CK3 Dev Diary Delays - February 2022

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DK221509

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Maybe most of their attention is on the console version ? getting it ready for market. who knows, the almost radio silence is frustrating,a bug fixing patch would be greatly appreciated by a lot of people.
 
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From what I can see it almost looks like the event system has completely broken down. Easter egg and gag events are firing constantly while routine ones never appear.
 
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Toybasher

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The single bigger patches instead of smaller hotfixes is fine if we're not talking about major bugs. 1.5 introduced several major bugs that can not be held off and should be fixed as soon as the fix is ready, even if that means a small hotfix every few days. Game breaking bugs are a lot different then tweaking and balancing something. As it stands right now, the game is playable but not at it's full extent because of the various bugs. They need fixing now, not in a month.

All I can speak for is the council events bug which was fixed in hours of it's discovery by modders. For me, this is enough to make me shelf the game, and even more so when it took a single modder a couple of hours to find and fix the bug. There is NO reason, not a single one, why Paradox couldn't have had this fixed in the last patch or at any point since then. To me, it shows a complete lack of care on Paradox's side in ensure the game is working as intended and a lack of priority to get the game working as intended in a reasonable time frame.
I agree on the council side effect bug. That one isn't game-ruining but it's pretty major. (Although on the bright side, it seems no more sinful bishop exposed!)

Since it seems like a "Quick-Fix" according to modders, I think that one deserves a hotfix.

The "Dying often results in the new culture head's learning stat not being applied to fascination progress" bug is also a bit annoying. Not game-ruining because you can quit and re-load the save to fix it, but I find the work-around to be irritating to have to quit to main menu and re-load every time you die.
 
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I agree on the council side effect bug. That one isn't game-ruining but it's pretty major. (Although on the bright side, it seems no more sinful bishop exposed!)
Actually, that one still triggers, it just never shows. If you hover over the fervor of any faith, you'll see some from time to time:
1645642866541.png

Unless the mod I use fixes it... not sure.
 
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TDarksword

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The single bigger patches instead of smaller hotfixes is fine if we're not talking about major bugs. 1.5 introduced several major bugs that can not be held off and should be fixed as soon as the fix is ready, even if that means a small hotfix every few days. Game breaking bugs are a lot different then tweaking and balancing something. As it stands right now, the game is playable but not at it's full extent because of the various bugs. They need fixing now, not in a month.

All I can speak for is the council events bug which was fixed in hours of it's discovery by modders. For me, this is enough to make me shelf the game, and even more so when it took a single modder a couple of hours to find and fix the bug. There is NO reason, not a single one, why Paradox couldn't have had this fixed in the last patch or at any point since then. To me, it shows a complete lack of care on Paradox's side in ensure the game is working as intended and a lack of priority to get the game working as intended in a reasonable time frame.
Actually I'm pretty sure the mod fix for the councillor tasks is a work around and not an actual fix for the issue. The issue is there is a new on action that has been created that is not firing, that is supposed to be a lot more efficient than using the old on_monthly_action call. All the mod has done is put the events back into the old on_monthly_action call, to fix the new on action would take changes to the core code, which modders can't do. (Or rather they can, but its a quick way to get you banned from here and Steam).
 
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Karlington

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Actually I'm pretty sure the mod fix for the councillor tasks is a work around and not an actual fix for the issue. The issue is there is a new on action that has been created that is not firing, that is supposed to be a lot more efficient than using the old on_monthly_action call. All the mod has done is put the events back into the old on_monthly_action call, to fix the new on action would take changes to the core code, which modders can't do. (Or rather they can, but its a quick way to get you banned from here and Steam).
I consider that a fix. :)
 
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Karlington

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Hehe, yeah we as users would consider that a fix.

I know from dev sides of things though that is not considered a fix :)
I think of it rather differently. To me, it's a fix, as it restores full functionality. What needs fixing is the new event-calling system (probably not the best term, but I trust my meaning is clear). :)
 
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TravlingCanuck

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Actually I'm pretty sure the mod fix for the councillor tasks is a work around and not an actual fix for the issue. The issue is there is a new on action that has been created that is not firing, that is supposed to be a lot more efficient than using the old on_monthly_action call. All the mod has done is put the events back into the old on_monthly_action call, to fix the new on action would take changes to the core code, which modders can't do. (Or rather they can, but its a quick way to get you banned from here and Steam).

