Don't forget Persia's coming soon as wellI have over 2600 hours mind you and I still agree with them, the game becomes too repetitive due to every region playing exactly the same with small exceptions to Iberia and Vikings.
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Don't forget Persia's coming soon as wellI have over 2600 hours mind you and I still agree with them, the game becomes too repetitive due to every region playing exactly the same with small exceptions to Iberia and Vikings.
We should not have to rely on mods. As my friend and I were discussing today, mods are not the same as developer content, worrying about it breaking other aspects of the game, causing conflicts and being updated.Have you tried mods? There are mods that turn the game more challenging.
You need far less than 1000 hours to excel in this game. Mods aren't the solution, they are a way to circumstance a problem.I mean... at 1000+ hours you've probably experienced most of what there is to experience. At that point it's natural to have exhausted all the fresh fun to be had or have gotten very good compared to the average player.
Best way to continue extracting value is through mods and overhauls. The GoT and TES ones are pretty good.
GoT basically just has civil war mechanic + Robert's Rebellion. Beyond that there's barely any content imo. They seem more concerned with cosmetics like x helmet, y building or z character's face than decisions, event chains and mechanics. CK2 version is still way way better.The GoT and TES ones are pretty good.
The devs have the data; we do not. For all we know, the majority of CK3 players prefer cheese. Given comments I’ve seen on the cheesiest mods I use, I’m inclined to believe this is in fact the case—but I know that I don’t know—and neither does anyone here who isn’t a CK3 dev.For everyone one on the forums that's been asking it to be more difficult, there are hundreds of others not on the forums that agree.
Torredebelem may have been referring to their own mod, which they developed over ~three years before offering it on Steam, etc. I remember many discussions in which they talked about changes they were making in their mod to make the game more difficult. As I understand it, that’s a major purpose of the mod. You might give it a try—link is in their signature.But for what he is mentioning there is not a mod that exists
The devs have the data; we do not. For all we know, the majority of CK3 players prefer cheese. Given comments I’ve seen on the cheesiest mods I use, I’m inclined to believe this is in fact the case—but I know that I don’t know—and neither does anyone here who isn’t a CK3 dev.
I also believe the devs are always trying to improve the balance, sometimes with big changes introduced with free patches accompanying DLC, and more often with little tweaks. I remember one of the devs talking about the advantages of rebalancing via small tweaks when working with complicated, intertwined systems—a primary one being reducing the chance of breaking things that were working in the attempt to fix something else. Making the changes gradually helps avoid that, but can lead to players not noticing the changes and assuming that the devs aren’t working on the problem and even that they’re indifferent to players’ feedback.
Using mods while the devs work on improving the game is good advice.
Anybody need me to post link/s to the devs explaining why they can’t just incorporate modders’ work? I’ll edit it in if someone needs it.
edit: I missed this:
Torredebelem may have been referring to their own mod, which they developed over ~three years before offering it on Steam, etc. I remember many discussions in which they talked about changes they were making in their mod to make the game more difficult. As I understand it, that’s a major purpose of the mod. You might give it a try—link is in their signature.
edit: autocorrect error, lol
Are you new to the game? I've never once been deposed. I'll start a game as a Croatian realm now just to prove to you how easy it is.I just was playing a game as the Kingdom of Croatia, and with literally my second ruler (who ended up being a woman) I got deposed due to facing 3 different factions at once. The Kingdom then descended into a death-spiral of constant revolts to replace each usurper king, and if you call that "too easy" then I don't know what to say.
And how do we start the game? We marry our ruler, get 350 prestige, hire 300 professional soldiers, assemble a militia, and this already makes it possible to conquer the neighboring county. Next, a snowball.Or maybe a mechanic that depletes your available manpower and economic efficiency to reflect war casualties.
Unfortunately, the general track record of difficulty settings in Paradox games is that the "Hard" settings consists almost entirely of:But the CK3 Devs went a different route with only offering easy and normal difficulties and considering their statements they seem to want to die on that hill.
"Challenge" in Paradox games has generally always come from playing MP, or from the first 50 years of a high-threat starting position.The conclusion is that CK 3 is a game for casual players (which is fine) and anybody who is looking for a challenge bought the wrong game, unfortunately.
First thing, they should remove meritocracy and sanctioned loopholes perks as they are OP and boring.
Unfortunately, the general track record of difficulty settings in Paradox games is that the "Hard" settings consists almost entirely of:
that end up warping the game as much as they make it harder. (See the people who claim with a completely straight face that if you know what you're doing, some countries in EU4 can be easier on VH than they are on Normal.)
- diplomatic acceptance penalties for players
- economic and military bonuses for the AI
"Challenge" in Paradox games has generally always come from playing MP, or from the first 50 years of a high-threat starting position.