• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK3 Dev Diary #40 - A new journey begins

Greetings and Salutations everyone!

I am Linda Tiger (aka Fogbound), resident Senior Producer on Crusader Kings III.
I usually cruise ‘behind the scenes’ to support the team, but today is a rather special day, as you might know.
In just a few hours from now, we release our labor of love to the world, and you can experience first hand what this amazing development team has been up to for quite some time.

We have been sharing insights to our game features since we announced back in October last year, so today won’t be about the game - but rather the people behind it from over the years, both past and present.

Making something is hard. Without a design, it’s impossible. Following up on something so loved and enjoyed as Crusader Kings II was never going to be easy, but with Game Director Henrik Fåhraeus at the steering wheel we had a clear vision and goal from the start.
Lead Designer Alexander Oltner has made sure we’ve always had straightforward designs to work with, assisted by Game Designers Emil Tisander and Joakim Andreasson.

We wanted to make sure to pave the way for a player focused experience, and creative UX Designers Jonas Wickerström & Peter Johannesson have been instrumental in driving this work.

And to make sure that every turn taken and choice made makes a difference, our fantastic team of Content Designers Linnéa Thimrén, Sean ‘Shoes’ Hughes, Ewan Cowhig Croft, Bianca Savazzi, Mathilda Bjarnehed, Petter Vilberg and Camilla Isaksson have tirelessly continued to build immersion with the assistance of Content Design Lead Maximilian Olbers.

It takes quite a crew to keep a motor like this running; from architecture and core systems, to making sure that all the different pieces fit nicely together. Tech Leads Olof Björk, Lysann Schlegel and Joel Hansson has made sure our talented team of Programmers Igor Aleksandrowicz, Niklas Strid, Magne Skjæran, Anton Sorokin, Matthew Clohessy, Amanch Esmailzadeh, Ismael Serrano, Jimmy Selling and Daniel Eriksson have kept their code clean and their cogwheels spinning.

But it’s not only under-the-hood stuff that matters - making things look great and put things in motion is equally important! Thanks to the skillful work of our Artists Petter Lundh, Malin Jonsson, Carlos Lundhall, Nils Wadensten, Nikolaos Kaltsogiannis, Anton Leirnes, David Horler, Erik Hammarbäck, Johan Lundqvist, Fabian Soon, Niklas Tammpere, Erik Forsström, Ahmed Albastaki, Ecbel Oueslati, Mattias Larsson, Oscar Sjöstedt and Noelia Skabar we can offer a visually appealing joyride - all with the help and support of of our Art Producer Philipp Glietsch, our Art Lead Joacim Carlberg and Art Directors Pontus Olofsson & Fredrik Toll.

We are also proud to offer a bombastic audio experience, with music by legendary Music Composer and Producer Andreas Waldetoft, and solid soundscapes by Audio Designers Gustav Landerholm & Franco Freda - all in tune with Audio Director Björn Iversen and ready to be cranked up!

Talking the talk is all fine and dandy when you know the language, and thanks to our eminent Localization Manager Sara Wendel-Örtqvist we can speak up in several languages.

Creating all these parts might be a distributed effort, but making sure they all come together, stay together (even when the road is long and bumpy) and continues to be a fun filled experience requires a special kind of attention. Our relentless team of QA Testers Matt Frary, Jakub Potapczyk, Karl Cederslätt, Nicholas Meredith, Andreas Olsson, Alexander Windahl, Anna Johansson, Katya Boestad & Niall Bird.

And to round things up, I wouldn’t have gotten to this Release Day without the excellent help of my co-Producers Carmille Gidfors and Tegan Harris; navigating maps, greasing machinery, identifying dropped parts and lifting roadblocks left, right and center, to make sure our team gets to the right destination.

