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CK3 - Dev Diary #22 - A Medieval Tapestry

Hello everyone! Today Virvatuli and I are bringing you a Development Diary about how we’re catering to different player fantasies in CK3. We will also showcase some of the content and gameplay you’ll encounter!

We are huge believers in allowing players as much freedom as possible to shape the game world in their image, which is reflected in the Paradox slogan “We make the games, you create the stories.” Of course, when trying to model history reasonably accurately as we do in CK3, your starting environment might be a far cry from the just and equal Realm you wish to rule, but determined players should be able to change the mores of their society over time - if that is their fantasy.

As you might suspect, the CK3 team consists of some very nerdy, passionate and compassionate people. Some of the things we’re outlining in this Dev Diary were part of the regular development process, and some have been passion projects. It has been very important for us to represent our players, the team behind the game, and the people who don’t feature heavily in most history books and media. We want everyone to feel welcome and to empower you to play your fantasy.

CK3 truly is a diverse game; it spans a map of nearly half the world and almost six centuries of history. This world is inhabited by a myriad of titles, cultures, faiths, and characters. It’s been our goal to represent all of these things with a great level of detail and accuracy to give you all a deeply immersive experience with more dynamic elements and player choice than ever before. Will you recreate history, build a brand new world, or something in between? It is all in your hands.

But we haven’t just added more diversity; that variety is also much more readily available than it was in CK2. For example, all Faiths and Cultures on the map are playable on release, and the dynamic Faith system will give you much greater power to change the world. We’ve also added many different Game Rules which allow you to tailor your CK3 experience. If you would rather play as a Queen than a King from day one, the Game Rules let you do that, without having to create a custom Faith during your campaign. There are other challenges out there to conquer and stories to explore!

We are incredibly proud of all the stuff we’ve made for you, so without any further ado, let’s jump into the juicy, juicy details!


Gender Options

All gender-related restrictions in CK3 are controlled by the Faiths, either directly or indirectly. As we have an awesome dynamic Faith system, all such restrictions can be changed during a playthrough. Our design philosophy for Faith Tenets related to gender has been to have the exact same options available for men and women. For example, the “View on Gender” Tenet has the settings “Male Dominated”, “Equal” and “Female Dominated”. All the restrictions for women in Male Dominated Faiths are applied to men instead in Female Dominated Faiths.

genderviewtenet.png


Even when men historically held the highest titles and womens’ rights were limited, women still had a vital impact on the world around them. In many parts of the medieval world, it was not uncommon for women to rule in their husbands’ absence, they were often advisors and took care of estates. We have chosen to represent this with the Spouse Council Position. Your Spouse’s skills have a direct impact on your realm and you will see events about your Spouse handling all sorts of duties, from negotiating with factions to raising additional troops.

the_guard_1.png


Like in CK2, we have a Gender Equality Game Rule, but with some improvements and added variation. The “Equal” setting (corresponding to “All” in CK2) covers more areas and has fewer exceptions than it did in CK2, largely thanks to our dynamic Faith system and the design philosophy mentioned above. It also comes with an “Inverted” setting where the historical gender statuses are turned on their head and women become the dominant gender in most religions.

Diversity_female_rules.png


Women are also more visually present in Crusader Kings than ever before. We have some awesome loading screens with a diverse bunch of characters, for example, but the biggest impact comes from the new event window. In CK2 we had lovely event illustrations, but the drawback was the lack of variation when it came to characters. In CK3 we use our gorgeous character models to bring the events to life, which will showcase the rich diversity of the cast of your playthrough in the event windows.

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Sexuality

Sexuality provides added spice to character behavior and motivations, both in real life and in CK3, and it will also affect what is considered sinful or even criminal in a Faith in the game. It’s great for drama and intrigue, and in CK3 we’ve given sexualities more granularity. In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you. It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.

Children develop their sexualities around the age of 10 and once set, it will not change. It’s worth noting that we don’t model sexual and romantic attraction separately in the game, so a character’s sexuality sets both their sexual and romantic preferences.

budding_attraction.png


We do however differentiate between sexual preference and sexual behavior in-game. A character’s sexuality in and of itself can never be criminal, but certain sexual acts can be. For example, if a Faith’s “View on Same-Sex Relations” is not set to “Accepted”, two men who have sex will get the “Sodomite” Secret (no matter their sexuality). While the AI doesn’t pursue romance or sex with someone they’re not attracted to, the player can sometimes choose to act against their sexual preference (albeit with a penalty, and it can never lead to a lover relationship). This means a player’s heterosexual male character could get the “Sodomite” Secret if they seduce a homosexual or bisexual man.

