CKIII Dev Diary #25 - Map Features and Map Modes

CKIII Dev Diary #25 - Map Features and Map Modes

  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Servancour

QA Lead
Mar 15, 2012
1.488
1.886
  • Crusader Kings II
  • 500k Club
  • Paradox Order
  • Stellaris Sign-up
Greetings everyone!

Today I’m here to talk a bit about the map. Building on top of our early map related DD#2 (if you have yet to read it, you can do so here), I’ll expand that discussion by outlining additional features, new information, and how you interact with the map itself!

Terrain
Let’s start with the terrain, which has a significant impact on several parts of the game. Different terrain types allow for different buildings to be constructed. For example, farmland allows for superior economy buildings, while mountainous terrain unlocks rather impressive defensive structures. They also have an effect on development, making development change faster or slower over time. Expect it to be a massive undertaking of developing the Sahara, while developing the fertile fields of India will be a much easier task.

As for combat, one of the most noticeable effects is that of combat width. When you are fielding a much larger army than your opponent, you will favour a high combat width, so you’ll want to seek to engage the enemy in plains or drylands. On the other hand, fighting in rough terrain like mountains or wetlands will restrict the number of units that can simultaneously engage the enemy, allowing small armies with powerful Men-at-Arms to truly excel. Terrain also affects army movement speed, along with the usual defensive bonus you would expect in rough terrain types, which is gained in the form of increased Advantage at the start of a battle.

The terrain types we have available are the following:
Farmlands - Has access to many different and powerful buildings, allowing you to easily customize your holding the way you want to. Paired with high development speed, farmland provinces are highly desirable to hold in your domain.
Floodplains - Another desirable terrain type used in certain areas, such as along the Nile. Similar in power to farmlands, but with some minor differences.
Plains - One of the most common terrain types, plains exist almost everywhere and provide a wide range of building options.
Drylands - A variant of plains with slightly different buildings available.
Desert - While deserts doesn’t offer a whole lot in terms of taxes, supply limit or development, it does have access to levies and a unique building chain increasing your number of available Knights.
Oasis - These exist only in certain areas. The terrain has access to similar buildings as desert, but without the penalties in supply limit or development.
Steppe - Mostly used by tribals on the wide steppe, this is where Horse Archers reign supreme. The steppe starts with low development, and has a significant penalty in development growth.
Forest - Has lower combat width and supply limit, but offers great buildings for improving archers and skirmishers.
Taiga - A variant found in the very northern parts of the map, with slightly lower combat width and supply limit than forest.
Jungle - Mainly found in India and offers even less combat width and supply limit. It does, however, have access to a unique building chain for improving your Knights and heavy cavalry.
Hills - Hills offers a small Advantage bonus in combat, and has access to both fortifications and decent tax buildings.
Mountains - Has access to great fortifications and defensive buildings, making it a long and risky business to siege down holdings.
Desert Mountains - Similar to mountains, but for desert areas (obviously), with lower supply limit, development growth, as well as a bonus that allows defending armies to take less casualties when retreating.
Wetlands - While wetlands still allow for some decent buildings, it’s a terrain type you don’t want to fight battles in if you can avoid it. Especially if there’s a risk of being on the losing side...

25_01_wetlands.jpg

25_01_farmlands.jpg

Context Sensitive Selection
We want it to be easy to gain information directly from the map. Whenever you change map modes, or have something “selected”, we update the map accordingly and allow you to often interact with the map itself. Clicking on the map on any given realm, will open that ruler’s character view. This in turn allows you to see rulers he is at war with, his allies, or direct vassals. All of this is shown directly on the map and is selectable, though you do not have to rely on finding it on the map; we still show relations and everything in the interface as well.

25_02_ruler_selection.jpg

This applies to everything we show on the map. Regardless of your map mode, you can always click to select the “entity” you are looking at. If you have the faith map mode active, you can click on a faith to open the interface for it, as well as seeing where its holy sites are located.

Realm Map Mode
Your bread and butter map mode is what we simply call the Realm map mode.
When zoomed in you’ll encounter what we call the detail level, and will see the map for what it is. Terrain of individual baronies, rivers, and holding graphics are all clearly visible.

25_03_realm_1.jpg

Zoom out a bit and you’ll transition into the Realms layer, your typical political map mode. Realms are clearly highlighted with their colour, allowing you to easily see all independent realms at a glance, while still showing the coat of arms of your direct vassals, to allow for easy realm management.

25_04_realm_2.jpg

Zoom out further and you’ll enter the paper map. This is the place to go for a rather fancy overview of the world (or excellent screenshots)! Only independent realms are shown, without any vassal breakdowns. For now, I’ll just tease you with a partial picture, as we’ll show the entire thing in a later DD. And yes, we got the mandatory sea monsters!

25_05_realm_3.jpg

Other Map Modes
Our other map modes remain consistent in the information they show as you zoom in and out, and do not have the level dependency of Realms. If you have the faith map mode open, you are gonna want to see faiths regardless of your zoom level. You’ll still get the spectacular paper map when you zoom further out, but the information shown on the map will remain the same.

De Jure - As you’d expect, we have dedicated map modes for showing the De Jure areas of duchies, kingdoms, and empires.

