might bump into other characters of your faith on the journey!
2. No system for such festivals are going to be in the game on release, but it would be great if we could add it further down the line
 
  • 40
  • 3Love
  • 3
  • 1Like
Reactions: