• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

suburbanknight

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Great stuff, though the Ruler Designer is a welcome feature, will Coat of Arms designer be added in the future? And the ability to change subject's CoA, sometimes the game can randomly generate ugly ones.
 
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So, kill list is back. But now we need tools to populate it. We need an option to lead armies and participate in battles!
 
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Voy

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So, kill list is back. But now we need tools to populate it. We need an option to lead armies and participate in battles!
But we can... Just lead your troops as a commander. You can die in battle, the logical conclusion is that you can kill in battle too.
 
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BavarianKing

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Great news! So I can finaly play as a Hashimid in Mecca and Medina. All I need now is a Coat of Arms designer so I can have this nice pure green flag. xD
 

Kapitalisti

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It's a good step forward, but ideally Suomenusko needs to be fragmented even further. Having Volga Finns use Finnish god names and Sami religious titles doesn't feel right at all, especially since the native Mari religion is still extant to this day and pretty well attested.

At the very least, two more religions are needed (for the Sami and Volga-Finns respectively, although ideally the latter should be split between distinct Mordvin and Mari faiths), while more could be made to achieve better historical and gameplay accuracy (most notably the distinction between Mari and Mordvin religions, and less importantly but still preferably unique religions for Estonians, Livonians, Udmurts, Komi, and *just maybe* Bjarmians, depending on how the game can handle a single faith having different deity names depending on certain conditions).
While I like some variety in pagan faiths and was a bit disappointed that most of them were basically just the same as CK2, one faith religions. BUT, I also think having unique faith for almost every Finnic culture is overkill. Maybe a third one could be added but beyond that it's too much in my opinion.
 
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Krik_iddqd

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Would they need to be represented by having Lithuanian or Prussian culture?
Of course as a separate Dnieper-Oka culture within the Baltic family. It's just a couple of lines of code. A names can be taken in Prussian (it is possible, as an option, to fantasize a little more, but this should be done by a person who is well versed in the history of the Balto-Slavic languages).
I dunno, I find it dubious that the Golyad' would assimilate that fast into the old East Slavic society, especially since Kievan Rus' didn't even manage to achieve the creation of an united Rus' identity while it still existed.
Regarding the Slavic colonization, and in particular the Russian colonization of northeastern Rus', several things must be understood. First - the population of these territories is very sparse. The Russians, when they colonized Zalesye and more distant lands, did not meet any resistance from the local population. The local population either left for other places (a lot of space, enough for everyone), or remained to live side by side without any problems and simply fast dissolved in a new, multi-arriving population. Second - colonization took place mostly not centrally and often independently of statehood. Yes, the ruling elite of Russia founded new cities, but this applies mainly to a later time, the same Zalesye was colonized mainly by the independent Vyatiches and Kriviches. Colonization and assimilation in general proceeded very quickly - if by the 7th century a Slavs inhabited only the outskirts of Kursk and Novgorod (even territories of modern Belarus was not really settled), then by the the 13th century the border already reaches almost the Kama region. Huge territories in a very short time.
Furthermore, wouldn't those areas that you listed be inhabited by Uralic tribes in 867?
Specifically, in these territories, Baltic archeology and toponymy dominate more. The Baltic settlements themselves go far beyond these territories.
blue - archeological data, red - toponymy data
 
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Karlington

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But we can... Just lead your troops as a commander. You can die in battle, the logical conclusion is that you can kill in battle too.
That may seem logical, but if you read the events files this is not the case. :( As commander you can get injured or die, but you don't participate in the actual battle yourself (other than the bonus to advantage rolls and bonuses from any commander traits). Players are specifically excluded from fighting like knights.
 
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fodazd

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My personal opinion: Commanders should have the option to fight as a knight. I agree that players should be able to participate in battles, not just by commanding the army, but by actually dealing and taking damage with prowess like a knight would.
 
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PLrc

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Great stuff, though the Ruler Designer is a welcome feature, will Coat of Arms designer be added in the future? And the ability to change subject's CoA, sometimes the game can randomly generate ugly ones.
Check what coat of arms you'll get if you create a cadet branch as a member of the dynasty Anjou with capital in the county Anjou :D
 
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Given that the kill list is supposed to show how many people a person has killed, will it also show the number of anonymous troops they kill as knights on the battlefield?
 