We have two Game Rules related to sexuality: “View on Same-Sex Relations” and “Sexuality Distribution”. The former is very similar to the “View on Gender” rule I mentioned above; it can change all Faith’s “View on Same-Sex Relations” from their historical defaults to “Accepted”. The latter can change how common each sexuality is. The settings are “Default” which means Heterosexuality is the most common sexuality, “Equal” which makes all four sexualities equally common, and one setting each for Homosexuality, Bisexuality, and Asexuality which makes them the most common sexuality instead of Heterosexuality.

accepted_same_sex_relationships.png



Faiths

As the dev diaries of the last couple of weeks have shown we have given Faiths a lot of attention, and as you might already know, all Faiths will be unlocked at game start. The dynamic Faith system has allowed us to add plenty of variation at release; we hope you’ll find that each Faith has its own flavor and quirks.

Even better, we now have more distinctions between different non-Christian Faiths, especially in Africa and India! African Paganism from CK2 has been replaced with at least six new Faiths; Roog, Bori, Siguism, Akom, Waaqism, and Kushitism, all with their own Tenets and flavor. For example, the Bori have a long history of matriarchs and worship the spirits. As they believe in spirit possession and that spirits can be either feminine or masculine, they are accepting of same-sex relations. The Siguics, on the other hand, worship their ancestors and believe that twins are blessed.

religion.png


Hinduism has been split into seven different Faiths. In addition to expanding upon and fleshing out the four main traditions of Hinduism (Vaishnavism, Shaivism, Shaktism and Smartism), CK3 also sees the addition of less well-known Hindu traditions such as Krishnaism and Advaitism. Buddhism has five Faiths, Jainism three, and many Religions across the map have received similar diversification. We have also added a Dualism Religion with seven different Faiths, for example Manicheanism, Mandeanism, and Sabianism.

india.png


And as you can create your own Faiths, you will be able to create the kind of society you want to play in. As I have mentioned, some things can be preset through Game Rules, but the challenge of changing the world to your liking can be a really satisfying experience.

For example, we have the Game Rules “Faith Acceptance” which makes religious wars and disagreements a thing of the past, and “Randomized Faiths” which gives everyone in the world a random Faith. For those of you who are sensitive to border gore, please proceed with caution as the following screenshot contains graphic imagery. For the rest, how many Faiths can you spot in the screenshot?

how_many_faiths.png



Ethnicities and Cultures

We have expanded the amount of portrait asset sets from the two in the CK2 base game to a grand total of seven in CK3! On release, there will be a visual distinction between Western Europe, Northern Pagans, the Middle East/North Africa, Byzantium, the Steppe, Sub-Saharan Africa, and India. We will also have an even greater number of ethnicities, so you will see variations within these seven groups.

Thanks to the new portrait system, ethnicities now blend seamlessly. When two characters of different ethnicities have a child, the children will look a bit like both parents. More on this in a later Development Diary!


The End

That’s all for this week, friends! Unfortunately, Virvatuli will not be around to answer your questions this time, as she has set out on a new adventure after four years at Paradox. But the rest of the team will be around, of course, so ask away!

Take care of yourselves and each other <3
 
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As for asexual, I am convinced that the celibate trait is adequate to represent them during the Middle Ages, and is much more consistent with how people understood their lifestyle, although through the way of the whole lifestyle coming to the character much more easily than others (non-asexual) who attempt to live celibate, chaste lives.
As an ace person, let me just say that no, it is not. Celibate is refraining from sexual or romantic desires. Asexual and aromantic are not having those desires in the first place. I'm very excited that CK3 will much more accurately represent the full spectrum of sexuality in the game.
 
I'm excited about how this system's flexibility will be used in mods, but I'm not yet ready to judge how it'll play in vanilla. One of my biggest issues with Paradox has been that by allowing the players to change too much of the world around them they sometimes trivialise that world. Its one reason I actively dislike vanilla EU4's development system, which is entirely dependent on player action, and much prefer MEIOU's, where player action is only one of many variables that influence regional growth.

A lot of my opinion will depend on how easy or difficult it is to start a heresy or new religion and to get it to spread.
 
Will female-dominated realms automatically have matrilineal turned on for everyone in the dynasty or the realm? So I don't have to micromanage every female descendant to marry matri and also not have dynasties disappear like cheesecakes at an evening party?
 
For those saying they'd like the ability to change their sexuality over time, that's something that strays dangerously close to conversion therapy. It's been proven many times to be ineffective but still gets a lot of support due to people's principles and desire to have success changing sexuality. They don't want to accept that some people are homosexual and there's no way to change that. It's a bit like abstinence only sexual orientation, it doesn't work but still gets a lot of support because people don't want to accept that there's no way to prevent teens from having sex.

