CK3 Dev Diary #32 - Going Medieval on Audio

CK3 Dev Diary #32 - Going Medieval on Audio

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magriboy0750

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I'm sure you'll be able to adjust the volume settings in the game. You can even do that in CK2. Just hit the Escape Menu, and click on Game options.

From there, you can adjust the volume on Master, Effect, music, and Ambient. You can disable Dynamic Ambient Sounds, Context Sensitive Music, and even Death Sounds.

I'm sure CK3 will also give you the ability to modulate the sounds however you want to...
If Imperator is a good indicator,i guess we will have even more options than in CK2.
 
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I'm sure you'll be able to adjust the volume settings in the game. You can even do that in CK2. Just hit the Escape Menu, and click on Game options.

From there, you can adjust the volume on Master, Effect, music, and Ambient. You can disable Dynamic Ambient Sounds, Context Sensitive Music, and even Death Sounds.

I'm sure CK3 will also give you the ability to modulate the sounds however you want to...
I am aware of this possibility, really.
However, other components of ambient sounds are great, so I'd rather not turn them off.

I was trying to offer a constructive suggestion, to maybe tinker with the effects a bit.
If most people don't think there is an issue, I won't throw a tantrum if the audio guys don't wish revisit it.
 
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crusaderking

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I am aware of this possibility, really.
However, other components of ambient sounds are great, so I'd rather not turn them off.

I was trying to offer a constructive suggestion, to maybe tinker with the effects a bit.
If most people don't think there is an issue, I won't throw a tantrum if the audio guys don't wish revisit it.
Exactly. The point isn't that we can't change the audio settings ourselves, but that the game should ship with the audio properly calibrated in the first place.

Anyway, I absolutely love the music and the effects. They all sound brilliant and I'm really excited to play the game!

PS: When are we getting a longer peak into the game? Any dev clashes on the horizon?
 
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MrReaper182

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I adore the CK2 music and I can tell I'm going to adore the CK3 music just as much if not more.
 
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MrReaper182

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Great DD.Just one question,will there be a music player at launch this time?His lack in I:R has been my #1 issue for me with the game.So i hope CK3 will have it this time.
Thanks for any replies about this.
I also hope there is as I have the CK2 music on my portable music player of choice along with the EU4 music and listen to them all the time. I will download them all off of youtube when they all go up if not.
 
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lemonsquid

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not sure if its been said somewhere already, but it would be neat to get The Hu to play when the mongols first arrive on the scene
 
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Cottondog

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Also, not sure if it was covered, but will there be bookmarks in time you can play, like you can in Crusader Kings II?
 
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Blackwhitecavias

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Crusader Kings III should have Steam achievements, correct?
Very likely (all the recent pds titles have them ,so I don't see why ck3 wouldn't).

Also, not sure if it was covered, but will there be bookmarks in time you can play, like you can in Crusader Kings II?
You will be able to play in either 867 or 1066, I don't think there are other starts available.
 
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Cottondog

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Thanks for the response Blackwhitecavias. The other start dates will probably be added later down the road.
 
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Silversweeeper

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Thanks for the response Blackwhitecavias. The other start dates will probably be added later down the road.
I wouldn't be so certain that CK3 will get a ton of start dates. Adding a start date is a lot of work unless it is very close to another date (e.g. Stamford Bridge and William the Conqueror), and you need to add a bunch of characters between the start dates regardless of whether any of those dates are supposed to be playable as you otherwise won't have properly connected dynasties or proper regnal numbers (to name the two obvious issues), and based on the information we got from a survey done in 2017 it was more popular to use AGOT than it was to use a start date that wasn't 769. 1066, or 867 (936 wasn't an option, at the time), so the time needed to add all of the later starts could be deemed too much for the gain, and it isn't certain the missing early CK2 starts are deemed worth it either.
 
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I wouldn't be so certain that CK3 will get a ton of start dates. Adding a start date is a lot of work unless it is very close to another date (e.g. Stamford Bridge and William the Conqueror), and you need to add a bunch of characters between the start dates regardless of whether any of those dates are supposed to be playable as you otherwise won't have properly connected dynasties or proper regnal numbers (to name the two obvious issues), and based on the information we got from a survey done in 2017 it was more popular to use AGOT than it was to use a start date that wasn't 769. 1066, or 867 (936 wasn't an option, at the time), so the time needed to add all of the later starts could be deemed too much for the gain, and it isn't certain the missing early CK2 starts are deemed worth it either.
Yeah but I think that everyone LIKES new start dates. So even if there's only two to start with, I'd love for more to be added over time. Especially if they add one in 1836 that would on for about, I dunno. 100 years or so?
 
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General Von Trapp

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The music in Crusader Kings 2 is such an important thing to me. Nothing like booting up the game to that theme... getting the gorgeous art in the loading screens preparing for your next medieval adventures.

i will probably port over the music from CK2 after a few games probably for nostalgia purposes but also because it was darn brilliant too!
 
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Gogote54

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The absolute dream would be to have minimalist musical layers roaming most of the time and those beautiful compositions you shared with us here when something +/- important happens in game.

Like, somehow, what they did for Red Dead Redemption 2. But with your own touch of course ! ;)




P.S. : I like the ambient sounds, maybe too much white noise and not enough lapping, but still good to me. I may be biased since whenever I hear birds I am happy ! ^^
 
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Waverunner

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I appreciate this but what about those who don't play with sound?
 
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Resivan

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I do hope you make the sound selection very configurable. I found the background muttering that played every time I did anything involving a person in CK2 so annoying that within minutes of starting my first game I was looking for a way to turn it off. Finding no way to turn just that off, I shut the sound off entirely and, with over a thousand hours played, have never turned it back on.
 
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LordofLight

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I wonder what the death sounds are like in CK3.

Because damn the ones in CK2 are... impressive?
 
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Razmorg

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Exactly. The point isn't that we can't change the audio settings ourselves, but that the game should ship with the audio properly calibrated in the first place.

Anyway, I absolutely love the music and the effects. They all sound brilliant and I'm really excited to play the game!

PS: When are we getting a longer peak into the game? Any dev clashes on the horizon?
Streams would start in August from what I heard.
 
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vandevere

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I wonder what the death sounds are like in CK3.

Because damn the ones in CK2 are... impressive?
You know, when I first saw the thread title last week, I was sure that was what the thread topic was about...