• Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Time Emperor

Sergeant
81 Badges
Nov 25, 2013
65
101
  • Cities: Skylines - After Dark
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • King Arthur II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
I am expecting a darkest dungeon reference with a bone courtier in a event
 

Drakken

Kawachi-no-kokushu
72 Badges
Jan 1, 2001
4.742
198
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Imperator: Rome - Magna Graecia
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
The problem is that there will be occasions were a Just Ruler will have to execute a wrong doer. My favorite example from CK2, from years back, when the HRE started out on either Gavelkind or Primo, was when this AI Count went on this murder-plot rampage, and had all five of the AI Kaiser's sons killed, one right after the other, over roughly a five year period. Thing is, that Count was caught red-handed each and every time, and the Kaiser was powerless to do anything because even arresting the Count would have been tyranny. So forget about executing the runt, if merely arresting a Known Murderer would've been a tyrannical act.
I agree on this. A death sentence would have been a perfectly reasonable punishment for premeditated murder if caught in the act; that is what trials are for. No one ever said that nobility was exempt from any judgement and sentencing for criminal acts. Only that they ought to be judged by their peers and not proactively sentenced to death (and their lands seized) by the King without a "fair" trial.

That in CK2 a character could murder again and again, be discovered, and still remain immune from punishment was absolutely nonsensical. I hope this is changed.

In fact, in CK3 logic trials would remove stress penalty from passing "fair" death sentences, because the King is merely letting justice follow its due course.
 
Last edited:

Magil

Sergeant
39 Badges
Jan 6, 2017
51
29
  • Crusader Kings II: Charlemagne
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - Green Cities
  • Prison Architect: Psych Ward
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris
The problem is that there will be occasions were a Just Ruler will have to execute a wrong doer. My favorite example from CK2, from years back, when the HRE started out on either Gavelkind or Primo, was when this AI Count went on this murder-plot rampage, and had all five of the AI Kaiser's sons killed, one right after the other, over roughly a five year period. Thing is, that Count was caught red-handed each and every time, and the Kaiser was powerless to do anything because even arresting the Count would have been tyranny. So forget about executing the runt, if merely arresting a Known Murderer would've been a tyrannical act.

So, for CK3, a Ruler arresting someone like that Count should not only cause no Tyranny Malus. If the Just Ruler decides to execute the bugger, there should also be no stress for executing him because that would have been a Just Act.

So, let's be just a little careful about when, where, and why we hand out our Game Maluses and penalties, okay?

Not all crimes are equal, and maluses/penalties need to recognize that...
So far we haven't even seen that a just ruler would get stress from executions. In the screenshots it is the compassionate trait which gives stress from executions. And even if an unjust execution caused stress to a just ruler, it seems to me your beef is with what is considered "just" rather than the stress system itself.

And it should be noted that getting some stress isn't the end of the world. You need to build up 100 before you even get a minor mental break, and a compassionate character doesn't even get half that for one execution. Presumably there are other events and ways to reduce stress as well, like feasts.
 

LeSingeAffame

Loyal ally to Durcorach the Black Drake
70 Badges
Sep 16, 2012
3.366
707
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
The problem is that there will be occasions were a Just Ruler will have to execute a wrong doer. My favorite example from CK2, from years back, when the HRE started out on either Gavelkind or Primo, was when this AI Count went on this murder-plot rampage, and had all five of the AI Kaiser's sons killed, one right after the other, over roughly a five year period. Thing is, that Count was caught red-handed each and every time, and the Kaiser was powerless to do anything because even arresting the Count would have been tyranny. So forget about executing the runt, if merely arresting a Known Murderer would've been a tyrannical act.

So, for CK3, a Ruler arresting someone like that Count should not only cause no Tyranny Malus. If the Just Ruler decides to execute the bugger, there should also be no stress for executing him because that would have been a Just Act.

So, let's be just a little careful about when, where, and why we hand out our Game Maluses and penalties, okay?

Not all crimes are equal, and maluses/penalties need to recognize that...
You know that your character won't have a full mental breakdown because they acted once against their personality, right?
And that's assuming being Just will give you stress should you execute people, which, afaik, hasn't been stated anywhere.
 

vandevere

From the Great State of Denial
9 Badges
Jun 13, 2013
2.413
1.125
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Pillars of Eternity
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
You know that your character won't have a full mental breakdown because they acted once against their personality, right?
And that's assuming being Just will give you stress should you execute people, which, afaik, hasn't been stated anywhere.
I really hope that's true. But, PDox has a history of introducing new mechanics into a game, and either the AI goes batshit with it, as with Seduction in WoL, or in the original Base Game literally hamstringing Rulers when a vassal seriously breaks the Law, as with that murderous Count in my example.

