CKIII Dev Diary #29 - Even the Smallest Decision...

CKIII Dev Diary #29 - Even the Smallest Decision...

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Heptopus

Content Designer
2 Badges
Dec 8, 2017
40
518
  • Crusader Kings II
  • Age of Wonders: Planetfall
Come one, come all, and hear the tale of Kalevi of Karelia. We’ll follow him on the perilous road from High Chieftain of a few counties to King and defender of Ukko as a Holy Warrior! We will pay close attention to what choices he makes to further his agenda, for what is life but the decisions you make along the way?

final_young_old.png


Surprise surprise, in this dev diary we will take a closer look at Decisions: what they are and how they work. The easy way to describe a Decision is that they are an action a ruler can take, but they end up being so much more than that over the course of a game!

We’ve focused on adding a wide spread of Decisions in the game so that you will have unique experiences playing different characters all over the map.

final_decision_view.png

[Two examples of what the decision view might look like for different characters]

There are two types of Decisions: Major Decisions and… well, Decisions. Major Decisions are displayed in a prominent position at the top of the interface and can be viewed as something to work towards, if you want; we have designed them to give the player a rewarding goal – a kind of mission. Major Decisions are often life-changing and their effects will be felt throughout the world; you can make decisions that affect your whole dynasty, or a whole religion. Examples of Major Decisions are “Found a New Kingdom”, “Consecrate Bloodline” and, of course, “Mend the Great Schism”.

Regular Decisions, on the other hand, can function as a means to reach those lofty goals and are often more accessible and more immediately relevant to your everyday life as a ruler. Decisions cover a wide range of actions you can take, everything from “Host Feast” to “Flagellate”. This gives you a lot of control over what actions your character takes and how you shape your realm.

So, back to Kalevi of Karelia. Our story begins just as the young High Chieftain Kalevi, only 16 years of age, has stepped into the role of a ruler after his father’s passing. Orthodoxy is spreading upward from the south, Catholicism is a growing concern in the west, and Kalevi wants nothing more than to protect the old ways and the Suomenusko faith he was brought up with. It might seem like a big task for any lone man, but he has a plan! He intends to raise a Hall of Heroes and lay the foundations for Holy Warriors to defend the faith.

final_defenders_of_ukko_young.png


The road ahead might seem long and taxing, but such is the way of life when your goal is as lofty as this.

He does currently stand alone at the rudder, however, and he wishes for a companion – a spouse. As luck would have it he stumbles across a skillful and beautiful peasant woman when he is out hunting!

final_call_hunt.png


final_far_from_people.png


Together they start a new family, and the first Decision among many has been made.

One of the requirements to fortify a Holy Site, by taking the Major Decision “Defenders of Ukko”, is to have a Holy Site to fortify. After a quick glance at the Suomenusko Holy Sites, Kalevi’s gaze settles on Raivola in Kakisalmi, currently under the control of his neighbor Chieftain Susi. Susi believes in the right Gods, but Kalevi doubts he would allow other people access to the Holy Site... War it is, then.

final_invite_champions.png


To tip the scales in his favor, Kalevi decides to send out heralds to let it be known that he is searching for Champions to join him. Soon he has bolstered his forces enough to take on his neighbor.

After the war Kalevi is perplexed… He has a Holy Site under his control, and he has the will; why won’t the people help him build the Hall of Heroes? Why won’t they help him defend the true faith? Then it hits him: he doesn’t have enough strong people backing him, and he is not known to be pious enough to inspire the respect needed. This realization sets Kalevi down a path of many years of character-building, in the form of pious endeavors, and realm-building, in the form of conquest and vassalization, until he has founded his own Kingdom.

final_found_kingdom.png


As his realm stabilizes he realizes what must follow; he needs to go on a pilgrimage to truly understand the Suomenusko faith.

final_pilgrimage_physician.png


However, during his pilgrimage Kalevi is grievously wounded! Word is sent out that the court is looking for a physician, and soon enough his wounds have been tended, but the scars will forever mar him.

Gaining traits, like Wounded, might spur you to make a Decision you otherwise wouldn’t, and Decisions can also become available through traits, events, and a myriad of other changing conditions in the game. If you find a Decision particularly interesting you can mark it as important and you will then get an alert when the conditions are met and you can take the Decision!

For Kalevi a lot of time has passed. Finally, at the tender age of 60 and a life full of decisions small and great behind him, King Kalevi of Karelia finds the support needed to fortify a Holy Site and bolster the defense of Suomenusko.

final_defenders_of_ukko_old.png


Who knows what will follow for Kalevi; maybe he’ll Found a New Empire to stabilize the region further, or perhaps he’ll Adopt Feudal Ways in a bid to – at long last – attempt to develop the region in a new direction. But one thing is for certain: the threat of Christianity has done nothing but grow during all these years…

Thank you for reading and see you next week!
 
  • 142Like
  • 57Love
  • 40
Reactions:

Mindel

Colonel
2 Badges
Jan 23, 2018
856
888
  • Imperator: Rome Sign Up
  • Crusader Kings II: The Old Gods
The decisions don't seem to be significantly different from the ones from CK2.
 
