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CK3 - Dev Diary #22 - A Medieval Tapestry

Hello everyone! Today Virvatuli and I are bringing you a Development Diary about how we’re catering to different player fantasies in CK3. We will also showcase some of the content and gameplay you’ll encounter!

We are huge believers in allowing players as much freedom as possible to shape the game world in their image, which is reflected in the Paradox slogan “We make the games, you create the stories.” Of course, when trying to model history reasonably accurately as we do in CK3, your starting environment might be a far cry from the just and equal Realm you wish to rule, but determined players should be able to change the mores of their society over time - if that is their fantasy.

As you might suspect, the CK3 team consists of some very nerdy, passionate and compassionate people. Some of the things we’re outlining in this Dev Diary were part of the regular development process, and some have been passion projects. It has been very important for us to represent our players, the team behind the game, and the people who don’t feature heavily in most history books and media. We want everyone to feel welcome and to empower you to play your fantasy.

CK3 truly is a diverse game; it spans a map of nearly half the world and almost six centuries of history. This world is inhabited by a myriad of titles, cultures, faiths, and characters. It’s been our goal to represent all of these things with a great level of detail and accuracy to give you all a deeply immersive experience with more dynamic elements and player choice than ever before. Will you recreate history, build a brand new world, or something in between? It is all in your hands.

But we haven’t just added more diversity; that variety is also much more readily available than it was in CK2. For example, all Faiths and Cultures on the map are playable on release, and the dynamic Faith system will give you much greater power to change the world. We’ve also added many different Game Rules which allow you to tailor your CK3 experience. If you would rather play as a Queen than a King from day one, the Game Rules let you do that, without having to create a custom Faith during your campaign. There are other challenges out there to conquer and stories to explore!

We are incredibly proud of all the stuff we’ve made for you, so without any further ado, let’s jump into the juicy, juicy details!


Gender Options

All gender-related restrictions in CK3 are controlled by the Faiths, either directly or indirectly. As we have an awesome dynamic Faith system, all such restrictions can be changed during a playthrough. Our design philosophy for Faith Tenets related to gender has been to have the exact same options available for men and women. For example, the “View on Gender” Tenet has the settings “Male Dominated”, “Equal” and “Female Dominated”. All the restrictions for women in Male Dominated Faiths are applied to men instead in Female Dominated Faiths.

genderviewtenet.png


Even when men historically held the highest titles and womens’ rights were limited, women still had a vital impact on the world around them. In many parts of the medieval world, it was not uncommon for women to rule in their husbands’ absence, they were often advisors and took care of estates. We have chosen to represent this with the Spouse Council Position. Your Spouse’s skills have a direct impact on your realm and you will see events about your Spouse handling all sorts of duties, from negotiating with factions to raising additional troops.

the_guard_1.png


Like in CK2, we have a Gender Equality Game Rule, but with some improvements and added variation. The “Equal” setting (corresponding to “All” in CK2) covers more areas and has fewer exceptions than it did in CK2, largely thanks to our dynamic Faith system and the design philosophy mentioned above. It also comes with an “Inverted” setting where the historical gender statuses are turned on their head and women become the dominant gender in most religions.

Diversity_female_rules.png


Women are also more visually present in Crusader Kings than ever before. We have some awesome loading screens with a diverse bunch of characters, for example, but the biggest impact comes from the new event window. In CK2 we had lovely event illustrations, but the drawback was the lack of variation when it came to characters. In CK3 we use our gorgeous character models to bring the events to life, which will showcase the rich diversity of the cast of your playthrough in the event windows.

far_from_home_1.png



Sexuality

Sexuality provides added spice to character behavior and motivations, both in real life and in CK3, and it will also affect what is considered sinful or even criminal in a Faith in the game. It’s great for drama and intrigue, and in CK3 we’ve given sexualities more granularity. In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you. It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.

Children develop their sexualities around the age of 10 and once set, it will not change. It’s worth noting that we don’t model sexual and romantic attraction separately in the game, so a character’s sexuality sets both their sexual and romantic preferences.

budding_attraction.png


We do however differentiate between sexual preference and sexual behavior in-game. A character’s sexuality in and of itself can never be criminal, but certain sexual acts can be. For example, if a Faith’s “View on Same-Sex Relations” is not set to “Accepted”, two men who have sex will get the “Sodomite” Secret (no matter their sexuality). While the AI doesn’t pursue romance or sex with someone they’re not attracted to, the player can sometimes choose to act against their sexual preference (albeit with a penalty, and it can never lead to a lover relationship). This means a player’s heterosexual male character could get the “Sodomite” Secret if they seduce a homosexual or bisexual man.