When it comes to men, current science tells us that once a man reaches sexual maturity their sexual orientation is pretty much set in stone. So no, it doesn't make sense for them to be able to change. If they can change, that was probably because the man was actually closer to bisexual than homosexual. Women on the other hand have a somewhat more flexible sexuality, though it usually only changes or shifts somewhat after traumatic events and not through training or self discipline.

I suggest that before anyone continues this discussion we take it to a different thread dedicated to the subject and perhaps do some research.
 
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that strays dangerously close to conversion therapy.
This is a game my dude.

You can just rationalize it as the person "experimenting" or whatever other head cannon you want really. Not like that's uncommon these days at least. And just makes it more fun for the player with whatever thing they're going for.

From a personal standpoint I really don't care so long as the character has an heir. As gameplay wise its highly, highly annoying not having an heir in CK2. If they accomplish that they can be whatever they want even if its something bizarre like falling in love with their pet rock. I don't judge. Then again you can have horse children in CK2 so this is probably a bad example, rock children would be quite awesome but I digress.
 
This is a game my dude.

Games do not exist in magical vacuums.

Take a stroll around the forums and you will see a lot of posts made by people suggesting things in order to make the game "more historically accurate", going all the way to colors on the map. I realize that what I am writing right now might not convince anyone, but let's believe in the virtues of civil discourse for a second.

Sexual orientations - and transidentities for that matter - have most likely always existed. This is no debating matter, it is a fact. They have always been there, and they will most likely be there for a long, long time. There are, and have been societies in which some of those are shunned. Lately, science has been making a lot of progress in understanding the internal and external forces that cause those things; I will not dwelve into those, as I do not have the time, but they are complicated, being not entirely genetic nor completely environmental. Homosexuality, asexuality, lesbianism, bisexuality, transidentity, intersexuation... these happen. They just do. And we are not broken, nor are we to be fixed.

And sure, there might not be a lot of us, but consider intersex people. These are believed to form more or less one percent of the world's population. That might seem small. That means there may be around seventy million of them. You can fill France with intersex people alone.

People don't know us, and you know why? Because people are used to see us through the prism of pop culture. Most people still see trans people as though we're copies of a certain character of Ace Ventura: pet detective. Most people see us lesbians as sexual objects seen only in pornography. We're not really real, in the eyes of many. We're fictional items, manufactured by others, struggling for proper recognition - and often rights.

Us being represented here, in a game that will be played by many people, might be trivial to you. It isn't for us. We didn't choose to be what we are, ever, and we can't choose to be something else. And many of us, through the ages, especially in occident, died for it. This is a historical fact.

And if people will be so kind as to realise this, even if slowly, incrementally, through a secondary feature in a video game...

It would mean a lot to us.
 
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This is a game my dude.

You can just rationalize it as the person "experimenting" or whatever other head cannon you want really. Not like that's uncommon these days at least. And just makes it more fun for the player with whatever thing they're going for.

From a personal standpoint I really don't care so long as the character has an heir. As gameplay wise its highly, highly annoying not having an heir in CK2. If they accomplish that they can be whatever they want even if its something bizarre like falling in love with their pet rock. I don't judge. Then again you can have horse children in CK2 so this is probably a bad example, rock children would be quite awesome but I digress.
And I'm sure assorted kings who didn't have heirs also found it "highly, highly annoying".
Even when they were straight and just didn't get any (male) children surviving to take the throne after them.

I'm sure William (II) Rufus of England was "highly annoyed" that he had no heirs, and so the throne passed to his brother.
I'm sure Henry I (the brother in question) was "highly annoyed" that he had no surviving male heirs despite having many children, and thus his daughter (Matilda) ended up having to fight to retake the throne from a cousin.
I'm sure Richard (I) Lionheart of England, Matilda's grandson was "highly annoyed" about his lack of heirs, and his throne devolving onto his younger brother John.

Sometimes a king or duke just doesn't have any immediate heirs, and so the throne goes to brothers or cousins. Deal with it, it's a historical issue, and one that plagued various houses of Europe.
 
I just find it highly annoying because it ended so many of my games.

Of course the solution to that is seducing everyones wives after that its really not an issue so at least its an easy fix. I'll admit I find it mildly funny that such a memey method is highly effective to counter that issue. Suppose it makes sense too.
 
I just find it highly annoying because it ended so many of my games.

