The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
You aren't forced to progress through a single track, it's just encouraged by the legacies further along the track being stronger - but you absolutely can progress several tracks without focusing on a single one.I think it would be better to be able to combine different legacies in one own unique lineage, rather than choosing just one narrowly focused one.
There was in fact a good point made in another thread that for the cost of getting one full track, you could have all 7 first level legacies and 4 second level ones, which might stack up pretty well against one full track in power level.You aren't forced to progress through a single track, it's just encouraged by the legacies further along the track being stronger - but you absolutely can progress several tracks without focusing on a single one.
On further reflection, I've realized that the councillor boost from Erudition is actually one of those bonuses that's far more useful for your other dynasty members and not your own ruler. It arrives far too late to help you establish your central crownlands, but it's far from too late to help your dynasts build up their own lands. Any newly conquered lands will be built up far more quickly with this bonus if you give it to a fellow dynast.This is a big reason why I'm not too hot on the councillor boost from Erudition. If this was a bonus on the first or second tiers, even with a significant reduction in the boost, I'd consider it a fantastic bonus to get. At tier 5, I'll have already setup the core of my kingdoms, research, and armies. It's helpful, absolutely, but not as good as bonuses that help you stabilize and maintain existing realms. Unless the councillor actions this time around are just as useful for maintaining a realm as building one.
For each tree to be equally valuable at each stage of the game, the first one or two bonuses should mainly help you build, conquer, or usurp a realm while last one or two bonuses should be focused on helping you keep one together and protect it from invaders and other dangers. Alternatively you can try to make them always good, like the first and last warfare bonuses and the lifestyle experience boosts.