CKIII Dev Diary #27 - Cultures & Cultural Innovations

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Brods

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That's a stretch. Both the Czech and Bavarians will be Catholic thus being a part of the same "world". Similarity between groups isn't jsut about culture in CK.

Catholic and neighbors, so they will have tech sharing etc. I know, but I still think there could be one more layer of culture groupings, for more realistic interaction throughout the timeline.

However, even that may not be enough since in that case it might group all Germanic cultures into one, and Slavic into one.
But I think they talked about bringing cultures into your culture group?
I hope I can bring Czech under my culture group as the HRE.
 

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Catholic and neighbors, so they will have tech sharing etc. I know, but I still think there could be one more layer of culture groupings, for more realistic interaction throughout the timeline.

However, even that may not be enough since in that case it might group all Germanic cultures into one, and Slavic into one.
But I think they talked about bringing cultures into your culture group?
I hope I can bring Czech under my culture group as the HRE.

There will be regional culture zones. For instance, Estonians will have longships because they are in Northern-Europe. That makes a lot of sense, as Estonians had identical (archaeological) culture with Sweden and in essence they were an integral part of the entire Nordic world. At the same time, their native language was Finnic but people living on both sides of the Baltic sea, Germanics and Finnics were most likely bilingual anyway.

I presume that the Czech and Bavarians will be in the same regional culture group.
 
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pengoyo

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Catholic and neighbors, so they will have tech sharing etc. I know, but I still think there could be one more layer of culture groupings, for more realistic interaction throughout the timeline.

However, even that may not be enough since in that case it might group all Germanic cultures into one, and Slavic into one.
But I think they talked about bringing cultures into your culture group?
I hope I can bring Czech under my culture group as the HRE.

I had a suggestion to the forums a while back that you might like (linked here). It was to categorize cultures into two separate groupings: cultural families (based on shared heritage, so Germanic or Slavic) and regional culture groups (based on geographic proximity, so something like Central European).

Then a culture's opinions of other cultures would be based on if they share zero, one, or both of the cultural groupings. So a Swabian and a Bavarian would have a high option of each other as the belong to the same culture family and regional culture group, while they whoup have a medium opinion of the Bohemians as they only share a regional culture group (but the Bohemians would also have some level of relations with other Slavs as they share a cultural family).

The thing I personally like with this suggestion was the regional culture groups would be based on the regional technology groups. And as membership of those is based on where culture are present on the map, then the membership of each regional culture group could dynamically change if cultures move around the map. That way how cultures veiw each other isn't always static.
 
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There will be regional culture zones.
Only for those "special" technologies AFAIK. It is not a culture zone really.

I had a suggestion to the forums a while back that you might like (linked here).
This seems like a logical expansion of this shared special tech based on region that will already be in the game. I like it.
Perhaps there could be a "Fascination" type mechanic where the Culture Head could focus on "befriending" another culture as well, hastening the process of becoming part of that regional culture. So as the game starts it will be split in culture groups, but then you have this dynamic regional culture modified by: war, peace, alliances, provinces, relative technology, and "cultural fascination". I don't know how trade will be represented in CK3 but that could play a part as well.
 
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It was to categorize cultures into two separate groupings: cultural families (based on shared heritage, so Germanic or Slavic) and regional culture groups (based on geographic proximity, so something like Central European).

In your thread there was a post suggesting melting pot cultures. Got me thinking. I had a thread suggesting melting pot to deal with the static ethnicity tied to culture problem. Where an ethnicity would replace another with the culture change. But if, in a dynamic system, a culture conquering another, would override its cultural assets, but create an ethnicity mix and a new culture (if not actively prevented in events lets say). Imagine how for example Sicilians would be handled if you combined my suggestion with the one in your thread. You would have a culture that looked sicilian, and also a realistic relation boost with parent cultures, showing their "otherness" to the parent cultures and their uniqueness, both in opinions and appearance. Of course all this could and should also work with your original suggestion of regional culture zones.

A man can dream.
 
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Only for those "special" technologies AFAIK. It is not a culture zone really.


This seems like a logical expansion of this shared special tech based on region that will already be in the game. I like it.
Perhaps there could be a "Fascination" type mechanic where the Culture Head could focus on "befriending" another culture as well, hastening the process of becoming part of that regional culture. So as the game starts it will be split in culture groups, but then you have this dynamic regional culture modified by: war, peace, alliances, provinces, relative technology, and "cultural fascination". I don't know how trade will be represented in CK3 but that could play a part as well.

A more flexible version of regional cultures that allows for some direct player involvement is an interesting suggestion. Could make it a much more interactive system even for players who aren't conquering.

In your thread there was a post suggesting melting pot cultures. Got me thinking. I had a thread suggesting melting pot to deal with the static ethnicity tied to culture problem. Where an ethnicity would replace another with the culture change. But if, in a dynamic system, a culture conquering another, would override its cultural assets, but create an ethnicity mix and a new culture (if not actively prevented in events lets say). Imagine how for example Sicilians would be handled if you combined my suggestion with the one in your thread. You would have a culture that looked sicilian, and also a realistic relation boost with parent cultures, showing their "otherness" to the parent cultures and their uniqueness, both in opinions and appearance. Of course all this could and should also work with your original suggestion of regional culture zones.

A man can dream.

Yeah, if I understand you correctly, could have cultures that join a new regional culture group have their ethnicity values, that are used for spawning new couriers, tweaked to take on some of the new features of the region they just joined (to simulate mixing with the local people).
 

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Yeah, if I understand you correctly, could have cultures that join a new regional culture group have their ethnicity values, that are used for spawning new couriers, tweaked to take on some of the new features of the region they just joined (to simulate mixing with the local people).

I just didn't like in CK2 where culture = ethnicity. In reality the French are still mostly Gauls, biologically, yet their culture and language has changed quite a bit ;)
I didn't mean to make a new ethnicity mix based on the regional culture thing, that was only for conquering. As in reality a mix of ideas, language and trade goods =/= marriages. As we see in reality, when even when new provinces are conquered, the people doesn't change necesserily. So perhaps my initial suggestion belongs in the trash. A solution might be ethnicity being stored as a province value, that doesn't change on culture change, unless through certain decisions or events.

Anything else than people just disappearing from the face of the earth when you tired old councillor is finished with his disturbing "mission".