CK3 Dev Diary #31 - A Stressful Situation

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Baron von Shoes

Content Designer
Paradox Staff
May 3, 2019
65
2.135
Dev Diary #31 - A Stressful Situation
Hello everyone! I come to you today with the long-awaited Dev Diary on how Stress works in Crusader Kings III! While the system is relatively straightforward, it does have some rather far-reaching ramifications for how characters choose to behave, so let us dive right in!

Stress
Stress is a representation of a character’s mental well-being. As characters accumulate Stress, they will increase up their Stress Level, with each level causing increasing penalties to their health and fertility values. The penalties at Stress Level 1 are fairly minor, but the penalties at Stress Level 3 can lead your character to an early grave!

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[A screenshot showing the player character with nearly-maxed out Stress]

The primary way that characters gain Stress is when the demands of the realm force them to take actions which go against their nature. For example, a Compassionate character will gain Stress for executing prisoners in the dungeon, even if those prisoners were traitorous rebels or, ahem… inconveniently positioned in the line of succession.

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[A screenshot showing a Compassionate character gaining 42 Stress for executing a prisoner]

There are other sources of Stress too, though. Being locked up in the dungeon of another character will gradually increase Stress over time, as the isolation and neglect take their toll on your psyche. Other causes include overwork or the death of a loved one. Regardless of the source, once a character accumulates enough Stress to pass a certain threshold and gain a Stress Level, they will suffer from a Mental Break.

Mental Breaks

Mental Breaks are a special kind of event which occurs when Stress overwhelms a character and compels them to do something — anything — to gain relief. Exactly what type of Mental Break a character has depends heavily on their personality traits, and each one gives the character several options for dealing with the situation they have found themselves in.

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[A screenshot showing the player character suffering from overwhelming guilt and shame as part of a Mental Break]

Not all Mental Breaks are equal, and the severity of the Mental Break will depend on your Stress Level when the event occurs. A Level 1 Mental Break may cause a Wrathful character to yell at one of their vassals in front of the whole court, insulting them and wounding their pride… but a Tier 3 Mental Break may instead drive that same character to murder their chosen heir in a fit of rage!

In addition to differing by Stress Level, some Mental Breaks are influenced by the situation you find yourself in. As an example, characters who are locked up in a dungeon cell will suffering from completely different Mental Breaks (often of greater severity), some of which can radically change their personality.

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[A screenshot showing the player character swearing vengeance on their enemies from prison]

Regardless of what kind of Mental Break they suffer from, all Mental Breaks give the afflicted character the opportunity to lose a large amount of Stress. Many of these options will also grant the afflicted character a Coping Mechanism trait, which will help them relieve stress in the future and thus reduce the likelihood of having additional Mental Breaks.

Coping Mechanisms
Coping Mechanisms are traits that represent the long-term methods characters have developed to deal with the Stress of their life. Most of them impose some form of minor penalty on a character’s skills, but in exchange they will enhance the potency of all forms of stress loss.

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[A screenshot showing a selection of 4 Coping Mechanism traits: Rakish, Drunkard, Flagellant, and Comfort Eater]

In addition to the passive effects of each trait, each one also enables a unique Decision characters can take to indulge in their vice and relieve a portion of their accumulated stress.

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[A screenshot showing the Decision to visit a brothel and lose stress]

Regardless of the form it takes, all Coping Mechanisms are useful in one form or another. Having the ability to make Stressful decisions at-will is often more useful than a few extra points of Diplomacy or Stewardship, and each Coping Mechanism a character acquires makes it progressively easier for them to manage their Stress. It is expected that most rulers will acquire 1 or 2 Coping Mechanisms during their lifetime, though in some rare circumstances a character may end up with more.

Strategic Considerations
As developers, our goal with the Stress system is not to prohibit or punish players for taking certain actions, but rather to make them think twice about otherwise no-brainer decisions. Is it really worth it to execute that foreign claimant when doing so will give you 42 Stress? Maybe, but maybe not! That is a decision you will need to make when the time comes.

In this way, Stress also gives us another tool we can use to balance the various personality traits against each other. Some traits like Ambitious and Compassionate may have higher numerical bonuses, but they cause you to acquire Stress more frequently or in larger amounts. Others like Sadistic may make your vassals loathe you, but your character won’t be bothered by pesky concerns like morality when they have to do what needs to be done. Who knows... they might even enjoy it!

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[A screenshot showing showing the Skill and Stress differences between the Lazy and Diligent Personality Traits]

Regardless of what personality traits your character has, the optimal strategy with Stress is often not to avoid acquiring Stress at all costs, but rather to strategically acquire certain Coping Mechanisms and leverage them intelligently to keep your character’s Stress at ideal levels. Managing your character’s Stress well will ensure you are always able to take advantage of any opportunities that come your way, while behaving recklessly may leave you Stressed to the point of insanity during a crucial moment of your reign…

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[A screenshot showing a stressed ruler having their very own Nero moment]

Anyway, that is all I have for you this week. I hope this has given you some insight into how the Stress system works in Crusader Kings III, and that this has inspired everyone to think of new and creative ways to leverage the system to its full potential! Feel free to ask any questions you have in the comments, as I will be sticking around for a few hours to explain and elaborate on the Stress system.
 
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Poor Matilda! What have you done to her!?

Mathilda is a very common 'test dummy' for us to use internally; as a female duchess within the HRE, she helps us catch a lot of errors/bugs we would not with many other rulers ;)

I really don’t know about this. I have a bad feeling to be forced to play some kind of char which I do not want to.
Sure in some games I enjoy to play like the chars stats, however in others I don’t.

We put a lot of effort into making the system flexible.

For starters, as a ruler you still have a good deal of sway over the personality traits your children acquire; this helps ensure your heir doesn't end up with any personality traits that you really don't want to play with.

There are also a number of Mental Breaks which can alter your character's personality. If their traits are causing them to frequently gain Stress, you may end up acquiring a completely different set of personality traits.

Finally, even with a personality which doesn't match you shouldn't ever really feel forced or railroaded into doing anything you don't want to — if you find yourself wanting to take a lot of Stressful actions, that's fine, you will just end up needing to offset them with various Coping Mechanisms.

Will AI consider stress when making decisions?

The AI will naturally take decisions that are in-line with their own personality, which should limit the stress that they acquire in general. However, we're looking into ways to further disincentivize them from picking options which give them Stress when they are already at a high Stress Level.
 
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A woman relieving herself of stress with disposable and possibly paid lovers is nothing particularly strange, it's just the wording of that event that is clearly written for a man's point of view and then applied to women too even though it comes off as weird in certain parts (a man on her lap? That's an odd mental image).

The stress system sounds great though!
This is a good point. I'll make sure to raise it with the team.

Is there a chance that the characters could inadvertently kill themselves while trying to de-stress? The Flegallent in particular looks like it could potentially be dangerous a weaker character.
Yes, that is possible. Be careful!

I assume its an abstraction- the traits imply they go much more often, but it would be annoying to deal with events for it every other day.
This is correct. It's the same reason each Coping Mechanism gives an extra +20% Stress Loss; it serves as a representation of minor forms of indulgence during your day-to-day life.

Also: will there be a 0 stress level, or the stress levels start from 1? And will there be some event linked to acheiving a lower stress level?

And finally: will there be degrees in coping mechanism? A light drinker and a heavy drinker should not be treated as the same thing (gameplay-wise, event-wise, and graphically)
Yes, all characters start at Stress Level 0 which has no penalties.

Right now we don't have degrees of coping mechanism traits; however, the game would support this for mods and/or if we decide to revisit things at a later point.
 
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... and is suicide one of the options for some level 3 stressed characters?

Linked to that, will characters still become depressed?

So many questions, I know. Sorry for flooding the tread!
Suicide is an option for characters in some situations, including when they high Stress Levels. It's not a decision to be made lightly though, as the act can have notable repercussions for your successor...

I forsee a myriad of mods with different flavors of how to cope.

Would love to see events if I've managed to establish a traderoute to asia to aquire certain herbal products to deal with stress
Certain herbal products you say?

Hashishiyah.png
 
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Why does stress reduce fertility?
Fertility in Crusader Kings 3 isn't just a representation of biological fertility, but an abstracted representation of your chances of either getting pregnant or getting someone else pregnant. Characters who are too stressed out are may not be 'in the mood' very often, and as for feeling pressured to conceive a male heir well... performance anxiety is a thing.
 
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Speaking of which, I'm curious. How is the event structured in regards to the character's sexual preferences? Would it be different if Matilda was homosexual? And if so, how would it work if she was bi instead? Would there be a random chance of featuring either male, female or Blorg lovers, or would it just always default to one?
It's actually quite dynamic, and based on attraction.

If Mathilda was homosexual, she would indeed be spending her time with other women.
If she were bisexual, she could spend her time with either women or men. However, due to practical concerns, if her religion shunned homosexuality she would more often spend time with men instead of women.
 
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Will there be a cap on coping mechanisms?
No hard cap, but in practice rulers tend to acquire no more than 3. Once you have a Coping Mechanism you're more likely to get Mental Breaks that let you indulge it instead of gaining new ones, so for each one you acquire getting new ones becomes less and less likely.

Are all the coping mechanisms based on addictive forms of 'debauchery'? Or are there more innocent forms of escapism as well, such as frequently going on hunts or writing poetry? IIRC Louis XVI of France is sometimes portrayed as ignoring the matters of state in favour of tinkering with clocks, which eventually ended in the French revolution.
There are more innocent forms as well! While not every ruler will find themselves predisposed to them, other Coping Mechanisms include journaling and exercise.
 
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Are we not worried about abuse of the stress system? Oftentimes in CK2 that are situations where I want to accelerate the death of my current character in order to play as my current heir. It sounds like in CK3, I can just purposefully stress my character out to achieve my goal of switching to my heir. Are there any mechanisms in place to discourage abuse like this?
Well... you can't switch to your heir if your heir is dead:
a Tier 3 Mental Break may instead drive that same character to murder their chosen heir in a fit of rage!
But beyond that, yes, there are various consequences/penalties associated with having high Stress that makes intentionally racking up Stress to gain an early death less-than-ideal.
 
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