Somehow that seems worse. It's not that an existing system accidentally got broken by new code. The dev team purposefully replaced an existing system with something new, but QA didn't properly confirm that the new system was working before release.

Or maybe they knew it wasn't working but had run out of time to get it functioning before release, and rather than rolling back (customer friendly option) decided to release broken and fix later (dev team friendly option).
 
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Somehow that seems worse. It's not that an existing system accidentally got broken by new code. The dev team purposefully replaced an existing system with something new, but QA didn't properly confirm that the new system was working before release.

Or maybe they knew it wasn't working but had run out of time to get it functioning before release, and rather than rolling back (customer friendly option) decided to release broken and fix later (dev team friendly option).

Exactly. So instead of breaking an existing system and not putting in the known quick fix they rewrote a working system with a new broken system and are refusing to do a quick fix to revert to back to the old working system. Not sure what's worse there; that they obviously didn't QA the new system because how the heck could it not firing the sub-effects be missed or that they are so stubborn that this new system is better that they will keep it broken until they have a fix rather then reverting to the old working system.
 
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G.Strategos

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I'm disappointed, but it'd be a lie to say that I wasn't expecting it. The most unfortunate thing (at least for me) is that our Devs are totally absent from the forums and I mean not a single post for days. Just a single PR (cutting our losses) post and then nothing, while the bug reports are pilling up. Someone wrote about the game being in the worst state ever (totally unbalanced) and I'd really like to disagree but honestly, I can't.

I know some of us can fire up the game and spot 50 bugs within a few minutes. Beta testers, modders etc, but many casual users don't even know how broken the game is atm and I'm not criticizing them, they aren't supposed to know every detail. Many people are trying to put pressure and make the Devs acknowledge as many bugs are possible but that's not enough as it seems, so keep trying guys. We paid for this game, many of us pre-ordered it like every Paradox title. We totally deserve better gaming and community experience. Right?

We're not asking for miracles for God's sake, I just want to fire up a normal campaign after almost a year of waiting for a stable release and fixes.

What happened to PI? It used to be my favorite gaming company. Now I really don't know. I'm afraid CK3 will share Imperator's fate and I'd really hate if they'll let it happen.

Best of luck to all of you and keep gaming!
 
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I can't remember who or where now, but a while back someone did a post somewhere on the forum here listing features of CK3 which are in the game but have literally never worked due to either bad coding, or because the AI either doesn't know how to use them or (possibly for the same reason) is scripted to not use them. I remember it being very illuminating at the time, but can't remember what to search for to find it now. If I can find it I'll edit my post here to link it in for people.

One of the things that does spring to mind is AI marriage proposals, but there's a lot more than that. There are also unanswered bug reports going back months - in some cases literally to the week the game was released - identifying key issues, or outright broken features.
 
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X_FloW

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I get that the patchnotes are going to be big and best of luck to the dev team, I'm not trying to be cocky but this is the first time I've ever seen a game studio delay a critical bugfix for a bug that destroys and sucks value and fun out of the game for an entire month at least.

Minor stuff could wait, medium stuff could be tolerated but this is absolutely game breaking
 
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BrotherJonathan

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Agreed. It is possible that fixing the bugs will require ripping-out and fixing a significant chunk of code, which would obviously take time. If this was the case, however, then I feel that the devs should be upfront about it and maybe advise people to roll-back to 1.4 for the time being.
 
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Agreed. It is possible that fixing the bugs will require ripping-out and fixing a significant chunk of code, which would obviously take time. If this was the case, however, then I feel that the devs should be upfront about it and maybe advise people to roll-back to 1.4 for the time being.

In that case the delay would be understandable, but some communication from the team would be highly appreciated. Despite not being technically game-breaking, the bug affects a relevant part of game content and this prevents me from playing this release, so I'd really like to have an ETA for the fix.
 
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BrotherJonathan

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In that case the delay would be understandable, but some communication from the team would be highly appreciated. Despite not being technically game-breaking, the bug affects a relevant part of game content and this prevents me from playing this release, so I'd really like to have an ETA for the fix.
Agreed. Even a simple "we've encountered a major bug and we're working on it but we can't reveal anything else for now" would be enough. A lack of developer communication on widespread issues tends to lead to the forums getting clogged with grumps and conspiracy theorists.
 
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