CKIII Dev Diary #29 - Even the Smallest Decision...

CKIII Dev Diary #29 - Even the Smallest Decision...

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

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Lars111

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Is it possible to have your dynastic heraldry as custom kingdom heraldry?
 
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I noticed that at age 60, Kalevi only has 4 traits. Why so few?
That is by design, traits will be more important in determining the personality of a character and what you can do through stress mechanics
 
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The fortified holy sites thing is quite interesting. It reminds me of the Kaali crater in Saaremaa which was a holy site to Finnics and Scandinavians:


A Bronze Age cult built a large stone wall around the largest of the Kaali craters. The ancient ruins of this immense stone wall are still there today.

Archaeological evidence reveal that Kaali Lake, also known as Holy Lake was a place of offering for many centuries. The nearby forest is still called Pühamets, which means "Sacred Forest." There is no doubt this place was of great spiritual importance to our ancestors.

The stone wall surround the crater is interesting. The length of the wall was about 470 meters, its width around 2.5 meters and its height to two meters.

Stones 1.5 to 1.8 meters in diameter were used in its construction and the wall is stronger than any similar structures in the region. While excavating the site, researchers found evidence of a fortified settlement inhabited from the 5th to 7th century BC, a small hoard of silver jewelry from the 3rd to 5th centuries AD, and piles of domestic animal bones, some dating to as late as the 17th century.
 
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That is by design, traits will be more important in determining the personality of a character and what you can do through stress mechanics

Adding on to this - the comments I've seen around are that the personality traits are mostly forged by the time characters reach adulthood, and will usually only change substantially in stress related 'mid-life crisis' type circumstances, or so they say. Which should mean that you know what to expect from a character in the long run unless they really turn over a new leaf, rather than their traits disappearing and appearing over their life. Which I suspect will help with the RP aspect, if the implementation is solid.
 
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2. No system for such festivals are going to be in the game on release, but it would be great if we could add it further down the line
So Muslims don't get Ramadan in ck3? Christians don't have Easter? aww. Well thanks. :)
 
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Great DD ! I have two or three questions about the relevance of decisions : how useful will they be and how easy will it be to understand each decision’s purpose ? One issue I had with decisions in CK2 was that there were a lot of decisions and for a lot of them I had no clue what they were for, so they looked the same and I didn’t even try them to keep my money. And even without taking decisions (except some title-related major decisions, closing the gates and the occasional pilgrimage for my monastic society) I didn’t really feel like I was missing anything. So is there more incentive to take a decision in CK3 ? Do they feel more unique and do they all have a clear purpose ? On the other hand, what are some problems you can’t solve with the right decision ?
 
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2. No system for such festivals are going to be in the game on release, but it would be great if we could add it further down the line
No Ramadan/Norse Blot on release? Really?
That's disappointing.
 
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So Muslims don't get Ramadan in ck3? Christians don't have Easter? aww. Well thanks. :)
Disappointing, tbh, they don't even have simple decisions-events just like in CK2. I hope they expand it in the future and giving them their own separate mechanics.
 
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It seams like the CoA’s for his titles are still slightly off center of their frames
 
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So after reading the DD thoroughly I still say, that it is a nice Dev Diary. The Religion, Culture and Art pleased me more, but it is still decent. The decison system is something that worked rather well in CK2 too.

But there is the small gripe, that the religious flavour festivals are gone. Yes they weren‘t exactly the best, but still a pity.

What will be the next topic for next week?
 
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I love it, except for one thing; his stats never changed from when he was 16 to when he was 60. The old trait system meant characters could grow over time.
Now characters at 16 are as wise, as diplomatic, as good at managing a realm in puberty as they are when they are full of years and experience... :(

Please tell me I'm wrong and there's something in the game that changes stats over time, that this was just all done with console commands or something.
 
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I love it, except for one thing; his stats never changed from when he was 16 to when he was 60. The old trait system meant characters could grow over time.
Now characters at 16 are as wise, as diplomatic, as good at managing a realm in puberty as they are when they are full of years and experience... :(

Please tell me I'm wrong and there's something in the game that changes stats over time, that this was just all done with console commands or something.

I am also surprised that he hasn‘t finished a Focus tree yet. Especially with a 4-star education it should be easy and give some boosts.I though it would be possible to easily finish one in your life.
 
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They are named differently based on culture, but they all fulfill the same function in-game.

You can also see the "Invite Shoorveers" decision in the DD, with Shoorveers being the Indian(?) equivalent to knights/champions.


I checked google translate; Shoorveer is Hindi for Knight/Warrior.
 
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My one thought is.

Are women / men who you find in the wilds still going to die rather quickly?

In CK2 they didn't die quickly ALL of the time or even like consistently. But you could definitely sense there was some bit of code in there that caused them to die a bit earlier, simply to balance out the random finding of good spouses in the wild.

That's because they tended to fall afoul of CK2's culling mechanic, which deemed them unimportant and gave them massive health debuffs.
 
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DarkieBabZ

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I mean. That's obvious as you said. I'm just wondering what the "reward" is.

Ahh fair enough, yes that is indeed a good question, personally I never really liked when you got to much rewarded, infact it can feel rather unimmersive at times, but since players are different, most likely it will be a good compromise.
 

GingerContingent

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final_decision_view.png

So many decisions, so many questions!

Consecrate Bloodline?? I thought Bloodlines were replaced by Legacies!
Dynasty of Many Crowns?? What the heck does that do? I'm assuming I need to have my Dynasty control several King-rank titles to take it, but if you've already gotten that far, what benefit could it give?
UNITE AFRICA??????? Like... the whole thing????

Major Decisions are displayed in a prominent position at the top of the interface and can be viewed as something to work towards, if you want; we have designed them to give the player a rewarding goal – a kind of mission.

I really like this. One of my favorite moments in my very first run of CK2 (Duke Vratislav of Bohemia start) was opening the Intrigue tab and seeing "Form the Slavic Union". Even though I never got there, it gave me a concrete goal that helped propel me to learning the systems and intricacies of the game. I think giving players these large goals (especially several of them to choose from) will really help draw people in and get them more invested in a run. It's a lot easier to keep playing after your Brilliant Tactician king dies from RNG bullshit if you have a larger destiny for the dynasty in mind.

Susi believes in the right Gods, but Kalevi doubts he would allow other people access to the Holy Site... War it is, then.

"Gonna need your Holy Site."
"What? Why? We're the same Faith!"
"Blame the devs. I don't make the Decisions"

No system for such festivals are going to be in the game on release, but it would be great if we could add it further down the line

Add me to the list of people who think this would be a great addition.
 
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