Of course the solution to that is seducing everyones wives after that its really not an issue so at least its an easy fix. I'll admit I find it mildly funny that such a memey method is highly effective to counter that issue. Suppose it makes sense too.
Or just maintain more backups? After your initial character, it isn't hard to maintain several branches of your family to draw on for successors. If it is your original character, well at least an early game over doesn't mean that much lost time. If you land a few members of your dynasty, you'll be swimming in hundreds of dynasts you could play as after a few generations.
 
I just find it highly annoying because it ended so many of my games.

Of course the solution to that is seducing everyones wives after that its really not an issue so at least its an easy fix. I'll admit I find it mildly funny that such a memey method is highly effective to counter that issue. Suppose it makes sense too.
No need for seducing everyone's wives - which usually boosts *their* heir count anyway.

Marry your sons off to heiresses or women with titles, even second, third, or subsequent sons.
If you can, matrilinearly marry your daughters to anyone that will have them, and don't be afraid to marry them to skilled non-landholding courtiers. *Especially* if you don't have any viable sons, marry your daughters matrilinearly so that their children are in-dynasty.
 
This looks really amazing, but I am afraid Paradox is making the same linguistic error they made in CK2 and Imperator regarding India - IAST transliteration system uses diacritics. And it is not really suited to games, as seen here, resulting in garbled texts. :)

- "Svetambara" should be Shvetambara (or as in modern pronunciation after Schwa deletion in most Indian languages - Shvetambar)
- "Krisnaite" should be Krishnaite (weird name but okay)
- "Srikula" should be "Shrikula" (Shrikul)

...And so on.

That said, the portraits look amazing. I recognize the halls of Agra Palace in that Indian portrait background. :p
 
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This looks really amazing, but I am afraid Paradox is making the same linguistic error they made in CK2 and Imperator regarding India - IAST transliteration system uses diacritics. And it is not really suited to games, as seen here, resulting in garbled texts. :)

- "Svetambara" should be Shvetambara (or as in modern pronunciation after Schwa deletion in most Indian languages - Shvetambar)
- "Krisnaite" should be Krishnaite (weird name but okay)
- "Srikula" should be "Shrikula" (Shrikul)

It depends - South Indians will generally use Sri instead of Shri, so in the case of the famous Telugu temple town Srikalahasti is the accepted transliteration, as opposed to Shrikalahasti. Similarly, most South Indians would write the name of the incarnation of Vishnu as Rama, not Ram.
 
I hope that they tease out laws concerning the balance of power between men and women a bit better. A civilization that followed the as-described 'female dominated' tenant has quite literally never existed, but matrifocal, matrilocal, and matrilineal societies where men held political and/or military power did exist and should be represented in some way.

Don't get me wrong: they should keep the female-dominated tenant, especially for people who want to role play or for modders. But there should be more options than the three they're giving us.
 
This looks really amazing, but I am afraid Paradox is making the same linguistic error they made in CK2 and Imperator regarding India - IAST transliteration system uses diacritics. And it is not really suited to games, as seen here, resulting in garbled texts. :)

- "Svetambara" should be Shvetambara (or as in modern pronunciation after Schwa deletion in most Indian languages - Shvetambar)
- "Krisnaite" should be Krishnaite (weird name but okay)
- "Srikula" should be "Shrikula" (Shrikul)

...And so on.

That said, the portraits look amazing. I recognize the halls of Agra Palace in that Indian portrait background. :p

Good suggestions. India needs to be made a more immersive part of the world to play in, though I greatly appreciate its inclusion in Crusader Kings II, as well as Tibet, Mongolia, and Xinjiang.

I hope this game is a sharp move into the direction of employing the usage of more native language terms, as opposed to mostly English to describe titles and other functions. Crusader Kings II was already getting closer to there, by the end of development, in my opinion, but there are still many other aspects to fill in, if such a way is ultimately desired and utilized by Paradox.

I am a fan of the Europa Barbarorum modification series, and I had followed the development of Europa Universalis III's modification, Magna Mundi, both mods that attempt to re-characterize their games' default states to achieve as much realism as possible. EB in particular is notable for its inclusion of native linguistic names and titles used, although English or other language titles depending on your version are included in parentheses. Paradox may not be ready to totally immerse itself linguistically according to the tongues spoken by each relevant culture, but it is certainly a step in the right direction that more nativized linguistic terms are to be used.

Additionally, good find on bringing up Agra Palace! With reference to that, it is possible that there could be other historical buildings or notable outdoors areas forming the backgrounds of various characters and places of residence. Realizing that, it is also possible that lower-titled characters, such as barons, counts, and perhaps dukes may perhaps be more often subjected to general backgrounds. It could be that the historic backgrounds may represent a few areas, relatively, compared to every single province. Your observation opens a new dimension to the discussions of backgrounds, now!
 