All I want is for the Devs to exercise some care and caution with this Stress Mechanic. I don't want to see the entire Game world plagued by stress...
 

DreadLindwyrm

Augustus of the North
76 Badges
Jan 31, 2009
7.676
2.604
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 200k Club
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
The problem is that there will be occasions were a Just Ruler will have to execute a wrong doer. My favorite example from CK2, from years back, when the HRE started out on either Gavelkind or Primo, was when this AI Count went on this murder-plot rampage, and had all five of the AI Kaiser's sons killed, one right after the other, over roughly a five year period. Thing is, that Count was caught red-handed each and every time, and the Kaiser was powerless to do anything because even arresting the Count would have been tyranny. So forget about executing the runt, if merely arresting a Known Murderer would've been a tyrannical act.

So, for CK3, a Ruler arresting someone like that Count should not only cause no Tyranny Malus. If the Just Ruler decides to execute the bugger, there should also be no stress for executing him because that would have been a Just Act.

So, let's be just a little careful about when, where, and why we hand out our Game Maluses and penalties, okay?

Not all crimes are equal, and maluses/penalties need to recognize that...
One incident of a fair and reasonable execution won't provoke unmanageable stress, even for a just ruler.

I was talking about someone playing a kind & just ruler who is doing that sort of thing *without* justification, and often.

And the example you give probably should give some sort of justification to the character who is being acted against. That's not a flaw with the stress system (even hypothetically, given we don't know exactly how it will work), but with the "character has justification to act against other character" situation.
 

Knotz

[un]Secret Witch
9 Badges
Apr 4, 2013
2.203
3.250
I'm pretty sure it should have been possible to arrest the count without tyranny if he was a known murderer, the tyranny would have come in with any additional actions like execution or revoking his titles.
 
  • 1Like
Reactions: BrotherJonathan

NFZed

Grey Emminence of Italy
97 Badges
Oct 24, 2015
569
279
  • Cities in Motion 2
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Apocalypse
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Stellaris
  • Stellaris: Galaxy Edition
  • Prison Architect: Psych Ward
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • BATTLETECH
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome - Magna Graecia
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall
  • Prison Architect
  • BATTLETECH - Digital Deluxe Edition
  • PDXCON 2018 "The Emperor"
  • Europa Universalis IV: Dharma Pre-order
  • Europa Universalis IV: Golden Century
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2019 "Emperor"
  • Victoria 2
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Art of War
I'm pretty sure it should have been possible to arrest the count without tyranny if he was a known murderer, the tyranny would have come in with any additional actions like execution or revoking his titles.
I am not so sure CK II wise...
CK III maybe.
I would love a feature / DLC which would allow the player to actual convene courts to judge over another character, presenting the evidence you've forg... found.
Convince his peers. So a count would be tried by other counts of the realm.
Giving the opponent to challenge you to a god jdugement
 

Xain

Captain
77 Badges
Nov 22, 2010
454
410
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Prison Architect
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • 500k Club
  • Stellaris: Distant Stars
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Stellaris: Galaxy Edition
Good thing I'll never buy this game...
Well, if buying this game increases your stress because it goes against your acquired disposition towards it and does not suit your gamer personality, that is well within your rights and a sensitive move.

We would not want you to suffer a mental breakdown. Personally, I will if the 1st of September doesn't come soon.

EDIT Broken English mended
 
Last edited:

zbyrne

Major
3 Badges
Jul 19, 2013
604
932
  • Crusader Kings II
  • Victoria 2
It's a gameplay abstraction just like all other similar things in CK2. Having your character go to the brothel or going hunting weekly doesn't make for very interesting gameplay, having it happen more rarely gives it much more impact. In "reality" so is your character obviously doing it more often but you can see it as the game only showing the times something noteworthy happened.
I've had quite a few people respond to me saying "its an abstraction", and I do get that, perhaps I phrased it poorly I didn't mean literally taking the decision to go whoring/hunting every single day, my point was more in terms of stress relief are there degrees of coping mechanisms you can do (like a small one once a month) and then bigger ones, less frequently, but with much more impact on stress, but also much more noteworthy as an activity.

So you could take the decision to go hunting once a month to relieve stress if you like hunting. But once every 3/5/10 years you get an event letting you hunt your enemies for sport or something like that. Would be more interesting and immersive than a generic 'stress reliever' event which is 'go hunting' or 'had a beer with my friend' once every three years.

Actually, I would do it two ways - I'd have a regular passive stress reliever you could tick a box for, and it reduces stress gain by X% (go hunting once a week, or to the brothel etc). So player doesn't micro-manage it, but from an immersion POV its still happening. There could be a strategic/gameplay aspect too, as choosing this could slightly increase negative outcome against you - if you're regularly at the brothels, then better chance of other characters getting hooks against you, than say if you were just having a single affair with one person, or if it was widely known that you went hunting on a regular basis enemies could use your this against you in plots (easier to kill you if they know you're always hunting etc.), so it would increase plotpower slightly.

Then the "major" stress relief events would be once every few years, but these would be more momentous and interesting, and bring greater reward/benefits (e.g. instead of an event to go whoring you get an event to host a big sexy sex party while the wife is visiting her sister in another castle, or hunt your enemies for sport etc.)
 
  • 1Like
  • 1
Reactions: BrotherJonathan and Xain

Kazanov

Chilean monarchist
72 Badges
May 30, 2016
895
511
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Stellaris: Ancient Relics
  • Cities: Skylines
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Victoria 2
  • Stellaris: Distant Stars
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Stellaris
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
I can imagine a mod that using this same mechanic could use a variant of the "old gods" event chain to lose your sanity along the way to uncover/fight them/die.
 

LordofLight

Major
4 Badges
Sep 6, 2015
524
1.210
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Imperator: Rome
  • Crusader Kings II: The Old Gods
I can see it being funny to lustful characters:
1) 100 stress: you keep a lover in court
2) 200 stress: you start visiting brothels
3) 300 stress: normal sex doenst satisfy you anymore, you must have orgies with a lot of people, you must have sex in public places or extreme fetishes
This just seems like what a lustful character would do anyways with 0 stress.
 

Keizer Harm

Swamp German
38 Badges
Jan 28, 2013
2.248
1.852
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris
  • Stellaris - Path to Destruction bundle
I'd have a regular passive stress reliever you could tick a box for, and it reduces stress gain by X% (go hunting once a week, or to the brothel etc). So player doesn't micro-manage it, but from an immersion POV its still happening. There could be a strategic/gameplay aspect too, as choosing this could slightly increase negative outcome against you - if you're regularly at the brothels, then better chance of other characters getting hooks against you, than say if you were just having a single affair with one person, or if it was widely known that you went hunting on a regular basis enemies could use your this against you in plots (easier to kill you if they know you're always hunting etc.), so it would increase plotpower slightly.
That is exactly what the trait represents. Being Rakish means exactly that you are going to the brothel occasionally, it has exactly the stress effect and other consequences you describe, and it is exactly a strategic decision as you lay it out. What you describe is pretty much what the dev diary described.

The Rakish trait is not just an unlocker for the brothel decision: it is a lifestyle.
 

SirPenetrator

Sergeant
16 Badges
Apr 20, 2019
81
74
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
Excuse my question, I'm not really informed about all the mechanics, but why is it that in this screenshot:


Tyranny is causing all subjects to lose 10 Opinion? Was it normal back then that if you'd execute someone everyone would be displeased?
Wouldn't there also be people that "like" that decision? Why is it that every subject loses opinion and no one gains any?

Thank you for every explanation :)
 

Silversweeeper

Lawful Evil Overlord
55 Badges
Aug 24, 2012
3.331
1.753
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Pillars of Eternity
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
Excuse my question, I'm not really informed about all the mechanics, but why is it that in this screenshot:


Tyranny is causing all subjects to lose 10 Opinion? Was it normal back then that if you'd execute someone everyone would be displeased?
Wouldn't there also be people that "like" that decision? Why is it that every subject loses opinion and no one gains any?

Thank you for every explanation :)
While some people might like to see a certain character dead and there perhaps should be a minor opinion gain from executing someone's rival (though, if it is personal, perhaps they'd rather want to do it themselves, possibly after a few visits to the torture chamber, and possibly in a more gruesome manner, meaning they might also get upset that they didn't get to do it...), the fact that you executed someone essentially "Because I can!" rather than "Because they have done [bad thing], and the law is clear that [bad thing] is punishable by death!" should still upset them because they should realize (possibly after having it explained to them, if they're stupid) that you just set a dangerous precedent that could become a problem if they (or their friends/lovers/children/etc.) ever end up at your mercy.

On the flip side, while someone perhaps should lose a bit of opinion if you execute their friend/lover/relative (the last one almost certainly harms opinion) even if the other character indisputably deserves being executed (say because they got caught murdering your heir), they probably would still reluctantly admit that you did have justification and thus not consider you a tyrant because of that act due to the fact that you had justification, and (assuming you don't have a valid execution reason on them) they'd probably not fear that you'd do the same to them if they end up at your mercy in a situation where they are innocent of anything warranting execution (at least as far as you know).