• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

IVM.Firefly

First Lieutenant
47 Badges
May 16, 2016
202
154
  • Europa Universalis IV: Pre-order
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma Pre-order
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
If my army has low supply and taking attrition, will the losses I take be proportionally dispersed among all "classes" of troops? I think that knights and men at arms would receive more rations than some peasants :)
Also, let´s say that I play as King of France and go on a Crusade. Would I have a reason not to raise the levies and only take my knights and men at arms with me, not taking attrition and wages into consideration? Losing a lot of peasants who have barely any training or equipment would take a toll on the economy. Someone has to pay those taxes, after all!
 

--Yigito123--

Royal Guard
36 Badges
Oct 29, 2014
641
434
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris
  • Age of Wonders III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
Not a big fan of using "You" followed by "This is you". Wouldn't it be better to list our name instead of the first You: King Someone of Somewhere (This is you)?
Given how "you" was written in lowercase, I would guess that it's a placeholder.
 

Leonardosson

Nafarroako Erregea
60 Badges
Dec 28, 2016
24
2
  • BATTLETECH
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Stellaris: Galaxy Edition
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Tyranny - Bastards Wound
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Victoria 2: A House Divided
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
I have a question about the knighthood mechanic. Is it going to be something like in the aGoT mod? With squires and such?
 

MrParadux

Lt. General
81 Badges
Feb 17, 2007
1.266
843
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2 - Signup Campaign
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria: Revolutions
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
What kind of peace terms will be available?

I hope there's more flexibility than CK2's trinary win/tie/lose outcome.
I actually really liked that. The context was always very clear and more importantly, in contrast to EU4, you didn't stand to lose half your realm if you lost an offensive war.
 

Brian Bóroimhe

Colonel
50 Badges
Dec 22, 2015
837
975
  • Crusader Kings II
  • Sword of the Stars
  • Europa Universalis IV: Mare Nostrum
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Reapers Due
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
Have you ever been annoyed by walking into a province just for a short while in CK2, only to go above the Supply Limit and lose a bunch of troops? Fear not. Armies now carry an amount of Supply with them. Supply is drained whenever armies are in Baronies with a lower Supply Limit than their size. You can therefore safely march through a few Baronies with a low Supply Limit without troops dying. If you army runs out of Supply however, it will start to take attrition and lose troops over time. Supply is increased as long as you are below the Supply Limit in territory you control. Beware though, your army might not take attrition on low Supply, but it will suffer an Advantage Penalty in battles!
Yes, yes I have been annoyed by that. This makes me very happy.

Although
One commander per army?
B-but I really liked having three commanders....
It was interesting to combine several commanders and see how their different capabilities perform in battle.
I also enjoyed being able to play around with my flank composition and commanders.
Does this also mean that our armies are no longer separated into 3 flanks?
 

Servancour

Game Designer
4 Badges
Mar 15, 2012
1.494
1.967
  • Crusader Kings II
  • 500k Club
  • Paradox Order
  • Stellaris Sign-up
And does it mean that, if you siege down fortified Baronies, you are immediately given control of other Baronies in the County, without the need to enter them?
You are essentially vying for control of the county. Occupying all fortified holdings within a county will make you automatically occupy everything else as well.

Not a big fan of using "You" followed by "This is you". Wouldn't it be better to list our name instead of the first You: King Someone of Somewhere (This is you)?
Given how "you" was written in lowercase, I would guess that it's a placeholder.
The interface is indeed very much a work in progress. We'll go through and fix cases like these.
 

Alfray Stryke

Embedded QA on Stellaris
55 Badges
Feb 21, 2014
1.882
1.683
  • PDXCON 2017 Gold Ticket holder
  • PDXCON 2018 "The Emperor"
  • PDXCon 2019 "Emperor"
As a ruler, you have a number of Knights at your disposal. These are the vassals and courtiers of your realm with a high Prowess, which is the equivalent to Combat Rating in CK2, and represents how good a character is at fighting and is used when they participate in battles. You can normally only have a few dedicated Knights, but there are various ways to increase the number of Knights, as well as their effectiveness.
Will religions/cultures that allowed Shieldmaidens in CK2 (e.g. Norse Germanic) be allowed to have female Knights and/or Commanders?
 

J.P.Cliffer

First Lieutenant
21 Badges
Dec 26, 2012
210
8
  • Cities in Motion
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Shadowrun Returns
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
  • War of the Roses
It's sill lack something like sub retinue leader what they are good for like ck2 ? And also no counter siege weapon like bannerlord where the defender can build up their defense to break the siege by increasing attrition over time to simulate medieval era supply thing ? I i use that mechanic in Ck2 It's the loot bar that contain supply and lead to a weak early attrition and then once all used/with mix use wagon and other supply train and then got crippling attrition once nothing is left.

Is duel still a thing or you have some bodyguard like agot mod ? A good duel engine.
 

