CK3 Dev Diary #45 - 1.2 Patch Notes

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It's been said many times already, but I'm gonna say it again...

The raise armies button NEEDS fixing (reverting). It's not now twice the work to get an army in order to set it upon the foe, it's more like 6x (or more) the work, and that's just to click all the stop raising armies buttons. It is not an exaggeration to say that in some cases it can now take me longer to raise a suitably sized (and composed) army to fight a small war with than it took to win the entire war previously (in real time, not game time).

Have a single count revolting in your empire, want to raise army next to him to quickly put him down? Good luck with that since the closest army you raise might only contain 3 knights and a commander who quickly get wiped by the lowly count because he can get to them faster than you can.

This new "feature" is so bad (read as annoying and time consuming) that I've had to stop playing CKIII, so it's Paradox's fault that I'm now playing WoW again (shame on you).
 
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x4077

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All these complaints I see about teleporting MAAs being completely unbalanced and now the fiasco with armies raising in multiple counties around the rally point are making CK2's method of dealing with armies seem a lot more attractive.
 
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grommile

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So let me write clearly - patches needs to add game feature, not removing them. Isn't it?
usually, patches need to add or refine features.

sometimes, patches need to remove features, because it turns out that the feature was ill-conceived and even when WAD and WAI its effects on the game are horrible.

I am very deliberately not commenting on the quality or otherwise of any particular feature you're concerned about.
 
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Aresmar

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- Karen is now a vassal to the Tahirid in 867.


Uhoh. Gonna need to talk to a manager.

Also ruler designer with achievements is amazing.
 
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johnnybgood89

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Why my game says its 1.2.1 version, was there some hotfix or something?
 

pengoyo

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On the raising armies issue.

I think a good solution would be to have two buttons, raise all armies and raise armies to supply. The first would work like it did originally, so no splitting the army up to keep it under supply. The second option still only raises one army per rally point, but will stop recruiting levies if the army would go over the supply limit. Note, if they someone wants multiple armies to be raised, they can still place multiple rally points. This would also give a way for large empires to raise only a portion of their army, rather than always having to manually stop it if you don't want everything.

Note if the split raising is useful for the AI, it could be reserved for just them (because the player can just mimic this with multiple rally points, if they really want).
 

alsy

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Good work :). Any more hotfix planned this month? Or is next patch is in 2021?
 

Azarias59

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###################
# User Modding
###################
- Added a flag entry for flavorization checks to require the context character has a variable/flag of that name set.

@rageair @blackninja9939 Can you expand on this? I'm trying to use the "has_character_flag" trigger in the flavorization files but it doesn't seem to be working.
 
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Azarias59

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@rageair @blackninja9939 Can you expand on this? I'm trying to use the "has_character_flag" trigger in the flavorization files but it doesn't seem to be working.

Following up on my previous post, it looks like the issue is larger this. The game simply won't hand out flavourization titles to anyone who is unlanded - flag, or no flag... which makes my mod impossible. :(
 
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D.Knight

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Following up on my previous post, it looks like the issue is larger this. The game simply won't hand out flavourization titles to anyone who is unlanded - flag, or no flag... which makes my mod impossible. :(
Except it does so to Oueen Mothers and Princes and Princes already so that must not be true.
 
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JonnyBe2001

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I would like some clarification as well if some of the MP issues are fixed, a few friends and I would really like to continue ou MP game
Try to join him while game isn't in pause mode. Had the same problem, and this is how it worked. Sounds easy... Is easy.... But works ;)