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I actually think that, for the same roleplay reasons you mention, the system is better left as it is (sexuality not being a decision). Your perfect heir is homosexual, and you do not like the risks that come with it? Simply do not act on that, accept the stress maluses if some event comes, strive to get the "chaste" trait, set your focus to learning or martial or something that doesn't involve too much courting around.

That would in fact be exactly the things an homosexual ruler not wanting to be impious would do: dive into books or carousing, do their duty to the dinasty by finding an appropriate wife, and hold their pants. So it is an occasion to roleplay rather than something immersion breaking.

I could see your point. I just ignored it in CK2. I believe what you said is how they intend to make it, which is fine and from a game play stand point is really good. And it isn't like the heir cant sire children, they still have kids just less likely due to fertility being lowered (at least in CK2). But is there anything wrong with adding a rule so players could have a in game option to leave that lifestyle if they so choose to? Just feel like it being unchangeable was a bit much. However I recently read the developers FAQ thread and one of the questions was asking if there can be options to become homosexual/bi/etc and they developers said no they didnt want sexuality being a choice. Which if thats how the feel thats how they feel and likely how it will be. Guess there is always options for MODs down the road that add this option to make it a decision.

I see your point, but I feel you're failing to understand the point of the stress system. You can still play the character you want to be, if you are willing to pay the stress for it (and balance it in other aspects of your life? For example, have your homosexual character behave, but indulge a bit with confort food...). You can be homosexual and yet not act upon it just out of willpower - and get the stress for it. You can be homosexual and chaste, and get significantly less stress because the bonuses and maluses would balance themselves.

For greedy characters it will be similar. True enough, greedy characters can eventually lose their trait - but never chose it in the first place! True enough, gaining traits was sometimes event-driven - but more often than not, the choices on educational events could result in both the character gaining or losing a trait! There was no "choice", only nudging and randomness. As it is in life.

Sure, sexuality is fixed throughout life and that is disappointing. I would very much love to see a Duke having a late revelation of his being homosexual, or - why not - seeing an homosexual character brainwashing himself for so long that in the end he imposes on himself or herself an avatar of heterosexuality. That could be in the game, without making it appear that sexuality is a choice (which, tl;dr, is not. Although I could go into length about the subject).

Right I guess thats just it, most traits can be altered by the players actions and decisions. If your ruler is greedy but your actions are constantly generous..after some time of making those decisions over and over are you really greedy anymore? But it goes back to the feature they mentioned in a Dev Diary that if you go against the grain of the character personality you get stressed which is a great feature. Imo in CK2 it was kind of funny if you had the wroth trait but never acted upon it... sometimes events forced you to but you generally could avoid being wroth. With the new stress feature the game trys to get you to act your personality or pay the consequences ... a really good touch I think.
 
But is there anything wrong with adding a rule so players could have a in game option to leave that lifestyle if they so choose to?

Yes. Yes there is. It's ignoring all established science on the matter in order to include a fantasy ripped straight out of literal real-world homophobic propaganda that has led to actual human beings being tortured and driven to suicide.

And you're not being forced into any "ifestyle." If you end up playing a gay man, you can marry a woman and eschew male lovers. Heck, that's downright prudent if you're somewhere that criminalizes sodomy. You'll just be really bad at seducing women and have a slightly harder time producing children, just like a Chaste character.

Right I guess thats just it, most traits can be altered by the players actions and decisions. If your ruler is greedy but your actions are constantly generous..after some time of making those decisions over and over are you really greedy anymore?

In game terms, you are still greedy; you're just really stressed out because you're never able to to indulge in it (or perhaps you throw yourself into some other vice to compensate). Sure, you can eventually suffer a mental breakdown that might get rid of your greed, but it also might just drive you mad instead. We've seen no evidence that players can take steps to deliberately shed themselves of certain traits, only that they can shove their brains into blenders and pray for the best (though, granted, we've not had an in-depth DD on stress yet).

Also, sexuality is not modeled by traits in CK3.
 
It all looks fantasic
except for that spooky spouse ghost

Instead of the spectral spouse (or hypothetical one, in the case of the unmarried), we could have the character standing at center in their own screen, to represent that they are not in the married state. If, in the case a character's spouse has died, they could go back to having the screen centered on them, and just have the previous spouse's information on record, in a different screen, to see what their character screen was. Furthermore, if one has had multiple spouses during an entire lifetime, the previous spouses, either dead or divorced from, could be viewable through a screen of records of them.
 
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