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Ed Mike

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By the way, why rakish characters have - 5 attraction opinion?
It appears like being rakish is not the same as having any number of dedicated lovers or flings (being lustful), but instead it would probably mean being a VERY common face at brothels. I would guess someone who spends all their free time at brothels is quite likely to be seen as bad company by default in a medieval setting. If even being seen near a person is a big risk to one's reputation, seducing would probably become more dificult.

Also a king that goes whoring all the time, for instance, really cheapens the place of a royal mistress at court, which I would guess reduces the attractivity of that role.

Not to mention that who knows which diseases they could be caring.
 

Ed Mike

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This is a good point. I'll make sure to raise it with the team.

Mental image wise, I think having a man at her feet to do as she wanted might work better as a female counterpart in place of having a man under her lap, which kinda keeps the power focused on the man, visually speaking. But of course you folks should ask a woman before deciding the text.
 

Varus90

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Mental image wise, I think having a man at her feet to do as she wanted might work better as a female counterpart in place of having a man under her lap, which kinda keeps the power focused on the man, visually speaking. But of course you folks should ask a woman before deciding the text.
All ladies are dominatrices now? Nice.

But seriously, that's kind of a small sample size.
 

DreadLindwyrm

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Mental image wise, I think having a man at her feet to do as she wanted might work better as a female counterpart in place of having a man under her lap, which kinda keeps the power focused on the man, visually speaking. But of course you folks should ask a woman before deciding the text.
You might want to reread the original description as to who is sat in whose lap...
 

bayernonline

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I think also of Kings who would just go hunting and not focus on the job at hand of ruling the land - once every three years doesnt feel like much of a vice. uplay365 คาสิโนออนไลน์
 

Alenarae118

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I think also of Kings who would just go hunting and not focus on the job at hand of ruling the land - once every three years doesnt feel like much of a vice. uplay365 คาสิโนออนไลน์
If you haven't noticed, it has been mentioned that the amount of time would be an abstraction for the sake of gameplay, the trait is meant to imply they go do what ever coping mechanism all the time. The decision to do it and the time it takes to do it again, is just for gameplay reasons and balance.
 

Eathlome

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I absolutely love this stress system, it looks really versatile and a much better representation than CK2.

I do have to ask if the coping methods have any interactions with faiths? For example will Rakish have any interaction with carnal exultation, such as reducing the attraction opinion or providing a faith opinion boost?
 

joe9594

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What I am really looking forward to about this system is that you just know at some point the devs are going to break the balance causing the AI to be unable to handle stress effectivelly and resulting in all non human characters spiralling into a malestrom of insanity. I anticipate mostly playing that patch.
 

vandevere

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What I am really looking forward to about this system is that you just know at some point the devs are going to break the balance causing the AI to be unable to handle stress effectivelly and resulting in all non human characters spiralling into a malestrom of insanity. I anticipate mostly playing that patch.
And that's exactly the thing I'm worried will happen...
 

DaStormDragon

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And that's exactly the thing I'm worried will happen...
Well, we'll get amusement until the devs notice and put out a patch, and a working feature afterwards. Win-win.
 

lordvagrant

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So coping mechanisms are quite cool, but I wonder/worry about cooldown times? So visiting a brothel once every three years if you character is into that sort of thing doesn't seem very immersive to me (unless they were deeply religious, and therefore trying to counterbalance those competing stressors). I think also of Kings who would just go hunting and not focus on the job at hand of ruling the land - once every three years doesnt feel like much of a vice.

So will all coping mechanisms have a universal 3 year cooldown, or will some be ones that could be deployed every other week (but relieve less stress), and others be used sparingly (ones deepest darkest, most taboo vices)?

Also, will all things that stress you be bad, like executing someone etc, or will some be 'good' things, that you'd want to do in-game? So to use the hunting example again, if you're lazy and useless and just like hunting, would actually trying to rule stress you out, instead of being the wastrel you are at heart? Would make role playing as non diligent characters quite interesting.
Probably to limit needing to press a button every month to relieve one stress, by having a more meaningful vice interaction every three years to relieve 36 stress.
 
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Alenarae118

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This is the first CK3 dev diary where I'll have to reserve my judgment.

This could be fun if done well, but I'm cautious about the game punishing me for playing in a way it doesn't like.
Well your not really being punished, you can decide to act against your traits, and not all mental breaks will be fully negative, you might get a positive Coping mechanism like Journalling as a Dev stated in an answer to a question in this thread.
 

Splorghley

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Well your not really being punished, you can decide to act against your traits, and not all mental breaks will be fully negative, you might get a positive Coping mechanism like Journalling as a Dev stated in an answer to a question in this thread.
Sure, I did see that, and I earnestly hope that's a mechanic that makes the game more fun. But I'll reserve my judgment for release.
 

QuinnMallory

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Wait, you play a character like you 'think' they would be and simply disregard the stats and traits? If that's the case what's the point of playing a role playing game with stats and traits then. You ought to play the sims if you want a game where traits are meaningless.

Well, obviously? What do you want, homosexuality to not be included in the game? Do you want it to be done like CK2 where it shows that sexuality is a choice even though it's really not?
This. You think it wasn't stressful being gay in medieval Europe?
 

Sushurashi

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When a mental break changes personality the character gets a new personality trait and loses an old one because no more than 3 (s)he can have at the same time. How the lost trait is determined? Total randomly?
Three traits isn't a hard limit it is a soft limit, in the earlier Dev Diary where they 1st talked about traits, they even showed a character with 4 traits. so it will be possible to have 4 or even 5 traits but exceedingly rare. To lose one trait while adding another, would most likely occur when one works towards an opposition trait, by for example continuing to torture prisoners when holding the Kind trait, then that might eventually be replaced by the Cruel trait after a break.
 

Sushurashi

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Will it be like this for all characters or only to middle eastern and special cases like it was in ck2? I don't think it's a good think to distort history only to match today reality or because it sounds cool. I thibk it would be more accurate to have a drunkard slavic king that a stoner one imho. English being not my mother language but I do not know if it's clear what I mean't ahah
while Hashish may not have been readily available in far Western Europe, for example, there were mind altering substances available to anyone with the right knowledge. Rings of mushrooms were called "fairy rings" for a reason. while Valerian was used both to cure insomnia, reduce anxiety and to placate envious elves at weddings. Certain nettles and evergreen needles where also brewed, some possibly for medicinal purposes, others just to impart flavor to the water.
 

Samat

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I see your coping mechanism and I'd like to interject.

In psychology, you can reduce all activities as mean to cope with reality. For example, when you're hungry and you eat, you cope with the fact that you're hungry. If you do not have food, you might drink water to relieve the hunger or eat dirt. From this we can draw two main issues with how you cope. You have to know how to cope and you have to have access to your coping means. One important implication is that knowledge is context dependent, so what you know is really only a function of what other taught you and whatever you can add to that. Therapy can be seen as a way to learn new ways to cope that are more functional. Classical depictions of madness are functional for example, they serves to preserve from complete catatonia. Catatonia is also functional is a sense, stopping all motor function serves to limit energy expenditure when faced with insurmountable stress. Alas function is relative, to a player function is "my character is doing stuff for my goals", to a character function is being happy.

A character with a clear sense of purpose would suffer less stress, especially when faced with decision that he feel are connected to his goals. One of the main issue of medieval families would be that heir can be disinterested from lordly issues especially when high ranking, such disinterest would result in a great internal conflict when this character is faced with external goals (managing the realm) that are not in line with is internal goals (discussing with Thomas Aquinas about philosophy).

So in gameplay, you'd need to nurture an heir into believing that his purpose in life is to reign and nurture other heirs into believing that going to the monastery is a fine endeavor. This could however backfire if the first heir dies in a hunting accident or ill placed balcony. Now you have an heir that has no interest in what you're going to make him do. So to address that, you might be tempted to go the route of "nurture them all to be leaders" which can lead to ottoman style succession, where you have the potential of great heirs but can devolve into palace politics. A brother without land with an interest in managing a realm might be problematic. He might even go really wrong in his attempt to cope with the fact that he has no kingdom, ill placed balconies are indeed a menace.

So your personality and environment dictate what coping mechanism are available to you, your coping mechanism allow you to transform reality to suit your goals. Actually achieving your goals is linked to eustress : you're energetic, you want to do something, you pour energy into as per your coping mechanism dictates you, you get result, you're happy. Failing is linked with distress : uncertainty, high energy but low activity, great frustration because you do not know how to cope. Your energy being finite means that you can overheat even when successful and happy, you can only deal with so much. It is however easier to deal with eustress since it is finished as opposed to distress that can stay for a very long time. In gameplay terms, each event could give you distress based on how your personality interact with the specific event. Too much distress and you'd need to change your personality, find a new way to manage your life.

So there's a lot that can be done with such a system, it could enrich the game a great deal by giving real long term consequences to your choice on how to raise your heirs, which is in itself stressful. I've already ranted a bit much so I'll stop there.