I cant disagree with your train of thought tbh, but for making the game more challenging try to play in MP trust my word
https://discordapp.com/channels/311214300620521492/311214300620521492
check in the ck2 rules chat and see by yourself how many (waaay to many) rules there are, so to make the game more balance for everyone. THanks to it you can shine with your knowledge of the game or be a lucky person with the God of RNGs.
p.s. 1.9k hours here and still learning little secrets and exploits
Sorry, your link doesn't work for me, says there are no text channels or I don't have access to them.
But it's true, I have only casual experience with MP, so I was talking primarily about singleplayer.
By adding the tooltip removal as a rule, it would allow those who want to try to RP an extra tool, while not impacting at all those who want to minmax. I know I would use it!
As a band-aid, it'll do just fine, although experienced players probably know most of the correct choices by heart. But if we want min-maxing players to also experience roleplay (as a min-maxing player I would like that), we need something more (see below).
I do have to agree with this. I sometimes think it would be a good idea to adding consequences to a character not acting according to his traits. Perhaps the stressed, depressed, lunatic traits should be used for that purpose. A character who is kind but is forced to castrate a 6 year old should at least have some sort of anxiety over it, similar to a coward forced to lead an army into battle.
My thoughts exactly, but I would go even further and introduce the stress meter akin to the one in Rimworld. And just like in Rimworld if you go to 100, something really bad gonna happen (psychotic break, heart attack, suicide).
But then there should also be a mechanic for reducing the stress level by acting in character or doing something nice for your avatar.
About the incensitive to roleplay:
One easy solution that some players have been proposing since very early in the history of CK2 is to change how most events work.
I think the problem with that from PDX's point of view is that it would require a DLC focused entirely on this feature alone, because of its scope, and they might be cautious about the financial flop that might follow if the DLC is not well-received. Even WoL that focused on the same area was much smaller in scope.
It's worth mentioning that the war mechanics (which should be more permissive than EUIV, not less)
As for the war mechanics, the battles in CKII always fascinated me: the devs made quite an interesting system (more interesting than in EUIV that's for sure) with unit types, and flanks, and narrow flanks, and commander traits, and a bunch of different tactics. And no one cares gameplay-wise. You just get an army 30% bigger than your enemy's and don't attack into rivers and bad terrains.
It's kind of sad that someone spent their effort to code a special Italian cultural tactic, but even playing as Italy most people would never need to use it to win wars.