The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Film producers don't make films either.I love 21st century capitalism, where you have in production 4 producers that don't produce but manage...
The difference is that Creative Assembly released the Empire Edition of Rome 2 for free, while Paradox would have cut it into multiple DLCs and demanded payment for each of them.I did the same thing with Creative Assembly after the Rome 2 debacle in 2013/2014. I haven't bought one of their products since.
I don't know why but your comment reminded me of this:Anyway, congratulations to the new team member on their employment I suppose, but I hope future dev diaries are more substantial about the future of the game.
I think I've figured it out:
The upcoming expansion is about peasant rebellions!
And this dev diary was carefully crafted to "get us in the mood", so to speak.
PDX, you guys are geniuses.
Yes, thank you.
That was indeed what I meant with my post a few hours ago.
The difference is that Creative Assembly released the Empire Edition of Rome 2 for free, while Paradox would have cut it into multiple DLCs and demanded payment for each of them.
Oh, he is here and working diligently.
This year will see some super interesting things and changes to the way we handle news and Community. This downtime was definitely to help the teams sort out how to launch and handle this new project.
While I am a bit more silent on here for posting, I read through almost every thread daily and we compile weekly Feedback/Suggestions/Bug Reports/Feature Requests from the Forums and other social sources.
And CA dlc policy is similar to Paradox.
It would be really appreciated if you didn't just read them, but actually engaging - maybe just making a comment that it has been noted/read or something. At least that way it wouldn't seem like talking to a wall of silence with only my fellow community members to break it.
We do indeed have Moderators, but also Ambassadors that are constantly replying to posts and handling discussions.
However, there is not much for a Community Manager to say when the thread consists of "I am bored, this sucks, and you suck." So we usually refrain from entirely unproductive posts and stick closer to making sure the Community is heard and Feedback/Suggestions are delivered to the right hands to help shape the process for the future.
That being said, being around gathering data and watching posts gives me a pretty decent idea of how to work with our team to make sure their tone and messages are clear and concise.![]()
We do indeed have Moderators, but also Ambassadors that are constantly replying to posts and handling discussions.
However, there is not much for a Community Manager to say when the thread consists of "I am bored, this sucks, and you suck." So we usually refrain from entirely unproductive posts and stick closer to making sure the Community is heard and Feedback/Suggestions are delivered to the right hands to help shape the process for the future.
That being said, being around gathering data and watching posts gives me a pretty decent idea of how to work with our team to make sure their tone and messages are clear and concise.![]()
I feel that these kinds of posts are being written by people who are invested in Paradox's success, and it would be a terrible mistake to dismiss (the large numbers of) them without listening.Hi Pariah, firstly this is aimed as constructive not a critique or attack. I want to echo what Secuter has said in many ways as in yes you have these people in place but i do not feel that they listen to us. Yes of course the CM is there to ban stick people and they shouldnt have to put up with "you suck posts" but if i worked for PDX i would be asking my community why they were being so toxic. Why not msg some of the people who were being toxic and ask them why find out the issues?
I think people have complained in other places that it feels (not is but feels) like PDX want and echo chamber here where we all clap when told to. Its not a good feeling as someone who has been listened to in the past and has played your games for 10+ years to be told to basically "play nice or dont play" At the end of the day we pay your wages. I do not feel that anyone listens to us and the tour de force from PDX on Dev Diary day just goes to show the extent of the poor community / corporate communication. I haven't made this post for likes or hates or to spark up a debate in here. Ive just posted it as I feel you guys need to listen (or pretend to at least) some moreWith respect not hate a 10+ PDX vet - Nexus.
The difference is that Creative Assembly released the Empire Edition of Rome 2 for free, while Paradox would have cut it into multiple DLCs and demanded payment for each of them.
Anyway, congratulations to the new team member on their employment I suppose, but I hope future dev diaries are more substantial about the future of the game.