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Minescratcher

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How do multiple factions of the same type work? From the wording, it looks like there's only one Independence, Liberty, and Peasant Faction. If you're in a civil war against one Peasant Faction (for example) and you make counties angry that aren't in the faction you're at war with, can they join the revolt or start their own Peasant Faction?
 

Zhetone

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How do multiple factions of the same type work? From the wording, it looks like there's only one Independence, Liberty, and Peasant Faction. If you're in a civil war against one Peasant Faction (for example) and you make counties angry that aren't in the faction you're at war with, can they join the revolt or start their own Peasant Faction?
that would be interesting, I would like to see for example a badly-handled peasant uprising result in peasants across the realm joining in, since it's somewhat historical to have these massive peasant wars.

It would also be interesting to have rare cases where peasants have a great victory and form peasant states, though they would probably not last very long. I don't expect that to happen since it would only make sense with a unique government form, but it would just be a fun thing to see little peasant states rise up in some areas. That's sort of what happened in Dithmarschen around the game's end-date, right?
 

lozikk

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Crushing a Peasant or Populist Revolt will give all counties in the faction a substantial opinion boost of their holder for 10 years
So that would just be an old CK2 "intimidation system" when you have -100 hate modifier, but intimidate someone for +20 and he just hates you for -80 now? Shame... Hoped that new dread system would be used here somehow too
 

P.G.T Beauregard

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I hated how factions worked in CK2. Although this looks to be clear improvement, it still doesn't seem very fun. I wish there would be some way to make concessions without giving to their ultimate demand, ie. agree to make the claimant heir, reduce vassal taxes in exchange for not revolting for indepence...
But... You already can send some gifts, award honorary and land titles, and, overally, do everything to please character and increase character's opinion of you - that's a way to get rid of him possibly causing him to leave the faction over time. Additionally you can blackmail him and force him out of all factions so I, honestly, don't see a big problem here.
 
Last edited:

Sinful Pope

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Hello, I am very new to paradox games especially and strategy games generally. I was advised to try CK2 about a month ago and it really caught my interest. That being said, when it comes to civil wars and rebellions I was wondering why not introduce a system whereby vassals can switch sides during rebellions through promises or shift in interests (In claimant wars the pretender promises specific vassals lands or gold which prompts them to join a war their cause). Also, allowing the vassals of vassals to switch side to the ultimate liege in promise of getting the rebels titles. Veteran CK2 players would probably come up with more detailed suggestions but this is my opinion on a dynamic system :D
 

Metz

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Can factions have a de facto leader nominated by other faction members?

Can you peace out with faction members or make them switch sides if you offer them something?

Can a white peace option have a tick for amnesty as a way to achieve a white peace faster if you are slightly losing?

Can non-faction members claim neutrality in exchange for a relations drop for both their liege and the faction's members? This may lead to imprisonment later as they did not opt to help their liege.
 

Rockphed

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Can a white peace option have a tick for amnesty as a way to achieve a white peace faster if you are slightly losing?
I can see several levels of civil war resolution. From rebels get what they asked for plus a bit more, rebels get what they wanted, white peace without imprisonment reason, white peace with imprisonment reason, faction leader gets imprisoned and everyone else pays a ransom, all faction members imprisoned.

I personally would like to see this sort of thing on regular wars too. Being able to pick up a tributary when somebody declares war and I completely trounce them or having a peace-out option like the status-quo peace in Stellaris, but only on things like invasions.
 
Last edited:

LordofLight

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Yeah I kinda wish your vassals actually actively aided you.

Honestly having an army system similar to I:R wouldn't be bad... slap that boy on auto.
 

Frigabus

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In CK2 one can start a claimant faction even if the claimant is the best friend of the titleholder. It will be the same in CK3? It would be more realistic if the claimant could be neutralised by the titleholder by raising his/her opinion or getting a Hook against him/her. So the claimant could deny the possibility to seize the throne.
 