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Oglesby

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Given that the kill list is supposed to show how many people a person has killed, will it also show the number of anonymous troops they kill as knights on the battlefield?
Already asked
Can we have number of soldiers slain in battles too? Just one line added to the kill list
and answered
Levies killed by knights do not get a mention, but knights killed rightly by other knights will show up in kill lists!
 
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Lord Ruby34

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But we can... Just lead your troops as a commander. You can die in battle, the logical conclusion is that you can kill in battle too.
You would assume that, yes. Unfortunately, it only goes one way at the moment. Honestly that's my biggest disappointment in the game at the moment. I just want my character to be able to go fight, and have battle events for them.
 
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sdarkpaladin

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Matrilineal Game Rules
We’ve added a new game rule that controls the behaviour of the AI when choosing which type of marriage to pursue. There’s plenty of options to choose from, so regardless what your preference is, it should hopefully be represented! All options are achievement compatible.

View attachment 653501
[Picture of Matrilineal Marriages Game Rule settings]
Fucking finally! I don't know why this wasn't in at the start!

I'm not criticizing. This is just me being very very relieved at this being added in so I don't have to mod the game with Ironman breaking mods anymore.
 
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unmerged(220544)

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More visibly, we’ve made one change to how troops get raised at rally points. Now if you exceed the supply limit the game will automatically split the army up to obey the supply limit, spreading it out over adjacent provinces.
Already voiced my thoughts why I consider this a downgrade. Anyway, do we get a supply map mode?
 
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unmerged(220544)

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Don't forget to tune in to tomorrows CK3 stream, where we'll show off the 1.2 patch!
I did watch it. I saw Matt's army sitting in one province, enemy army (2x size) in the adjacent province. Enemy army instead of straight attacking over land, it embarks and disembarks on top of Matt's army, failing miserably.
 
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Great stuff, though the Ruler Designer is a welcome feature, will Coat of Arms designer be added in the future? And the ability to change subject's CoA, sometimes the game can randomly generate ugly ones.
We don't have any concrete data or timeline for a Coat of Arms designer, but it is definitely something on our list of things we want - Matt

The complaints about Fervor and Crusades have been epic in the forums. If the team is unaware of them and have made no improvements, I’m frankly flabbergasted.
We've fixed a bunch of things with Crusades for the upcoming patch, such as increasing the cooldown and, most importantly, fixed an issue where they would launch despite having not enough support. You'll be able to peruse the full list of changes we've done when the changelog is posted, which you won't have to wait too long for - Rageair
 
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We don't have any concrete data or timeline for a Coat of Arms designer, but it is definitely something on our list of things we want - Matt
Things I'd like to see -

1) being able to redesign hideous cadet arms that my relatives have, or ones where it's almost impossible to tell the difference between two cadet branches (I was playing in India with a custom hindu religion, and must have had a dozen that differed only in the bottom left corner - but were all similar coloured emblems on a similar coloured background.

2) If the main line of the dynasty goes extinct, an ability for the new dynasty head to reclaim the name and arms of the founding dynasty.

3) An ability, when creating a cadet branch to choose the secondary/tertiary/quarterenary arms, either based on provinces or main titles, or to take maternal/paternal arms as the non-primary quarter.

4) An ability to ditch a quartered shield for a simple non-quartered one if I'm equivalent rank to the dynasty head as a cadet branch head.

5) Quartered territorial arms for more situations, including arbitrary unions (So if I'm England-Castille I can put the dragon or the leopards quartered with the tower of Castille; if I'm France-Jerusalem I can quarter the lillies with the cross).

6) I'd also like to be able to have alternate versions of some of the territorial arms, especially for Empires and Kingdoms that are non-historic, but are based on geography (so an alternate Britain in case the white with a red dragon is inappropriate

7) More options to display either the dynastic arms or the territorial arms, and for more cultures and religions.

8) A nice simple interface, and one that can guide the user to make something pleasant, rather than "mauve on purple and burgundy"

9) Integration with the ruler designer, so you can design your new CoA alongside the new character (even though I'm unlikely to use the ruler designer, it might as well be included for completeness sake).
 
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