- Dec 1, 2015
RIP playing CK3 on a laptop. Gonna demand a good GPU.
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I keep looking at this grid and trying to decide who's my favorite. I'm leaning towards the scheming lady in the middle of the second row, but I also love the guy in the bottom row with the mustache and turban. He looks so disappointed.
This is super cool. I'm not sure if there were recessive genes in CK2 but I really like the way things have a chance to pop back up. I like that there's even a simulation of crossing over with the way each gene comes from a random parent.When a baby is born it will inherit two versions of each gene - both of which will come randomly from either parent. As mentioned one of these genes will end up being dominant and the other one recessive based on a chance value (dominant genes from the parents have a higher chance of being inherited as dominant genes for the baby).
Will things like growing out hair/beard take place over time or will the be instantaneous? These images make it look instant but obviously they're five years apart which is plenty of time to have grown a beard (and I'm sure this was done via console anyway).
My guess from left to right is Harold Hardrade, Harold Godwinson, William the Bastard (no crown is a giveaway), Svend of Norway, and Malcolm of Scotland.
My goodness those are gruesome. There's a lot of things I don't like about modern times, but I'm pretty glad I don't have to worry about catching most of these. Can't wait to watch them devastate Europe!And if you don’t enjoy being disgusted - don’t worry - we have an option to turn off the worst looking diseases and replace them with something less nightmare-inducing.
There is some randomness (and inheritance) in the way people age. Also, as Nicou pointed out, beautiful people age more slowly in the game.Will all characters age with the same speed, or could you have grey hair already in your twenites in CK3? Same with balding or wrinkles?
Yes it should technically be possible to mod in new types of attachments to the body."It is perfectly possible to mod DNAs as well as adding new ones "
Should I interpret this as a sign that entirely new sets of body parts could technically be modded in?
Newly generated characters should reduce this effect as they will use one of the preset ethnicities.Hmmmm... I'm not sure I understand that system correctly. What is it that prevents the drift towards averages on the inter-regional scale? Are enviromental factors accounted for in any way? It seems to me that over numerous generations nobles from different regions will start to look similar.
Beards are one of the few things that we couldn't make gradual, unfortunately. So they will appear from age 18. Stubble, however, does fade in gradually. I would love to add growing beards at a later point though.So you have some kind of editor, right?
Given that there's a player base that plays Sims just to create their characters (and doesn't actually play the game), a proper Create A Ruler mode might allow you to extend you audience by quite a bit... Especially the ones who enjoy creating pest ridden disfigured characters might prefer CK3 over the Sims for obvious reasons (although I believe that this target group is rather small).
On the nitpicking side: There are still a few spots where the specular looks a bit weird (i.e. the first turban). Apart from that it looks great.
And regarding the aging: Do characters instantly grow a huge beard when they reach a certain age or do they start with more subtle ones?
1. Maybe at a later date, we won't be able to do it right now due to vacation timesThis is a gorgeous dev diary.
1.) could we see some more screenshots? Maybe of a female growth through the ages or a pregnant character?
2.) what do the less nightmarish versions of diseased characters look like?
There is some inherited variation in body types making characters genetically more skinny, chubby or muscular. Those are all sliders of course. But the greatest variation comes from in game factors.Will the build still be a sort of sliding scale? Will most of the 'average' characters (that is to say without a unique trait specifically affecting their body shape) I see have diverse bodies to a degree? I'm basically wondering how different the torso can look without it being part of weight. Like the idea of someone being "barrel chested" as a part of their bone structure, etc.
The selection of characters in the diary are heavily skewed towards more high ranking characters, simply because they are more important in the game and also have a bit more of the cool stuff when it comes to clothes and headgear. In hindsight I probably could have included more low ranking characters for a better representation in the screenshots. But there's a lot of characters wearing clothes of simpler fabrics as well.Why is some of the clothing so extremely shiny? Even for silk I think this is somewhat overdone and could be scaled back. It also seems like way too many characters wear silk if that's what it's supposed to be
That's a very nice idea but unfortunately not something we have implemented. Characters of Mediterranean ethnicity do have more tanned skin though, of course.Can characters that spend time in the south or north get tan/pale temporary modifiers?
Well spotted. It's a known issue and I'm hoping we can get a fix in.
It will usually not be super obvious when the spouse and the real father are of similar ethnicities but there might be giveaway signs such as hair colour or an unusual feature. Of course, in the case of less closely related ethnicities, it would be more apparent.Question: Is it possible for you to see if your spouse has cheated on you? For example if you are both french in CK2 and she cheated on you with a german, you could sometimes see a german child. Will it be visible to the untrained eye? Or is it really diffucult to see? Or is it only after your child has grown up that it becomes obvious?
Yes there is an option to turn off portrait animations.This looks amazing! I'm pumped!
However... now I'm wondering if my laptop will be able to handle it.
Is there an option to turn of the 3D animations specifically? Or is performance impacted greatly by the 3d animations/portraits?
