The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
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It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.
A Bronze Age cult built a large stone wall around the largest of the Kaali craters. The ancient ruins of this immense stone wall are still there today.
Archaeological evidence reveal that Kaali Lake, also known as Holy Lake was a place of offering for many centuries. The nearby forest is still called Pühamets, which means "Sacred Forest." There is no doubt this place was of great spiritual importance to our ancestors.
The stone wall surround the crater is interesting. The length of the wall was about 470 meters, its width around 2.5 meters and its height to two meters.
Stones 1.5 to 1.8 meters in diameter were used in its construction and the wall is stronger than any similar structures in the region. While excavating the site, researchers found evidence of a fortified settlement inhabited from the 5th to 7th century BC, a small hoard of silver jewelry from the 3rd to 5th centuries AD, and piles of domestic animal bones, some dating to as late as the 17th century.
That is by design, traits will be more important in determining the personality of a character and what you can do through stress mechanics
I love it, except for one thing; his stats never changed from when he was 16 to when he was 60. The old trait system meant characters could grow over time.
Now characters at 16 are as wise, as diplomatic, as good at managing a realm in puberty as they are when they are full of years and experience...
Please tell me I'm wrong and there's something in the game that changes stats over time, that this was just all done with console commands or something.
They are named differently based on culture, but they all fulfill the same function in-game.
You can also see the "Invite Shoorveers" decision in the DD, with Shoorveers being the Indian(?) equivalent to knights/champions.
My one thought is.
Are women / men who you find in the wilds still going to die rather quickly?
In CK2 they didn't die quickly ALL of the time or even like consistently. But you could definitely sense there was some bit of code in there that caused them to die a bit earlier, simply to balance out the random finding of good spouses in the wild.
I mean. That's obvious as you said. I'm just wondering what the "reward" is.
Major Decisions are displayed in a prominent position at the top of the interface and can be viewed as something to work towards, if you want; we have designed them to give the player a rewarding goal – a kind of mission.
Susi believes in the right Gods, but Kalevi doubts he would allow other people access to the Holy Site... War it is, then.
No system for such festivals are going to be in the game on release, but it would be great if we could add it further down the line