We have two Game Rules related to sexuality: “View on Same-Sex Relations” and “Sexuality Distribution”. The former is very similar to the “View on Gender” rule I mentioned above; it can change all Faith’s “View on Same-Sex Relations” from their historical defaults to “Accepted”. The latter can change how common each sexuality is. The settings are “Default” which means Heterosexuality is the most common sexuality, “Equal” which makes all four sexualities equally common, and one setting each for Homosexuality, Bisexuality, and Asexuality which makes them the most common sexuality instead of Heterosexuality.

accepted_same_sex_relationships.png



Faiths

As the dev diaries of the last couple of weeks have shown we have given Faiths a lot of attention, and as you might already know, all Faiths will be unlocked at game start. The dynamic Faith system has allowed us to add plenty of variation at release; we hope you’ll find that each Faith has its own flavor and quirks.

Even better, we now have more distinctions between different non-Christian Faiths, especially in Africa and India! African Paganism from CK2 has been replaced with at least six new Faiths; Roog, Bori, Siguism, Akom, Waaqism, and Kushitism, all with their own Tenets and flavor. For example, the Bori have a long history of matriarchs and worship the spirits. As they believe in spirit possession and that spirits can be either feminine or masculine, they are accepting of same-sex relations. The Siguics, on the other hand, worship their ancestors and believe that twins are blessed.

religion.png


Hinduism has been split into seven different Faiths. In addition to expanding upon and fleshing out the four main traditions of Hinduism (Vaishnavism, Shaivism, Shaktism and Smartism), CK3 also sees the addition of less well-known Hindu traditions such as Krishnaism and Advaitism. Buddhism has five Faiths, Jainism three, and many Religions across the map have received similar diversification. We have also added a Dualism Religion with seven different Faiths, for example Manicheanism, Mandeanism, and Sabianism.

india.png


And as you can create your own Faiths, you will be able to create the kind of society you want to play in. As I have mentioned, some things can be preset through Game Rules, but the challenge of changing the world to your liking can be a really satisfying experience.

For example, we have the Game Rules “Faith Acceptance” which makes religious wars and disagreements a thing of the past, and “Randomized Faiths” which gives everyone in the world a random Faith. For those of you who are sensitive to border gore, please proceed with caution as the following screenshot contains graphic imagery. For the rest, how many Faiths can you spot in the screenshot?

how_many_faiths.png



Ethnicities and Cultures

We have expanded the amount of portrait asset sets from the two in the CK2 base game to a grand total of seven in CK3! On release, there will be a visual distinction between Western Europe, Northern Pagans, the Middle East/North Africa, Byzantium, the Steppe, Sub-Saharan Africa, and India. We will also have an even greater number of ethnicities, so you will see variations within these seven groups.

Thanks to the new portrait system, ethnicities now blend seamlessly. When two characters of different ethnicities have a child, the children will look a bit like both parents. More on this in a later Development Diary!


The End

That’s all for this week, friends! Unfortunately, Virvatuli will not be around to answer your questions this time, as she has set out on a new adventure after four years at Paradox. But the rest of the team will be around, of course, so ask away!

Take care of yourselves and each other <3
 
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In addition to the Greeks, is the Byzantium portrait set supposed to represent other Southern Europeans, such as the default appearance for ethnic Italians (who may or may not be within the bounds of the empire), as well as the others within the the Roman Empire?

I suppose Italians and Iberians would use the Western clothing set (Urraca's clothes don't seem Byzantine to me), but also they will probably use a different ethnicity (maybe a broader Southern European one), since the DD said that there would be more ethnicities than clothing sets.
 
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My reading of this is that on a per-character basis, sexuality is not modelled as 'heterosexual unless marked otherwise', but that if you use the default rule, a large majority of characters will be set to be heterosexual.
This, yes. We wanted to avoid the common trend of heterosexuality being assumed as a default rather than than simply being the most common.
So except for being more common, heterosexual attraction is treated identically to the other sexualities in the game.
 
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The background scenery for the characters look gorgeous!

I do have one question about the DD, though. In the Male-Dominated tenet screenshot, we can see the item "Women do not get Claims on their parents' titles". How will this affect CK3's core gameplay? I ask this because much of the (Christian) gameplay in CK2 consisted of looking for unwed daughters of powerful lords, so that you would marry them and your children would inherit their claims and open up a new avenue for expansion.