Kukumarro

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I completely understand what you're saying, but unfortunately the realities of our warfare system require all parties in competing wars to be hostile to each other. Otherwise you can end up in the extremely frustrating situation where as Asturias you have occupied half of the Umayyad's territory, the Catholic rebellion has occupied the other half, and neither of you can earn enough war score to actually win the war.
The are many ways of working around this that are ostensibly better than doing nothing. For example, if a populist rebellion triggers while at war against an enemy with that religion and culture, that enemy could get an event giving him several choices (joining their wars, becoming non-hostile, or becoming hostile). If the populist rebellion triggers while at peace, a compatible foreign ruler could be able to support them directly or indirectly. If the populist rebellion is close to triggering, it could approach a foreign ruler for promises of support, etc.

In the case of CK2, it would have been as simple as not spawning the rebellion in a province if it is being control/besieged by an enemy, and the rebels not being hostile towards people that are not allied/enemy/hostile to the rebellion target. So many lives would have been saved.
 

TheDarkMaster

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In CK2 one can start a claimant faction even if the claimant is the best friend of the titleholder. It will be the same in CK3? It would be more realistic if the claimant could be neutralised by the titleholder by raising his/her opinion or getting a Hook against him/her. So the claimant could deny the possibility to seize the throne.
Even as a player you cannot refuse the throne that a claimant faction gives you or renounce claims. Realistically that wouldn't stop the claimant faction from starting their war, it just would change who they put in charge once it was over.
 

Lordy's

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Even as a player you cannot refuse the throne that a claimant faction gives you or renounce claims. Realistically that wouldn't stop the claimant faction from starting their war, it just would change who they put in charge once it was over.
You can't, but you as a player should be able to do so. It makes no sense that a facion wants to get someone on the throne, who does not want their support. He could afterwards turn around and brand them as traitors, before abdicating.
That does not apply though, if the claimant is incapable. Then it makes a lot of sense that there are lords that want a weak puppet on the throne. And since the claimant is known to be incapable, he can't renounce his claim.
 

Woifee

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Lets say I’m King of Scotland and have a claim on England, can I use hooks on english vassals to support my claim, can I make them join a faction to make me king? Can I support their war as an ally?
 

Woifee

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So no anti-king faction to dethrone kings with anti-popes or factions to change succession laws.

do faction members protect each other if the liege tries to attack one of them (imprisonment, take land away).
 

Andrzej I

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So no anti-king faction to dethrone kings with anti-popes.
Well, it's already been established that the papal game will be rather threadbare at release, with no mechanics for investiture or anti-popes being included, so sadly, no anti-king faction is not of much surprise :(
 

Corgus

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It turns out that no matter how many knights you have or how good of a commander you are, 8.8 million angry peasants will overwhelm you in battle every time.
It is always refreshing to see the peasantry seizing the means of production in Monty Phyton style!
 

Bruntus682

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When are you gonna talk about system requirements

And how good a pc will do compared to ck2. Exsample 20 seconds a year would be 35 seconds for ck3
 

viola

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Hopefully Populist revolts will be quite strong.

Something I disliked in CK2 is that once a culture fell under control of a realm ruled by someone of a different culture it was only a matter of time before that culture was wiped out due to the top liege always setting up vassals of his own culture, existing vassals of the native culture slowly taking on the ruler's culture and county culture conversion. Part of that problem is also the general stability of realms in CK2, which hopefully CK3 will address (but I have to say, there's not much to suggest it at this stage).
 

Denkt

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6.011
27
Maybe it will be different in CK3:
Each County also has an opinion of their holder, referred to as the ‘Popular Opinion’. This represents the sentiment of the local peasants, and tends to decrease if you’re not of their culture or faith, promoting the use of ‘local lords’, vassals of the local culture/faith, to handle such territory for you - as converting it will take quite some time. Unhappy Counties tend to cause problems down the line… more on this in another DD.