- Apr 10, 2017
NERF ARMIES PLS. and attrition when on boats
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
While I like some variety in pagan faiths and was a bit disappointed that most of them were basically just the same as CK2, one faith religions. BUT, I also think having unique faith for almost every Finnic culture is overkill. Maybe a third one could be added but beyond that it's too much in my opinion.It's a good step forward, but ideally Suomenusko needs to be fragmented even further. Having Volga Finns use Finnish god names and Sami religious titles doesn't feel right at all, especially since the native Mari religion is still extant to this day and pretty well attested.
At the very least, two more religions are needed (for the Sami and Volga-Finns respectively, although ideally the latter should be split between distinct Mordvin and Mari faiths), while more could be made to achieve better historical and gameplay accuracy (most notably the distinction between Mari and Mordvin religions, and less importantly but still preferably unique religions for Estonians, Livonians, Udmurts, Komi, and *just maybe* Bjarmians, depending on how the game can handle a single faith having different deity names depending on certain conditions).
Of course as a separate Dnieper-Oka culture within the Baltic family. It's just a couple of lines of code. A names can be taken in Prussian (it is possible, as an option, to fantasize a little more, but this should be done by a person who is well versed in the history of the Balto-Slavic languages).Would they need to be represented by having Lithuanian or Prussian culture?
Regarding the Slavic colonization, and in particular the Russian colonization of northeastern Rus', several things must be understood. First - the population of these territories is very sparse. The Russians, when they colonized Zalesye and more distant lands, did not meet any resistance from the local population. The local population either left for other places (a lot of space, enough for everyone), or remained to live side by side without any problems and simply fast dissolved in a new, multi-arriving population. Second - colonization took place mostly not centrally and often independently of statehood. Yes, the ruling elite of Russia founded new cities, but this applies mainly to a later time, the same Zalesye was colonized mainly by the independent Vyatiches and Kriviches. Colonization and assimilation in general proceeded very quickly - if by the 7th century a Slavs inhabited only the outskirts of Kursk and Novgorod (even territories of modern Belarus was not really settled), then by the the 13th century the border already reaches almost the Kama region. Huge territories in a very short time.I dunno, I find it dubious that the Golyad' would assimilate that fast into the old East Slavic society, especially since Kievan Rus' didn't even manage to achieve the creation of an united Rus' identity while it still existed.
Specifically, in these territories, Baltic archeology and toponymy dominate more. The Baltic settlements themselves go far beyond these territories.Furthermore, wouldn't those areas that you listed be inhabited by Uralic tribes in 867?
That may seem logical, but if you read the events files this is not the case. As commander you can get injured or die, but you don't participate in the actual battle yourself (other than the bonus to advantage rolls and bonuses from any commander traits). Players are specifically excluded from fighting like knights.But we can... Just lead your troops as a commander. You can die in battle, the logical conclusion is that you can kill in battle too.
Check what coat of arms you'll get if you create a cadet branch as a member of the dynasty Anjou with capital in the county AnjouGreat stuff, though the Ruler Designer is a welcome feature, will Coat of Arms designer be added in the future? And the ability to change subject's CoA, sometimes the game can randomly generate ugly ones.
Already askedGiven that the kill list is supposed to show how many people a person has killed, will it also show the number of anonymous troops they kill as knights on the battlefield?
and answeredCan we have number of soldiers slain in battles too? Just one line added to the kill list
Levies killed by knights do not get a mention, but knights killed rightly by other knights will show up in kill lists!
You would assume that, yes. Unfortunately, it only goes one way at the moment. Honestly that's my biggest disappointment in the game at the moment. I just want my character to be able to go fight, and have battle events for them.But we can... Just lead your troops as a commander. You can die in battle, the logical conclusion is that you can kill in battle too.
Fucking finally! I don't know why this wasn't in at the start!Matrilineal Game Rules
We’ve added a new game rule that controls the behaviour of the AI when choosing which type of marriage to pursue. There’s plenty of options to choose from, so regardless what your preference is, it should hopefully be represented! All options are achievement compatible.
View attachment 653501
[Picture of Matrilineal Marriages Game Rule settings]
Already voiced my thoughts why I consider this a downgrade. Anyway, do we get a supply map mode?More visibly, we’ve made one change to how troops get raised at rally points. Now if you exceed the supply limit the game will automatically split the army up to obey the supply limit, spreading it out over adjacent provinces.
I did watch it. I saw Matt's army sitting in one province, enemy army (2x size) in the adjacent province. Enemy army instead of straight attacking over land, it embarks and disembarks on top of Matt's army, failing miserably.Don't forget to tune in to tomorrows CK3 stream, where we'll show off the 1.2 patch!
We don't have any concrete data or timeline for a Coat of Arms designer, but it is definitely something on our list of things we want - MattGreat stuff, though the Ruler Designer is a welcome feature, will Coat of Arms designer be added in the future? And the ability to change subject's CoA, sometimes the game can randomly generate ugly ones.
We've fixed a bunch of things with Crusades for the upcoming patch, such as increasing the cooldown and, most importantly, fixed an issue where they would launch despite having not enough support. You'll be able to peruse the full list of changes we've done when the changelog is posted, which you won't have to wait too long for - RageairThe complaints about Fervor and Crusades have been epic in the forums. If the team is unaware of them and have made no improvements, I’m frankly flabbergasted.
Things I'd like to see -We don't have any concrete data or timeline for a Coat of Arms designer, but it is definitely something on our list of things we want - Matt