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Baron von Shoes

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Poor Matilda! What have you done to her!?
Mathilda is a very common 'test dummy' for us to use internally; as a female duchess within the HRE, she helps us catch a lot of errors/bugs we would not with many other rulers ;)

I really don’t know about this. I have a bad feeling to be forced to play some kind of char which I do not want to.
Sure in some games I enjoy to play like the chars stats, however in others I don’t.
We put a lot of effort into making the system flexible.

For starters, as a ruler you still have a good deal of sway over the personality traits your children acquire; this helps ensure your heir doesn't end up with any personality traits that you really don't want to play with.

There are also a number of Mental Breaks which can alter your character's personality. If their traits are causing them to frequently gain Stress, you may end up acquiring a completely different set of personality traits.

Finally, even with a personality which doesn't match you shouldn't ever really feel forced or railroaded into doing anything you don't want to — if you find yourself wanting to take a lot of Stressful actions, that's fine, you will just end up needing to offset them with various Coping Mechanisms.

Will AI consider stress when making decisions?
The AI will naturally take decisions that are in-line with their own personality, which should limit the stress that they acquire in general. However, we're looking into ways to further disincentivize them from picking options which give them Stress when they are already at a high Stress Level.
 

zukodark

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So coping mechanisms are quite cool, but I wonder/worry about cooldown times? So visiting a brothel once every three years if you character is into that sort of thing doesn't seem very immersive to me (unless they were deeply religious, and therefore trying to counterbalance those competing stressors). I think also of Kings who would just go hunting and not focus on the job at hand of ruling the land - once every three years doesnt feel like much of a vice.

So will all coping mechanisms have a universal 3 year cooldown, or will some be ones that could be deployed every other week (but relieve less stress), and others be used sparingly (ones deepest darkest, most taboo vices)?
I assume its an abstraction- the traits imply they go much more often, but it would be annoying to deal with events for it every other day.
 

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Stress also gives us another tool we can use to balance the various personality traits against each other.
But what other areas of gameplay might stress be used to balance out?

Specifically I am looking at "this is an act of tyranny and will cause -10 for vassals."

Might the fact that execution and imprisonment can cause stress, might that not open us up to more options for tyranny-free punishment options for those that have dishonored us?

I'm not looking to torture people over and over it's just..

Many many players were frustrated by the fact that the ramifications for say a rebellious vassal was really only so much. In the early days of CK2 it was pretty much, you get one title.

Oh but then if you kill this traitor that's considered tyrannical because well you already got one title, later it was expanded to two titles. And a lot of it depended on the CB used if they were even flagged as traitorous.

It wasn't that satisfying and you felt like half the time, you have all these prisoners that just rebelled, or that you caught plotting. And you can't really do anything with them, besides leave them to die, because it's wrapped up in game balance and will only let you do 1 or 2 actions at most.

Shouldn't stress' involvement with both execution and being imprisoned loosen that up a bit?
 

Silversweeeper

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Xain

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Also: will there be a 0 stress level, or the stress levels start from 1? And will there be some event linked to acheiving a lower stress level?

And finally: will there be degrees in coping mechanism? A light drinker and a heavy drinker should not be treated as the same thing (gameplay-wise, event-wise, and graphically)
 

Xain

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Is there a chance that the characters could inadvertently kill themselves while trying to de-stress? The Flegallent in particular looks like it could potentially be dangerous a weaker character.
... and is suicide one of the options for some level 3 stressed characters?

Linked to that, will characters still become depressed?

So many questions, I know. Sorry for flooding the tread!
 

vyshan

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This is cool and will be a great way to encourage me to roleplay as my character.

I am wondering though if the coping mechanisms and the mental break events will vary based on religion, culture, or terrain? For example if you have a faith with Carnal Exaltation(which makes lustful a virtue and chaste a sin) would it lead to your character breaking down and becoming chaste and stop going to sacred sex rites? Or perhaps if you are in the desert province you might try to go into the desert when you break?

Also can you get a pet in ck3 to help reduce stress and if so what sort of pets could you get? Could my Indian Raja have a favorite Elephant? :)
 

Princess Stabbity

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A woman relieving herself of stress with disposable and possibly paid lovers is nothing particularly strange, it's just the wording of that event that is clearly written for a man's point of view and then applied to women too even though it comes off as weird in certain parts (a man on her lap? That's an odd mental image).