Of course, there are many more supporters at various depots - both internal and external - who have helped in getting us to where we are today. And with a development that spans over a longer period like this one, the team will naturally change significantly over time. The people above have worked in the development team at some point past or present. But named or not, you have our eternal gratitude.
And there is of course You. Our players, our fans, keeping us motivated to get this show on the road. We really hope you will enjoy the ride <3

image4.png

CK3 Team Christmas Card 2019

PS1) You might run into some of these characters - can you guess who’s who?

image1.png
image2.png
image3.png
image5.png
image6.png
image7.png
image8.png
image9.png
image10.png
image11.png
image12.png
image13.png

image14.png
image15.png
image16.png
image17.png
image18.png
image19.png

image20.png
image21.png
image22.png

image23.png
image24.png
image25.png

image26.png
image27.png
image28.png
image29.png
image30.png
image31.png
image32.png
image33.png
image34.png
image35.png
image36.png


PS2) And lastly for the release patch notes!
1.0:
- Made game
 
  • 182Like
  • 126Love
  • 30Haha
  • 5
  • 4
  • 2
Reactions:
Does Ebba have a vanity character?
 
  • 1Like
  • 1
Reactions:
Thank you for the great game! Only one problem now I don't get enough sleep. Well, my question is about converter that CK2 has to EU4. Do you have any plans in its development?
 
Last edited:
  • 1Like
Reactions:
Launcher says the version is 1.0.2 already...
That's because 1.0.0 was the version that they froze as a candidate and pushed to streamers.

1.0.2 is the bug fixes that didn't make it in time for the original freeze but passed QA in time to deploy as the actual first public release
 
  • 5
Reactions:
<snip>

PS2) And lastly for the release patch notes!
1.0:
- Made game

1.0:
- Bought game

Usually for a new Paradox title you see me posting my view on the new release. Usually with alot of critique and the result: too few functions, lack of content, too early a release, bug-stricken,...

Not this time for me.

Crusader Kings III offered me a decent start and it felt good. Functionality, improvements,... well polished . Thank you - this reaffirms my belief in Paradox. Simply since I didn't expect so much at this level at this time of release.

A job well done - Congratulations to the team.
 
  • 1Like
Reactions:
Greetings and Salutations everyone!

I am Linda Tiger (aka Fogbound), resident Senior Producer on Crusader Kings III.
I usually cruise ‘behind the scenes’ to support the team, but today is a rather special day, as you might know.
In just a few hours from now, we release our labor of love to the world, and you can experience first hand what this amazing development team has been up to for quite some time.

We have been sharing insights to our game features since we announced back in October last year, so today won’t be about the game - but rather the people behind it from over the years, both past and present.

Making something is hard. Without a design, it’s impossible. Following up on something so loved and enjoyed as Crusader Kings II was never going to be easy, but with Game Director Henrik Fåhraeus at the steering wheel we had a clear vision and goal from the start.
Lead Designer Alexander Oltner has made sure we’ve always had straightforward designs to work with, assisted by Game Designers Emil Tisander and Joakim Andreasson.

We wanted to make sure to pave the way for a player focused experience, and creative UX Designers Jonas Wickerström & Peter Johannesson have been instrumental in driving this work.

And to make sure that every turn taken and choice made makes a difference, our fantastic team of Content Designers Linnéa Thimrén, Sean ‘Shoes’ Hughes, Ewan Cowhig Croft, Bianca Savazzi, Mathilda Bjarnehed, Petter Vilberg and Camilla Isaksson have tirelessly continued to build immersion with the assistance of Content Design Lead Maximilian Olbers.

It takes quite a crew to keep a motor like this running; from architecture and core systems, to making sure that all the different pieces fit nicely together. Tech Leads Olof Björk, Lysann Schlegel and Joel Hansson has made sure our talented team of Programmers Igor Aleksandrowicz, Niklas Strid, Magne Skjæran, Anton Sorokin, Matthew Clohessy, Amanch Esmailzadeh, Ismael Serrano, Jimmy Selling and Daniel Eriksson have kept their code clean and their cogwheels spinning.

But it’s not only under-the-hood stuff that matters - making things look great and put things in motion is equally important! Thanks to the skillful work of our Artists Petter Lundh, Malin Jonsson, Carlos Lundhall, Nils Wadensten, Nikolaos Kaltsogiannis, Anton Leirnes, David Horler, Erik Hammarbäck, Johan Lundqvist, Fabian Soon, Niklas Tammpere, Erik Forsström, Ahmed Albastaki, Ecbel Oueslati, Mattias Larsson, Oscar Sjöstedt and Noelia Skabar we can offer a visually appealing joyride - all with the help and support of of our Art Producer Philipp Glietsch, our Art Lead Joacim Carlberg and Art Directors Pontus Olofsson & Fredrik Toll.

