CKIII Dev Diary #27 - Cultures & Cultural Innovations

CKIII Dev Diary #27 - Cultures & Cultural Innovations

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Zayd

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The Indian caste system lacks realism. The traditional “4 varnas” caste system has little to no effect among Dravidians, Buddhists, and Jain societies. Most of the Dravidian rulers hailed from agricultural castes. Also, the Gupta era Indian rulers like Chandragupta Maurya or Ashoka the Great weren’t part of the Kshatriya caste.

Cultural/Religious melting pot
I wish religious conversion will change the Names for characters, but revolving around on the ruler’s culture and religion there must be some variations. For example:
- A Shia Persian ruler, after taking control of a province “X”, converts the people to his religion. Once converted, the characters from the province X must have both Islamic and Persian names.
- With a Sunni Arab ruler, the province X characters will only have Islamic/Arabic names.
- If a catholic Italian ruler converts the province X, the characters must show up Italian names.
- Or instead of Italian, if the ruler is Portuguese, the province X characters must show Portuguese names.
There are many names that are not religion-based but language-based, converted characters might preserve those names.
 
Last edited:

Mik_C

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Very nice news!

Actually, yes! :) Per the dev diary, if either a certain percentage of counties within Scandinavia were to become Irish, or if a certain total percentage of Irish counties were in Scandinavia, you'd be able to start unlocking the longships innovation, as your culture would have effectively become a part of the Scandinavian cultural sphere.
A cultural sphere and a culture group are the same? Does that mean that cultures can change in which culture group they belong over time? If not, what it is mecanically in the game?

French will just be Occitan and French at release. :) A little unfair, I know, but polishing the culture map is one of those tasks that we can keep going at on and on and on forever. Aaaaaaaand, to be honest, probably will. So, as with most other culture fractalising suggestions so far, never say never!
If culture group change is a thing maybe in the first start date of 867 catalan culture could belong in the French-Occitan culture group. In a language sense old catalan was very related to occitan. And in these times the catalan counties were tied to french control by the hispanic march. Then, over the centuries that culture could shift towards the rest of "latin iberia".

Aside of that I have another question: does the relation between diferent culture groups depend on each pair like diferent faiths do or it is the same with all of them (independtly of location or similarity)?
 

Rockphed

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Question for the Devs:

How does the requirement for having a non-tribal cultural head to advance beyond the tribal age work? E.g. if I am a tribal and convert to Greek (because I want those sweet, sweet techs they have), and eventually turn all of the steppes Greek under my hegemony (and thus eke out the ERE as largest greek subrealm ruled by a greek), will Greek culture stop acquiring advances from later ages, only be stopped from advancing to a new age, or be able to function as normal because they left the tribal age already? I suppose they could lose access to all innovations from ages beyond the tribal age, but that is a bizarre idea (Basileous Temujin of the Mongol Empire is now Greek Cultural Head. I guess we can't have primogeniture any more)
 

Allu

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Two of my favourite games are Cornwall and Srathclyde so that British culture map is very exciting. The Picts and the barbarian usurpers are both holding rightful Cumbrian clay
 
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TheDarkMaster

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I wish there were more Norse melting pots. They almost need one for each area of the coastline, since they tended to end up all over the place and Norse would stick around somewhere like Sardinia into something like 1200, long after Scandinavia lost Norse culture completely.
 
Last edited:

Ruwaard

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I wish there were more Norse melting pots. They almost need one for each area of the coastline, since they tended to end up all over the place and Norse would stick around on Sardinia into something like 1200, long after Scandinavia lost Norse culture completely.
I like the principal idea, though to implement it, there should be a kind of 'southern Norman'. I don't know, how feasible it will be to have unique melting pots for and between every culture, however a few more between Norse and a particular culture group might be possible. Even if that were the case, it will need to be somewhat reasonably possible, the more exotic possibilities will probably remain a matter for mods.
 
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vandevere

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Maybe they could design hybrid Cultures sort of the way they designed the Hybrid Bloodlines, with minimal boni/maluses for each culture. So if French and Italian Cultures merge in a particular play through, we'll be able to actually see what such a culture would look, taste, and feel like.

The Angevin Sicilian Culture that peaked during the High Middle Ages is a perfect example of merged cultures creating something better, and far prettier, than the sum of its parts.

I'd like to see that kind of possibility for the rest of the Game World...
 

BrytonJSwan

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I think a dynamic melting pot system that both creates interesting cultural melanges and doesn't result in the entire map looking like a weird gooey mess is possible (although difficult) and exciting! The idea of ruling as like, idk, an irish-igbo empire is pretty novel. If it happens at all I predict it will probably be part of DLC down the road, however.

I am glad to at least see some ability to have cultures adopt technology from other cultures at least (if I'm understanding the diary right.) That in and of itself is a step towards the dynamic melting pot system that I see many proposing (and that you have just seen me propose.)
 

DreadLindwyrm

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I like the principal idea, though to implement it, there should be a kind of 'southern Norman'. I don't know, how feasible it will be to have unique melting pots for and between every culture, however a few more between Norse and a particular culture group might be possible. Even if that were the case, it will need to be somewhat reasonably possible, the more exotic possibilities will probably remain a matter for mods.
Perhaps "southern Norman" is one of the options that leads into Sicillian?
 

Taylor138

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Not to get all of you off topic on what your discussing but since this is the culture Dev diary, I thought this may be a good time to ask all of you if you know anything about it as I haven’t seen anything myself.

Have they decided to give cultural title names to characters Other than just the Basileus?

Examples For King’s/Emperor’s
Rey - Spanish
Re - Sicilian/Italian
Roi - French/Norman
Kaiser - H.R.E
 

Varus90

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Not to get all of you off topic on what your discussing but since this is the culture Dev diary, I thought this may be a good time to ask all of you if you know anything about it as I haven’t seen anything myself.

Have they decided to give cultural title names to characters Other than just the Basileus?

Examples For King’s/Emperor’s
Rey - Spanish
Re - Sicilian/Italian
Roi - French/Norman
Kaiser - H.R.E
Well, Kaiser was already in CK2, but according to the pics in this thread, not here (at least not yet).
 

Taylor138

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Well, Kaiser was already in CK2, but according to the pics in this thread, not here (at least not yet).
Yeah I remember CK2 having Kaiser, but like you said from the pictures we haven’t even seen that in the game as of now. Hopefully that changes, I’d be completely on board with a game rule to toggle it on or off for those who don’t like it.
 

Farfour

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Very nice changes. However, is "Gaelic" a correct term for proto-Scottish? I mean, Irish are also Gaelic. I suppose that "Gaelic" represents the Irish who settled in Scotland (Dal Riata). Maybe Irish split from Gaelic?
Scottish Gaelic, presumably. I'm not sure about it being a linguistic/cultural majority in Pictland/Alba/Scotland as of 867. 1066 is obvious though.