The stress system sounds great though!
Yah, I feel like that entire scene needs different text for each gender (and preference, for that matter), not just gender-dependent placeholder keywords. Otherwise I hope the arm-c... well, lap-candy in question is lighter than poor Matilda. Or she could take up stress-eating too if she insists on doing that.
 
Last edited:

G S Palmer

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So coping mechanisms are quite cool, but I wonder/worry about cooldown times? So visiting a brothel once every three years if you character is into that sort of thing doesn't seem very immersive to me (unless they were deeply religious, and therefore trying to counterbalance those competing stressors). I think also of Kings who would just go hunting and not focus on the job at hand of ruling the land - once every three years doesnt feel like much of a vice.

So will all coping mechanisms have a universal 3 year cooldown, or will some be ones that could be deployed every other week (but relieve less stress), and others be used sparingly (ones deepest darkest, most taboo vices)?

Also, will all things that stress you be bad, like executing someone etc, or will some be 'good' things, that you'd want to do in-game? So to use the hunting example again, if you're lazy and useless and just like hunting, would actually trying to rule stress you out, instead of being the wastrel you are at heart? Would make role playing as non diligent characters quite interesting.
Things like this are almost always meant to be representative, since the CK games take place on the scale of years rather than days. Just think about how in CKII certain events that should take place in the course of a single day instead happen over a month or two. It just can't get that granular. Essentially you have to think of it as one of two things: either the character is going on a massive bender of the next level, or they're just, you know, resolving to go to the brothel every week.
 

huyderman

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So will all coping mechanisms have a universal 3 year cooldown, or will some be ones that could be deployed every other week (but relieve less stress), and others be used sparingly (ones deepest darkest, most taboo vices)?
Having to constantly spam a decision all the time to reduce stress seems pretty tedious, so I accept the abstraction of it having a longer cooldown but greater effect. In my mind, they are probably engaging in between, and the decision is just representative of particularly significant indulgences of their coping behaviour.
 

daxtexoscuro

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Not entirely sold on the 'levels' of stress, just seems a bit too abstract for my liking. Perhaps your stress counter and the exact numeric effect of stressful events could be hidden, and instead we could be given a gradient from 'Not Stressed' to 'Extremely Stressed' for our stress level, and the effect of events measured similarly (an event been 'extremely stressful' instead of "+44 stress" example)? That way, there could just be a higher chance of more disastrous mental breaks at higher levels, rather than hard capping them, and we'd also not have perfect information on stress (like with health) which I think would be better. Otherwise I do really like the look of the mechanic overall, definitely one of the best roleplaying mechanics that we've been shown in my opinion.
I thought the same, it's very mathematic... like "you have exactly this stress, at this rate, you will have a breakdown in 5 years". I think your suggestion is better, they could give messages like "you're stressed" and "you're very stressed and you may have a breakdown soon". Hidden values are better in this case.
 

Baron von Shoes

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A woman relieving herself of stress with disposable and possibly paid lovers is nothing particularly strange, it's just the wording of that event that is clearly written for a man's point of view and then applied to women too even though it comes off as weird in certain parts (a man on her lap? That's an odd mental image).

The stress system sounds great though!
This is a good point. I'll make sure to raise it with the team.

Is there a chance that the characters could inadvertently kill themselves while trying to de-stress? The Flegallent in particular looks like it could potentially be dangerous a weaker character.
Yes, that is possible. Be careful!

I assume its an abstraction- the traits imply they go much more often, but it would be annoying to deal with events for it every other day.
This is correct. It's the same reason each Coping Mechanism gives an extra +20% Stress Loss; it serves as a representation of minor forms of indulgence during your day-to-day life.

Also: will there be a 0 stress level, or the stress levels start from 1? And will there be some event linked to acheiving a lower stress level?

And finally: will there be degrees in coping mechanism? A light drinker and a heavy drinker should not be treated as the same thing (gameplay-wise, event-wise, and graphically)
Yes, all characters start at Stress Level 0 which has no penalties.

Right now we don't have degrees of coping mechanism traits; however, the game would support this for mods and/or if we decide to revisit things at a later point.