CK3 Dev Diary #45 - 1.2 Patch Notes

CK3 Dev Diary #45 - 1.2 Patch Notes

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Thanks for the patch, but you haven't fixed the following issue that is pretty annoying:

While playing with the spanish localization, hostile and personal schemes don't display success chance and secrecy numbers. This should be really easy to address.
 
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Nice work. The ruler designer is about as detailed as it can get, and while I rarely use custom characters, I know that it'll be a fantastic modding tool. For those who do use custom rulers but don't have time to sculpt heir own character, the ability to paste in DNA shared by other users will be awesome.
 

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Generally if you experience issues with Multiplayer, please create a thread in the Tech Support tab, and our team will have a look at it.
If you have already created a thread, please raise it kindly and we will look at it as soon as possible to try and support you.

If you encounter any issue with Update 1.2, let us know in a Bug Report / Tech Issue or General CK3 Forums and we will be happy to guide you.
Any suggestions, feedback, happy noises and other comments about Update 1.2 are welcome here but let's talk about Tech Issues in the Tech Support tab, so it is easier for the team to collect your sentiment & feedback in here + Devs answers.

Thanks for your understanding :)

Most of the issues are mentioned on multiple occasions here:

And I hate to say this, but when the game launches and fails to add, in subsequent patches, a basic feature such as chat for MP, it just gives the impression that MP is not on their priority list right now. So I personally I just decided to take a break and come back when I see the issues are being addressed.
 
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Thanks for the patch, but you haven't fixed the following issue that is pretty annoying:

While playing with the spanish localization, hostile and personal schemes don't display success chance and secrecy numbers. This should be really easy to address.
Could you please create a thread about this localization issue? We'd love to have a look at it :)
If you already did, please bump it once if we haven't replied in a few days.
 
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Blahite

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- Gave the AI a few lessons on closely following the player's units and promptly joining battles, and that maybe it shouldn't take its toys and go elsewhere just because supply is briefly too low

Will it be enough to stop having armies dancing around us ?
Or be so indecisive that they can changed their mind every day. Going up. No Right. No up. No right. No up. No right. Oh wait everyone is dead from attrition let's go home
 
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Still no fix for Estonian names makes me sad, is the appropriate course of action to bump an existing report thread or keep posting new ones for each respective patch where it goes unfixed?
 
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Divine

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"Mother of All" achievement on gamepass still not fixed? Last one I've been missing since release. With 0.00% it's definitely not just me.
The Mother of us All achievement problem for gamepass should be fixed as of today's patch. It seems we forgot to mention that in the changelog.
 
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Seems winning battles in your allies wars still doesn't give prestige/piety properly (as opposed to the fame/devotion).
 

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- Updated and moved the Gold Mines of Mali special buildings to their respective county capital, allowing them to be built by tribals.
This is a welcome change, but it has also unfortunately eliminated a grand temple slot. Any thoughts on nudging the mande holy sites to a slightly different spot?
 
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I'm just going to asume that the changes to the map, such as the location of the Gold mines of Mali, won't take place in an existing save. I am hoping I am wrong, or that there is a way to force the game to load the new locations, but that seems unlikely.
 

Brunhi

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Regarding the patch notes, didn't you miss to mention another important point?
You cannot take your divorced ex husband/wife as concubine/consort?


Before 1.2:
Before 1.2.JPG


After 1.2:
after 1.2.JPG
 
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I squeezed my face several times, but it didn’t work once. The game crashed. I don’t know if it is a bug or a computer problem:oops:
 

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Would there be any way to get a compiled list of all the files edited for modding purposes so you don't have to go through each and every file to update any changes?
 

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fyi the UI on the dynasty page is bugged. There are certain circumstances where you can't click the legacy page button. For example if you have a house and dynasty modifier and you have multiple houses but button moves so far down it goes off the screen. Only solution is to reduce UI scaling. Not ideal.
 

Vityviktor

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- Made several improvements to the setup in Denmark, 1066. Two historically important characters are now landed; Asbjörn Jarl Ulfson (brother of king Svend) has been given the county of Lolland-Falster, while Thrugot Ulfsen has been given the duchy of Jylland, making both characters playable. Meanwhile, the county of Skåne is now in the hands of Bishop Egino of Lund, to better simulate the importance of the church.

I really hope you could rework the setup in other areas, like the Iberian Peninsula. Some changes in county culture and De Jure (and starting De Facto) setup should be made. Some of these changes could even introduce a new playable character (Elvira, lady of Toro).

Not to mention all these regions which ended up having a considerable level of detail in CK2, with unique cultures, decissions, etc; but didn't make it in CK3. Like the Balkans.
 
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Many nice changes here, especially the ones to make defensive GHW less annoying.

Still no proper notification for missing a court physician though? or tooltip/explanation why that incompetent idiot that forced his way onto your council is there and cannot be fired?
 
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