Looks great so far but i am really curious if there is a chance to add follow army option, cuz allies AI is puting me through ;/
- 2
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I'm sure that's pre-avatar.Does that mean that players can now be knights?
As a counter point to that, if I'm King of England, with my capital down in London, but I'm putting down rebellious Northern/Scottish lords it would make sense to station the "elite" MaA at a court in the area so as to be ready to deal with the next expected revolt and/or conquest. Basically quartering the king's own army in the area where trouble is expected.Full agreement here. MAA are definitively not a “strike force”. They’re your centralized elite troops. Because they’re centralized, they need to be considered as stationed in your capital.
Let them use rally points, but time to spawn relative to distance from capital. Let them disband anywhere, but they are not available to re-spawn relative to distance from capital.
This Models difficulty of guarding distant borders with a centralized force. Also difficulty of fighting off multiple foes from different ends of your realm.
Then if we can just get to where building MAA bonuses don’t stack per realm and to where levies grow stronger each age via tech, then we’re set!
This virtually never happens. You are correct in general terms about the issues, but let's not exaggerate valid concerns and risk having them not taken seriously.Fervor seems designed to cause the Catholic Church to burn to the ground and be replaced by heresies within a few decades of an 867 start.
Agreed.The raise all armies in one spot was such a great improvement over ck2, made me really happy. Don't take that away from me, I beg of you. Make it optional or something, please.
Nobody thinks MAA shouldn't be stronger than levies, but some of us think they are too strong. For example, witness this:Regarding the comments about MAA being too strong, I don't get it how someone can complain that armored and/or trained soldiers easily beat pasants in rags, with forks…
What some people have said is that MAAs shouldn't be able to teleport across the map, and should use the same time mechanic for being called up as levies do, using the capital as a starting point since that's presumably where the majority of MAAs would be stationed when not on duty.Also, why do some of you treat MAA as personal guards, with that idea of a centralized force existing only in the capital is beyond my level of understanding…
at last! we will be notified when dynasty members are born! (at least the ones in court.)Naming Dynasty Members in Court
You now get to name all Dynasty members that are born in your court, not just your own children. This means that you can make sure that the correct names are passed down as you prefer!
While I agree I felt for completeness I had to point out some caveats in your example.MAAs also have no "return time" like levies do when you dismiss them while you're at war, so you can literally call your MAA up and have them fight a battle in Spain, then dismiss them and have them fight a battle in India the day after the first battle ends. That movement might be just a bit too fast.![]()
In this regard, I am much more worried about the absence of the Balts in central Russia at that time (approximately in the Moscow region (let me remind you that the names of most of the largest rivers in Moscow are of Baltic origin (Jauza, Sietun', Nieglimna, as well as most likely Moscow (Moskva) itself))). And if in CK2 I made allowances for the imperfection of the map as a whole, in CK3 it looks as strange as possible given the very presence of Golyad' tribe (aka eastern Galindians) in the game (as Mozhaysk).I see that the Estonian and Latvian culture borders are still ahistorical and falsely show the Curonian peninsula as 100% Latgal during times when it was still majority Finnic/Livonian/Estonian (however you decide to call it in CK)...
THANK YOU! At last I can have a good historical game with cool historical names.Naming Dynasty Members in Court
You now get to name all Dynasty members that are born in your court, not just your own children. This means that you can make sure that the correct names are passed down as you prefer!
Why? Why is it so good?!The supply limit rally point tweak is so good!
Yeah, the pain of resupplying could really use some UI work. For better or worse, wars in CK3 are won by doomstacks. Your best strategy is almost always to put all your troops in one small area so that you can be at maximum strength for an eventual battle. The supply system means that you need to keep your forces spread out into a handful of adjacent baronies, and move each one independently. There's little additional strategic depth - you're still ultimately going to combine them into one big army when it's time to fight. It just means that all troop maneuvering takes about ten times as many clicks as it otherwise would. Instead of just moving my doomstack from one province to the next, I have to carefully move each component army one at a time, making sure I don't accidentally walk several of them into the same barony at once. And once the battle's over, I have to re-divide my army to stay under supply limits.But when I run low of supplies, I don't have a button so that the army splits and auto go to neighboring provinces in order to resuply according to the supply limit of the province. No, I have to check the provincial supply limit and split the army in tiny bits and manually send each little one to a province.