Yes height will vary quite greatly even when not affected by a trait. The height distribution is based roughly on medieval peoples' heights (meaning averages are shorter than today but tall people - even by modern standards - will still appear occasionally)Really great stuff. Can't wait to see this in-game.
Wondering if normal levels of height variation will be able to be a thing or how moddable that'd be? Like it'd be nice to have a character who's tall but not freakishly so (such as William the Conqueror, Charlemagne, Genghis Khan, etc.).
The masks are used by disfigured characters by default. If you're using the option to hide graphical looking diseases they would be worn by lepers as well. It's a good idea to make them selectable in the barbershop though, I'll note that down.People with leprosy can choose to wear masks, right?
Like @Olden Weiss mentioned earlier in the thread there is a portrait editor available through the console where it is possible to design an appearance and save the DNA, that was what I was referring to.So, since you mentioned modding appearances, does this confirm no official ruler designer? If so, would a similar feature actually be moddable? Or would you need to individually edit text files to get a "custom" ruler?
Yes it works exactly like that, different parts of a feature could be inherited from different parents.My one requested improvement is for the clothing to reflect injuries and diseases in some way. Something as simple as a few outfits for injured characters that include bandages and bloodstains would help a lot in avoiding the issue of the injuries and diseases abruptly stopping below the neck.
EDIT: Is an entire feature determined by only one set of genes? Is there allowed to be a little mixing, so say a nose can be partially based on one parent and partially based on the other? With the genetics system it should be fairly easy to do that, but I'm not sure how good it would look.
Yes exactly, very well deducedI believe it's a combination.
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I believe the way it works is that each section of an facial feature has its own "gene", and each of those genes is inherited separately. So a child can inherit his father's nose tip shape, his mother's nose ridge shape, his father's nose ridge definition, his mother's nose length, and so on.
Very good 5/5!Let's see:
- Middle guy is a duke, the rest are kings.
- Birth years, approximate according to wiki: Hardrada - 1015, Estridsen - 1019, Godwinsson - 1022, William - 1028, Malcolm - 1033.
- Godwinsson is usually depicted with a mustache.
- Guy number four looks quite a bit younger than numbers 1 & 5.
- Wikipedia says Estridssen was tall and powerfully build.
1. Harald Hardrada
2. Harold Godwinsson
3. William the Bastard (since he's not the conqueror at this point)
4. Malcolm III Canmore
5. Svend II Estridssen
It is a simplified system compared to real genetics so it will have roughly the same chance to pick either parents' hair colour.This all looks really excellent. One question, though -- to what extent will the aspects of physical appearance be modelled on real-life recessiveness/dominance of associated genes? To touch on what I mean, I noticed that one of the sample images for "Inheritance in action" featured a dark-haired Altaic/Central Asian man with a blonde-haired European wife, and two of their children also had blond hair. This isn't impossible genetically, depending on the man's ancestry (the Eurasian steppe was/is a pretty diverse place, after all) and other factors, but blond hair especially is notorious for being a recessive trait that doesn't express itself in first-generation mixes between different racial backgrounds. Please pardon me if this is an unfounded observation, given that I'm commenting based on only one shown image without any additional context like the Altaic man's own parentage and grandparents, but it does give the impression that blond hair and potentially other traits will be treated like a 50/50 in terms of inheritance.
I have no complaints if this is the case and it ends up with Sims-esque outcomes for kids, but it would be interesting to know to what extent these traits actually will be following recessive/dominant tendencies of inheritance.
Pretty and beautiful faces will generally be closer to the average (less extreme features) as well as have smoother and more youthful looking skin. And the opposite is the case for ugly characters.You have probably researched it but pretty faces are mostly symmetrical faces. It should therefore be possible to create pretty faces. Is this the solution you chose?
the Earliest case ofdown syndrome has been pushed back to the neolithic with down syndrome infant found in new grange,IrelandA serious question and this may never happen but will Down Syndrome ever have some sort of representation in the game? The earliest skeleton discovered from 700-900AD is assumed that the person had Down Syndrome. You have the genetic DNA system to accurately depict it I would think.
"People born with Down syndrome typically have intellectual disabilities, physical growth delays and certain facial features, including a flat nasal bridge and almond-shaped eyes that slant upward. "
This could be from a woman having a baby too late in life
"The chance of having a child with Down syndrome increases over time. The risk is about 1 in 1,250 for a woman who conceives at age 25. It increases to about 1 in 100 for a woman who conceives at age 40" source
I can't find anything specific in any of the diaries where the blending of traits is mentioned, but I'm almost positive this will be the case as I'm fairly sure it was the case in Imperator. I don't see them going to the lengths they have for CK3's system and leaving out something Imperator included.So just to clarify - If I were playing the King of Mali and I married a courtier from Norway, will the children's skin color be a blend of both parents? or is skin color in particular picked from either the father or mother?
Sorry if i missed this detail. Everything looks absolutely amazing!