We are also proud to offer a bombastic audio experience, with music by legendary Music Composer and Producer Andreas Waldetoft, and solid soundscapes by Audio Designers Gustav Landerholm & Franco Freda - all in tune with Audio Director Björn Iversen and ready to be cranked up!

Talking the talk is all fine and dandy when you know the language, and thanks to our eminent Localization Manager Sara Wendel-Örtqvist we can speak up in several languages.

Creating all these parts might be a distributed effort, but making sure they all come together, stay together (even when the road is long and bumpy) and continues to be a fun filled experience requires a special kind of attention. Our relentless team of QA Testers Matt Frary, Jakub Potapczyk, Karl Cederslätt, Nicholas Meredith, Andreas Olsson, Alexander Windahl, Anna Johansson, Katya Boestad & Niall Bird.

And to round things up, I wouldn’t have gotten to this Release Day without the excellent help of my co-Producers Carmille Gidfors and Tegan Harris; navigating maps, greasing machinery, identifying dropped parts and lifting roadblocks left, right and center, to make sure our team gets to the right destination.

Of course, there are many more supporters at various depots - both internal and external - who have helped in getting us to where we are today. And with a development that spans over a longer period like this one, the team will naturally change significantly over time. The people above have worked in the development team at some point past or present. But named or not, you have our eternal gratitude.
And there is of course You. Our players, our fans, keeping us motivated to get this show on the road. We really hope you will enjoy the ride <3

View attachment 615145
CK3 Team Christmas Card 2019

PS1) You might run into some of these characters - can you guess who’s who?

View attachment 615146 View attachment 615147 View attachment 615148 View attachment 615149 View attachment 615150 View attachment 615151 View attachment 615152 View attachment 615153View attachment 615154 View attachment 615155 View attachment 615156 View attachment 615157
View attachment 615158 View attachment 615159 View attachment 615160 View attachment 615161View attachment 615162 View attachment 615163
View attachment 615164 View attachment 615165View attachment 615166
View attachment 615167 View attachment 615168 View attachment 615169
View attachment 615170 View attachment 615171 View attachment 615172 View attachment 615173View attachment 615174 View attachment 615175 View attachment 615176 View attachment 615177View attachment 615178 View attachment 615179 View attachment 615180

PS2) And lastly for the release patch notes!
1.0:
- Made game



Excellent work! I have been waiting for this game for a long time and I am not disappointed. The game is great! I hope they continue to surprise us with the new DLCs. Congratulations
 
  • 3Like
  • 1
Reactions:
After completing the Reconquista and unifying India I can so you have done good.
 
Will you still be doing dev diaries for future updates and dlc? I really enjoyed following the development of Crusader KIngs 3, and would love to keep following your future work on the game.
 
Last edited:
Congratulations on the sales numbers folks,the game is great,but i am a very RP heavy guy,i will only buy it when the character/dynasty creator launches.
 
  • 1Haha
  • 1Like
Reactions:
Is there an ETA or anything being worked on for multiplayer? I'm constantly losing connection to Paradox Account when my friend is trying to join my session.
 
Thank you for the great game! Only one problem now I don't get enough sleep. Well, my question is about converter that CK2 has to EU4. Do you have any plans in its development?
They have say some time ago that they won't develop any kind of convertor for CK3 since the CK2->EU4 ended up costing them far more than they got in the sale of that DLC. This is because they had to do additional development on the converter every time they updated CK2 or EU4.

But it's just a matter of time until some modders take on this task.
 
We really understand that you would love to play in your own language, however we are not planning for additional languages at the moment.
Crusader Kings III launched with the following languages: English, French, German, Spanish-Spain, Russian, Simplified Chinese and Korean.
If we were to add additional languages, rest assured, we will let you know :)
Thank you for your understanding.

Edit: Omg you're called Nicous, hi! ... There can be only one.
 
I'm loving CK3! However, one thing I'd like to add is that it took me 2 days to figure out where were the sections on the new interface, that is on the right side of the screen. It was the only thing I didn't like, because it keeps me moving on map while I'm trying to view some section. The same with the sections that are below the player's character.
 
Excellent jeu , un de meilleurs (sinon le meilleur) jeux de RTS auquel j'ai pu jouer. Franchement bravo pour ce jeu et si, dans le futur, vous faites des kickstarter, je serai un des premiers.