Faiths - Allows you to easily see what faiths are spread out around the world.

Cultures - For that nifty culture overview.

Houses - Since it’s a game about characters and dynasties, we want it to be easy to see which house is governing the different realms.

Counties - Highlights individual counties in their respective colour.

Terrain - Shows all terrain types in different colours, for that quick and easy overview of the dominant terrain in any given area. Very useful if you have several Men-at-Arms options available with different terrain bonuses.

Governments - The map mode for viewing what kind of government rulers have.

Development - Gives you an overview of what the development level is across the map.

25_06_house_map_mode.jpg

That’s it for today! I’ll be back next week with another map related entry. Where I plan to simply show you, well, everything regarding the scope of the map and how different parts of the world looks!
 

Asiak

Lt. General
Nov 27, 2014
1.251
2.485
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Victoria 2
  • Crusader Kings II
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
I'm loving the map.

The paper map on the one level looks gorgeous.

My only questions are:

a) Will we still be able to break down realms into subrealms by holding Ctrl and left clicking on them? That was a very cool CK2 feature.

b) Will there be map modes for things like control, the old revolt risk map mode was very useful.

c) Will there be more map modes in general, I also think about economy. I really hope we are not subscribing to the Stellaris school of "we need to cut back on map modes."

d) Will there be hot keys for these map modes?
 

Nyrael

Field Marshal
Jul 20, 2008
5.582
3.382
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Shadowrun Returns
  • Victoria 2
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis III: Chronicles
  • Europa Universalis III
Glad to see that terrain has a strong effect on what buildings you can build, alongside the good old modifiers. This will make me care a bit more about the type of provinces I want to expand onto.
 

Servancour

QA Lead
Mar 15, 2012
1.488
1.886
  • Crusader Kings II
  • 500k Club
  • Paradox Order
  • Stellaris Sign-up
a) Will we still be able to break down realms into subrealms by holding Ctrl and left clicking on them? That was a very cool CK2 feature.

b) Will there be map modes for things like control, the old revolt risk map mode was very useful.

c) Will there be more map modes in general, I also think about economy. I really hope we are not subscribing to the Stellaris school of "we need to cut back on map modes."

d) Will there be hot keys for these map modes?
A) Yes. CTRL-Left and Right clicking is still available in Realm map mode.

B) The listed map modes are the ones we have available at the moment. Though we always evaluate the need for additional map modes.

C) Not for what we have planned for now. But again, if we feel the need to add additional map modes, we will.

D) Indeed! All map modes have hot keys.
 

TheMind

First Lieutenant
Apr 8, 2019
249
19
  • Crusader Kings II: Horse Lords
  • Age of Wonders III
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
What does "Create new Holding" mean?
I see there are a few mapmodes, but what about Revolt Risk Map, Direct Vassals Map and Plague Map, which were very important (and the other minor ones from CK2)?
 

Vityviktor

Lt. General
Jul 18, 2011
1.432
615
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Parklife Pre-Order
  • 500k Club
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH
  • Cities: Skylines - Parklife
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44 Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Teleglitch: Die More Edition
  • Victoria 2
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
1588683526011.png

Anglo-saxon England not using the Three Lions CoA.... YES!!!!


Zoom out a bit and you’ll transition into the Realms layer, your typical political map mode. Realms are clearly highlighted with their colour, allowing you to easily see all independent realms at a glance, while still showing the coat of arms of your direct vassals, to allow for easy realm management.

25_04_realm_2.jpg
A small naming suggestion. It would be better if Lleida would be renamed as Lārida, as it was the arabic name of the Taifa Kingdom (and its main city) during the muslim rule (later on, it be known as Lérida in Spanish, and Lleida in Catalan).
 

Attachments

Vohen

Lt. General
May 29, 2017
1.562
254
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
Will we be able to mod in new map modes?
This has been hard coded in PDX games for a long time now, perhaps it'd be good to change?
 

Caeserion

Major
Nov 21, 2016
517
98
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Horse Lords
  • Crusader Kings III Referal
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
Loving the paper map mode! And the colour of the Byzantine Empire in particular.

Does uninhabitable territory get coloured in by a surrounding dominant power or will it remain blank on all map modes?

Long shot but is there a civ-like feature where you can clear wetlands and the like and make them more productive?
 

Servancour

QA Lead
Mar 15, 2012
1.488
1.886
  • Crusader Kings II
  • 500k Club
  • Paradox Order
  • Stellaris Sign-up
What does "Create new Holding" mean?
Those are empty pieces of land that you may construct a completely new holding in, where you can choose to build a new castle, city, or temple.

Anglo-saxon England not using the Three Lions CoA.... YES!!!!
I was thinking of how long it would take for someone to notice. ;)

I see we'l have a Counties map - please, do a Duchies map too!
Don't worry. We have a de jure map mode for each tier; County, Duchy, Kingdom, and Empire. I probably didn't make that clear in my original post.

I'd love to hear more about the buildings that are associated with the different terrains, is that a separate diary for later?
I do not believe we plan to cover buildings in any diary. At least not in detail. Is there something in particular you are curious about?