• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

PDX-Nicou

Captain
39 Badges
Oct 22, 2019
454
3.065
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Surviving Mars
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Stellaris - Path to Destruction bundle
  • War of the Roses
  • Magicka
  • Imperator: Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
Hi everyone,

We have released Update 1.6.0.1 for PC at 10am CEST this morning.
The latter aims to fix the recent CPU Support Issue for Fate of Iberia (AVX issue) that you have reported after the release of Flavor Pack 2.

Update 1.6.1 will be released in the coming weeks, where we’re tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (Sneak Peak Here).
Remember to pop by the bug forums if you have a problem, so we can investigate and fix the issues you experience with CK3.

Some of the issues that will be fixed in 1.6.1:
  • Crashes when changing Amenities in Tribal Royal Court
    • At the moment the workaround is to change from Tribal to Feudal, we know it is not the best but we are working on it.
  • Northern Hairstyles are not available for Northern characters
  • King of Asturias starts with negative prestige in 867 bookmark
  • Achievement "History's best friends" is achieved upon seducing/romancing anyone
  • More improvements & bug fixes
We are also adding a new game rule for the Dissolution Faction in 1.6.1, along with tweaks to the feature to rebalance it. Again, thank you for your feedback!

Thanks for your time and patience,

Steam Spotlight (2108x460).png
 
  • 34Like
  • 7
  • 4
Reactions:

Deshiba

Colonel
39 Badges
Feb 21, 2020
884
1.247
  • Cities: Skylines - Campus
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
At the moment the workaround is to change from Tribal to Feudal
I appreciate the thought here, but that's not a work around.
Hopefully there will be a fix soon.
 
  • 10
  • 1Like
Reactions:

Tiax

General
42 Badges
Jun 7, 2007
2.185
12.638
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
We are also adding a new game rule for the Dissolution Faction in 1.6.1, along with tweaks to the feature to rebalance it. Again, thank you for your feedback!

I hope that this game rule is merely a stopgap measure, and does not become a permanent way to avoid fixing the root problem. We already have an arbitrary 5 or 10 year grace period for factions because of how broken they are at game start, and now we'll have another bandaid to paper over the balance issues. I'm glad to see that there will also be tweaks, but if the faction system as a whole keeps requiring these heavy handed treatments, perhaps it's time to rework it entirely?
 
  • 25
Reactions:

MossyShieldMaiden

Recruit
Community Ambassador
2 Badges
Mar 11, 2022
8
33
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
I appreciate the thought here, but that's not a work around.
Hopefully there will be a fix soon.
Hello there!

Sorry for the confusion. To clarify, the workaround is to open the Amenities tab of any feudal court (even that of another realm) before opening your tribal one. It seems odd, but our Devs have told us that it works! Hope that helps a bit until the next Update is released.
 
  • 14
  • 1
Reactions:

Svennie 135

Second Lieutenant
54 Badges
Jul 30, 2018
111
215
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Holy Fury
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
When I started the game a few hours ago there was Akon as faith instead of the mozarabic faith in iberia. Is this a new bug or was this a also in the game a few days ago?
 

MossyShieldMaiden

Recruit
Community Ambassador
2 Badges
Mar 11, 2022
8
33
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Wait so what are the fixes beyond cpu issues and whats likelihood of compatibility with previous patch considering this is a hotfix?
This is basically a MicroUpdate, it only fixes the CPU issue. A more substantial update will be following soon. And yes, this Update should not have any negative effect on your previous saves.
 
  • 1Like
  • 1
Reactions:

Pdz_

Recruit
9 Badges
Sep 30, 2020
1
0
  • Crusader Kings II
  • Dungeonland
  • Europa Universalis IV
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Victoria 3 Sign Up
Hello there!

Sorry for the confusion. To clarify, the workaround is to open the Amenities tab of any feudal court (even that of another realm) before opening your tribal one. It seems odd, but our Devs have told us that it works! Hope that helps a bit until the next Update is released.
Unfortunately it didn't work for me. I hope the fix will be released before 1.6.1.
 

BrotherJonathan

Petty King of Washington
48 Badges
Jun 15, 2015
740
1.087
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Surviving Mars
  • Crusader Kings III
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Sword of Islam
  • Knights of Honor
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
Thanks for the update!
 

Farbolo

First Lieutenant
35 Badges
Apr 5, 2016
288
476
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
In theory dissolution-factions would be great, if they occured less frequently and if they were only a counter-balance against the AI-capability to actually build empires by themselves. Right now it only contributes to throw the wacky balance of AI vs. player even further away out of the window, as the dissolution-faction prevents for most of the time the AI to build itself up as a real nemesis the player could face in lategame. Empires were built in the Middle-Ages and even sustained for quite a while. They crumble now way, way too quickly.
Echoing the need for a faction rework as proposed by @Tiax, alongside a general revamp of internal politics, to make them engaging, fun and enabling for the AI to build itself up as a real threat. I don't know, give us childs of destiny again or an equivalent to "lucky nations" (HIP in CK2 had the ability to imbue the "lucky ruler"-trait, which was fantastic).
 
  • 5
  • 3Like
Reactions:

m0xxY

Captain
Jul 10, 2021
425
1.330
In theory dissolution-factions would be great, if they occured less frequently and if they were only a counter-balance against the AI-capability
Honestly, I think this applies to factions in general. As with so much in the game, it's an interesting concept that the AI doesn't know how to use properly. Why are independence factions almost never-ending?
 
  • 4
  • 2Like
Reactions:

YellowPress

Lt. General
1 Badges
Apr 26, 2022
1.407
1.932
  • Victoria 3 Sign Up
Honestly, I think this applies to factions in general. As with so much in the game, it's an interesting concept that the AI doesn't know how to use properly. Why are independence factions almost never-ending?
They should make ai conquer far more often, so places like former abbasid empire won't just stay together as bunch of minors for too long
 
  • 3
Reactions: