CK3 Dev Diary #42 - 1.1 Patch Notes

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Realms with the gender laws Female Preference or Female Only will want to do so, or if their religion is female dominated.

So, in realms with male preference, female rulers will still end their dynasty by marrying non-matrilineally?
 
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lots of needed fixes in here, and hopefully later patches can be more about fanservice than bug-fixing. For example you've added more Assyrian provinces, but I still need Frisian
 
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Dear devs,

This is a really nice changelog and I appreciate the hard work that has gone into v1.1 - it's especially nice to have those extra graphical cultures for free (East Africans, South Indians, etc.)

But... still no gender/sex UI icon or rule presets? People have been asking for these since day one; a gender/sex icon cannot be difficult to implement, and CK II has had a save/load ruleset feature (with the game remembering your last played set) for years. This is very disappointing. :(

And Flanders is still French? Really?
 
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Essentially, it means that certain characters now inherit claims where they didn't use to do so. The main example here are Monks, so you can in rare instances see factions arise for people who were forced to go to church. More drama, more opportunities :)
This is a nonsensical change for the worse, and I can't understand why you made it. Why would disinherited (tonsured) characters be forced onto the throne by factions?
 
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@ChicagoZohan I don't think that's correct. In my experience, the granddaughter via deceased first son will inherit before the second son - as long as it's Male Preference succession and not Male Only succession. The first son's line (and line of inheritance) does not die out unless he has no eligible heirs, and women are eligible in Male Preference succession.

That's actually how my first ruler's inheritance shook out, I played on as the granddaughter and had to take land back from my uncles. I also lost House Head position to the 2nd son and had to do some intricate scheming and intermarriage to get it back, but the devs confirmed that bit's a bug (House Head should always pass to the Player Heir).
Realms with the gender laws Female Preference or Female Only will want to do so, or if their religion is female dominated.

I'm confused about this though. It seemed that countesses/duchesses/queens/empresses don't marry matrilineal when it necessary for their bloodline to survive. Am I incorrect in this assumption? It seemed like a AI bug that hasn't been addressed here.
 
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So, in realms with male preference, female rulers will still end their dynasty by marrying non-matrilineally?

That's what happened historically, as was confirmed in that Reddit AMA.

Dynastic survival is a big deal for players in CK3, but the AI naturally doesn't care much about it (lineage being more important).
 
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- The AI is now much more likely to demand the conversion of heretical vassals, if their refusal would result in them being marked as criminals. This should make the AI less likely to collapse to heresy.
- Heresiarchs will no longer accept demands of conversion.
- Denying a conversion request now gives the liege a revoke reason, in addition to the imprisonment reason they already got.
- Outbreaks of heresy now increase the Fervor of the affected Faith much more positively. This means that large faiths are more likely to bounce back to max Fervor after a Heresy outbreak.
- If a vassal asks for something in return for you asking them to convert faith, denying their request no longer gives you an imprisonment/revoke reason on them (you're being impious by not parting with simple material wealth!)

Fervor/heresy tweks - including more AI responsibility for combatting heresy in their own realm
 
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- The maximum success chance/secrecy of Abduct Schemes are now 85% (down from 95%).
- It is now practically impossible to abduct someone you're at war with, with a lesser penalty to their vassals/courtiers
- It's now much harder to scheme to abduct Rulers (especially Foreign Rulers) and subjects of a foreign court.

'Abduct plot pop up > declare war > click to abduct > instawin' exploit gone.
 
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Did you fix that Wicked Priest event which spams and breaks religions?
 
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These patch notes are incredibly impressive. So many issues I had with the UI being addressed, it's great. Huge thank you to the development team for their hard work.
 
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thank you
 
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- Add character list filters for: not my faith, not my religion, not my culture, not my culture group, has no claims, has claims on me, and not player dynasty.

Good for keeping tabs on heretics in your own realm.
 
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Greetings!

Tomorrow is the day when patch 1.1 will drop, and we’re very excited to share it with you! We've made a variety of UI improvements, fixed a whole bunch of bugs, and addressed many common issues players have run into. Using the standard Paradox unit of measurement, the changelog comes in at 5.3 @Groogy in length. Without further ado, here’s the changelog in all its glory!
I don't see anything about improving the army management UI. Did I miss something?

If not, could it be prioritized for the next update so that it doesn't take an unreasonable amount of clicks to split your MAA, Levies, and Knights into armies that will fit under supply limits?
 
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This is a nonsensical change for the worse, and I can't understand why you made it. Why would disinherited (tonsured) characters be forced onto the throne by factions?

It's not because you were disinherited that you were forced to like it - and plot against it. Even in the Byzantine Empire some candidates who were "forcefully" disinherited (read, mutilated, castrated, blinded, or tonsured) were sometimes pushed back to the throne by factions.
 
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Veldmaarschalk

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- Changed a few Prussian dynasty names to sound less German.

I am not saying that this is the most important change, but it is getting close. ;)
 
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yemmlie101

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wow this is a fantastic list! very well done - little bit concerned that on a few looks through, I can't see any mention of the random file load order bug with mods, that basically kills off the new mod override system and seems pretty serious issue for modding the game atm?
 
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