Jaevelklein

First Lieutenant
16 Badges
Jul 5, 2018
290
10
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
I read before that 20 knights or so equal 200 levies. Tbh I'd think this makes knights, aside from role-play purposes, rather useless. I don't want to micro manage 30-40 minor titles and then these knights only have the power of 300-400 levies. If so I could just as well hire a mercenary company to balance out the effort it takes to knight them and micro manage them. I think the power and use of knights in war has to be tweaked a bit so it will actually feel like they have an impact.

My solution would be for a knight to have the power of his martial x10. So if he has 10 martial, he's worth as much as 100 levies. If he has 40 martial, he's worth as much as 400 levies. Then add them together and you have a significant force of knights. In turn you can probably reduce the amount of possible knights available as minor titles.

------------------

'Knight' is now a minor title you can bestow on characters in your realm with high enough combat prowess. These characters will join your armies on the battlefield, and the number you can have at a time is based on things like your rank and how much Prestige you have accumulated.

"And they will be, as in history... they are killing machines," Fåhreus says. "Like, levies are nothing compared to them. So they actually do tremendous damage. If you have 20 knights fighting in an army, that's worth like 200 levies or something."

Link to the article about the knights' strength: https://www.usgamer.net/articles/paradox-answers-12-major-questions-about-crusader-kings-3
 
Last edited:

Agamidae

Captain
40 Badges
Jun 29, 2017
326
519
steamcommunity.com
  • Age of Wonders III
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Crusader Kings Complete
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
I really like it. And this is such a simple and elegant solution to imitate supply lines:
Marching into a County controlled by the enemy, that doesn’t border anything you control and is not on the coast, will make your army take a single and quite significant attrition hit
What about shattered retreat though? Is it in? I assume you don't want ping-ponging again?
 

IndigoRage

Colonel
78 Badges
Sep 9, 2012
908
1.431
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Natural Disasters
  • Battle for Bosporus
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
Seeing as Bombards are in the game, will some variation of early musketeers be represented in the game? I feel like guns being relegated to a one-off Indiana Jones reference kind of stole the thunder of guns coming to Europe in the 1300s and being refined by the Hussites into early forms of handguns and howitzers in the very late part of the game's timeframe.
 
  • 1Like
Reactions:

grzegorz444

Major
7 Badges
Aug 27, 2008
519
96
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
Men-at-Arms allow you to customize your army for any given situation. If you know where or who you will fight, certain Men-at-Arms will be far superior. Is there a lot of hilly terrain in your region? Then Archers are the way to go. Are you facing a lot of cavalry? Bring Pikemen! A smaller army will stand a much higher chance of winning if you bring a Men-at-Arm type that counters those of the enemy
It's maybe question for different DD, but how AI handle It ?
Does choose property or il will be at last: attacker choose rather siege special unit, defender some of above, but rather accidentally ?
 

Krajzen

Field Marshal
29 Badges
Aug 29, 2014
4.934
7.598
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Holy Fury
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Sounds awesome, I like it all. I didn't even expect to get something as cool as siege weapons.

My only worry is levies peasants being Levies without divide between bows, spears, axes etc, but oh well maybe it works better this way.
 

Pyoro

Lt. General
46 Badges
May 4, 2009
1.471
1.577
  • Cities in Motion
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Shadowrun: Dragonfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
Yes, sounds good. This all seems like a step in the right direction to me; bit more RTS-y with the unit types and such I'd say. I'm sure it'll be interesting to play with, assuming the balancing works ;)
 

Serenity84

Field Marshal
24 Badges
May 11, 2016
4.595
2.347
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Just please don't use the term "regiment" in game. That only came about in the early modern era when armies became more permanent and organized

Yay, siege weapons and supply :)

There are a still a lot of details not shown here. I do kind of like the tactics system in CK2. It's probably a bit too complicated, but the main issue is that it's not explained anywhere in game and that you really have no influence over it. Everything depends on troop compositions, but you can't control those when using levies.
 

tilly

First Lieutenant
51 Badges
Dec 1, 2017
280
353
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Collection
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
When a regiment is countered, it’s efficiency in battle will drop by, with its Damage output significantly reduced.
weird that battle efficiency is represented by a tangible character but its nice that if you counter them theyll swing by for a visit
 

Carmillus De Monteville

Secret Imperialist
75 Badges
Jun 2, 2016
15
0
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Prison Architect
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Victoria 2
  • Cities: Skylines - Parklife
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Way of Life
  • Prison Architect: Psych Ward
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
Seems like the systems of CK2 are improved. And I approve!
 

Giob

First Lieutenant
28 Badges
Jun 22, 2015
224
128
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Victoria 2
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
What about shattered retreat though? Is it in? I assume you don't want ping-ponging again?
As long as it is freely disableable since it's an atrocious mechanic.

Also, as other people asked, what about the different flanks? How are battles actually structured?