However, if women no longer get claims from their parents (in the default settings), how is this going to play out?
 
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I also see Ari (Buddhism) on the randomized British Isles map - that suggests Burma may be in.
Well, when they say they've got the whole of Tibet on the map, then everything to the west of the Chinese Yunnan province should be also there. And this contains Burma/Myanmar. Doubt that the rest of SE Asia will be there though, since then most of China should be there too.
 
Will there still be a Custom Character Creation feature in CKIII?

It was a major part of my gameplay in CKII.
 
I'm not really sure about a "Marrano" faith. As far as I know, they were Jews living in Spain who pretended to be christian to avoid persecution, which sounds like it'd be more accurately modelled with the secret religion system than needing to be a separate religion. Also, the term is arguably a slur (it means swine), so if you had to have it as it's own faith, it's probably better to call them "conversos" or "anusim" rather than that.

Also, I'm curious, given the depth added to sexuality compared to ck2, are there trans characters?
 
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I hope in the ethnicities there are cultures that can split according to circumstance, such as separation of states from one big state, such as what happened with the Muscovite/Novgorodian split with the Western Ruthenians of Belarus and modern Ukraine, or the ridding of the big blob of Mongol from historically Turkic lands such as Crimea when the Golden Horde takes over. I know that not every culture can be represented, but this new game and how things are with new capabilities can represent far more than the French/Norman/Occitan split, the Catalan/Castellano/Portuguese/Andalusian split and others. HIP could do it with multiple cultures. CKIII can definitely do that and even more. I know that this is the religion and gender laws topic, but I wanted to mention something that was briefly mentioned: the ethnicities and cultures. Perhaps a proper representation of the Rus culture not as "Russian", but as "Rus" or "Rusian" could be implemented, as well as actual Old Rus names such as "Volodimer" and city names such as "Kyjev" and "Novogorod". I know that CKIII will be built around the usual strategy of release incomplete, build to the final project with DLC, but I hope that this is more like Imperator with main, important features in the main game and the DLC adding useful features that are still not completely neccessary to play with. For a comparison, EUIV without any DLC at all, or quite literally in CK2IIIfor many characters, is unplayable. I think that is not the greatest thing for a lot of people who often feel obligated to buy the DLC, rather than buying it because it interests them and they want to see what it offers. Often, like in EUIV, the DLC is often the key necessary to use necessary features of the game. That was the way it was for province development for the longest time. I have bought almost every single one of the DLCs for the most recent games (CKII, EUIV, HOIIV, VicII, Stellaris, Imperator: Rome), and I have tried once for each to play without any DLC. It was difficult, to say the least. I thus have anticipations of medium, not high, hopes.
 
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I really really REALLY love these changes. But one thing still bugs me:
Will this awesome looking game be convertible to EUIV????

The devs might answer this for themselves, but I think it's very unlikely that there will be an official converter again. Many forum users suspect that PDX heavily lost money on the CK2>EU4 converter, because they had to update it every time either base game changed and the number of possible DLC combinations must run into the high hundreds.

However, modders have done amazing work with EUIV>V2 and V2>HoI, so hopefully there will be a functioning converter after a couple of years of modding.
 
I know I should focus on the descriptions and the text, but I simply cannot take my eyes away from the artwork! Absolutely wonderful, they really help with immersion!
 
Will there still be a Custom Character Creation feature in CKIII?
They've yet to answer this since the announcement.

I'd assume it's something they haven't decided upon as they have not confirmed or denied. Which usually means devs themselves don't know if it will be in or not. Thus can't talk about it.
 
Cool diary.

The only thing I dislike is the descriptions for Male or Female dominated faith - it's pretty much the same as in CKII: men are preferred because of physical strength, while women are praised for ''wisdom and prudence''.

They are pretty biased descriptions and hardly the reason humanity is generally patriarchy-oriented, though. A lot of kings were seen as possessing wisdom. I'd lose them and just stick with ''better equipped'' for both genders.

It's not a big deal, though.
 
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Finally I can institute fully automated gay space communism in CK!

Granted, the automation is based on biorobots, space is the renaissance, and it's only communism for a high nobility living in abject privilege. But still.
 
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Love the diversity.

I am still slightly disappionted that you can only make things more toleant or reverse tolerance compared to most of history and not less tolerant.

For example, there is no option to make all men or all women basically slaves.
 
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