  • 52
  • 12Like
  • 3
Reactions:

One Proud Bavarian

The Confused
128 Badges
May 23, 2016
94
130
  • Crusader Kings II
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
Hey, really nice DD! Would it be possible for you to elaborate on what "Dynasty of many crowns" does?
 
  • 18
  • 2Like
  • 1
Reactions:

SSA

First Lieutenant
27 Badges
Sep 30, 2017
252
157
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Art of War
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
I see one of the decisions is “consecrate bloodline”, does that mean there will be bloodlines in CK3?
 
  • 4
  • 3Like
  • 2
Reactions:

riadach

Field Marshal
73 Badges
Jun 4, 2012
3.920
2.854
  • Crusader Kings III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Do all tribes have champions (as opposed to knights) or is it just pagans?
 
  • 4
  • 2Like
Reactions:

crowdemon

Colonel
48 Badges
May 13, 2013
1.116
823
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
Compare to CK2, how different is it to create your own decision?
 
  • 3Like
Reactions:

Atalvyr

Lt. General
147 Badges
Jan 17, 2013
1.432
3.572
33
  • Gettysburg
  • Crusader Kings III Referal
  • Starvoid
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Europa Universalis III: Collection
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Imperator: Rome Sign Up
  • Diplomacy
  • Penumbra - Black Plague
  • Galactic Assault
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Ancient Space
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Holy Fury Pre-order
  • Lead and Gold
Do all tribes have champions (as opposed to knights) or is it just pagans?
They are named differently based on culture, but they all fulfill the same function in-game.

You can also see the "Invite Shoorveers" decision in the DD, with Shoorveers being the Indian(?) equivalent to knights/champions.
 
  • 9
  • 4Like
  • 4
Reactions:

Finnishviking

Major
70 Badges
Nov 17, 2013
553
151
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Vikings
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
Looking very nice so far, but i was left wondering if the defender of faith will work like its counterpart in EU4 or if there are differences?

I hope you might look into either splitting larger faiths like Suomenusko ( if i'm using the correct terminology here) so you don't have cases where a Karelian chief might have to storm of to the north eastern portion of the map to defend the faithful there or be penalized since pagan faiths then didn't really work like the more universal abrahamic faiths and the ties between geographically distant groups were far laxer than with more organized religions.
 
  • 8
  • 3Like
Reactions:

MGoods

Second Lieutenant
95 Badges
Apr 17, 2014
184
171
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Green Cities
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
One of the best UI things ever done in CKII was allowing the user to select which decisions being available caused an alert at the top of the screen. I have to be honest in that I can't remember if CKIII has top of the screen alerts, but assuming it does (or something similar) are there any plans to add the ability to show which decisions cause alerts and which ones don't?
 
  • 8
  • 3Like
Reactions:

Dragatus

Field Marshal
29 Badges
Jul 29, 2015
4.983
2.415
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Age of Wonders III
The decisions don't seem to be significantly different from the ones from CK2.
They're fundamentally the same mechanic, but with a better UI.
 
  • 12
  • 2Like
  • 1
Reactions:

Spaninq

Logoarch
54 Badges
Dec 24, 2013
776
180
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Magicka
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
The decisions don't seem to be significantly different from the ones from CK2.
The cooldown on Calling a Hunt is 5 years. I wouldn't be surprised if most decisions have a 5 year cooldown compared to the 1 year cooldown that was way too easy to spam in CK2.
 
  • 5
  • 4Like
  • 3
Reactions:

es333

Lt. General
52 Badges
Apr 16, 2007
1.351
1.048
  • Hearts of Iron IV: Cadet
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Rome Gold
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Looking very nice so far, but i was left wondering if the defender of faith will work like its counterpart in EU4 or if there are differences?

I hope you might look into either splitting larger faiths like Suomenusko ( if i'm using the correct terminology here) so you don't have cases where a Karelian chief might have to storm of to the north eastern portion of the map to defend the faithful there or be penalized since pagan faiths then didn't really work like the more universal abrahamic faiths and the ties between geographically distant groups were far laxer than with more organized religions.
I agree, the entire Uralic language family is lumped under one religion although it had 9 different subgroups just like Indo-European has Germanic, Slavic, Baltic, Celtic etc.

"Suomenusko" shoud be split into 4-5 different faiths.
 
  • 6Like
  • 5
  • 3
Reactions:

Heptopus

Content Designer
2 Badges
Dec 8, 2017
40
518
  • Crusader Kings II
  • Age of Wonders: Planetfall
How does this work? Does it may Catholics change faith to Orthodox like in CK2 or is done in a new way (like setting their attitudes to each other as Righteous)?
Rulers are offered to convert to the faith of the reformer, and all main branches of Christianity that were considered Ecumenical are considered heresies from there on out.
 
  • 48
  • 2Like
  • 1
Reactions:

riadach

Field Marshal
73 Badges
Jun 4, 2012
3.920
2.854
  • Crusader Kings III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
They are named differently based on culture, but they all fulfill the same function in-game.

You can also see the "Invite Shoorveers" decision in the DD, with Shoorveers being the Indian(?) equivalent to knights/champions.
Is it just culture though? Champion would certainly be a good term to use in Ireland in the earlier period coinciding with when it's represented as tribal in game.
 
  • 2
  • 1Like
Reactions: