- Mar 6, 2004
They effectively teleport over sea, they're immune to any intervention as in traveling through a wormhole. I don't see why you read that literally.I think you've misunderstood things here. The troops still have to embark the ships and move across the sea. There is no teleportation or wormholes.
I didn't say EU4, I said EU. Counter modifiers aren't even a system, they're an oft used modifier in most Paradox games. That's not even worth mentioning as a system.I feel you are very severely wrong.
You've ignored the way that units counter each other and have different roles.
The battles *aren't* cut and paste from EUIV, not in the slightest.
Just building retinues (which don't exist as such) won't help if you build the wrong ones, or use them in the wrong terrain.
And bad features *should* be cut. Especially ones that end up with a ton of micromanagement.
Troops don't teleport.
Sea combat was rare in most locations on the CK3 map during this period, and didn't have a universal model.
Most countries didn't have significant navies in the period, even ones with significant coastline, generally preferring to hire/press and equip merchant vessels.
Retinue types and terrain modifiers were also present in CK2, how is that a pro for CK3?
Bad according to whom? And features should be improved, not cut. Less isn't more. Being shallow isn't a virtue.
Most countries had no standing armies whatsoever and the game pushes standing armies as the norm. You seem to apply selectiveness in historical authenticity there. If anyone had a navy, it should be an option.