CK3 Dev Diary #18 - Men-at-Arms, Mercenaries and CBs

CK3 Dev Diary #18 - Men-at-Arms, Mercenaries and CBs

  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Denkt

Field Marshal
May 28, 2010
15.701
6.030
27
Big no there, dawg.
Because you have already paid them three years in advance, which is actually worse for you than paying them per month.

Nice change to mercenaries, but without any risk of them betraying you they seem a bit too good to be true. What are those tilted squares next to the troop numbers? Bottom one is red and some of the icons are bigger too.
Quality of the army, like if you have alot of levy your army will be considered low quality, but I assume if half your army is Heavy cavalry that the quality will be much higher.
 

Notthemama

Second Lieutenant
Apr 8, 2014
198
125
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
The retinue system combined with the levy system makes far, far more sense than having this half-assed "unwashed masses" nonsense combined with what is essentially a retinue system. You can't tell me this is how feudalism works!

I'm curious as to how you think the 'feudalism' worked. In reality, anything much like 'levies' or 'unwashed masses' did not exist in medieval armies, at least outside of something you might describe as a 'city militia,' but even those had ties to guilds, prominent families, lords, etc. Mercenaries were a standard part of any substantial army in the time period. You simply had to compensate people to put their lives on the line. Wars were often rather small affairs, with armies composed of hundreds to a few thousands. The Capetians went basically two centuries without fighting a major battle, yet increased their prestige and power the entire time, and here, for me at least, resides the problem. There is little to do outside of warring. Politics in this period is fascinating and complex, and of course you can truly replicate it, but there is very little to suggest it in the game. The great lords of 'France,' operated more or less independently of the Capetians for centuries, yet in a game like this, you are either under control or rebelling to replace the King, which is fairly absurd. The neat hierarchy of middle school textbooks simply didn't exist. You couldn't simply revoke a vassals land, because vassalage was far more complex than that. Land, even of a vassal, was often held free and clear of legal obligations to the 'superior' lord. The knights, men at arms and mercenaries seem like a step forward on the whole, though I wish they would think harder about the 'unwashed masses.' Anyone, one thing I agree with is a cost of prestige of going to war seems a bit ridiculous. I hope they reconsider this 'casus belli' idea, because while of course many lords look for justification for their actions, they were often based on the most flimsy of pretexts and depended more of your relationships with the surrounding powers, religious authorities, etc. William's claim to England was a joke, but the Pope gave him encouragement because the English Church at that time was out of favor with the reforming ideals becoming popular on the Continent.
 

Denkt

Field Marshal
May 28, 2010
15.701
6.030
27
Anyone, one thing I agree with is a cost of prestige of going to war seems a bit ridiculous. I hope they reconsider this 'casus belli' idea, because while of course many lords look for justification for their actions, they were often based on the most flimsy of pretexts and depended more of your relationships with the surrounding powers, religious authorities, etc. William's claim to England was a joke, but the Pope gave him encouragement because the English Church at that time was out of favor with the reforming ideals becoming popular on the Continent.
I would suspect that CB is more about justfication of war internally than international, like give a reason for your own people to go to war. The rest of the realms probably more care about that nobody gets too powerful or become a threat to them, but someone like William the conqueror probably won't chance the political landscape much on the international level as it is basically something like a coup.
 

Zhetone

New and Improved
Mar 18, 2010
3.159
2.526
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury Pre-order
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
people who complain/hate things are more likely to post than people who approve of it, personally I like a lot of what I see and hope other stuff is changed prior to release
 

SaintPetersbourg

"Gone Native"
Jan 11, 2013
244
125
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
I love to nitpick, so shouldn't it be named the county of Görlitz, so with an umlaut?

Also I notice some peculiar naming conventions, where the counties/provinces in Silesia/Poland have German names, like Sprottau or Grünberg (on the map also without the umlaut). But then there is Lubsko, as the name of a county in the HRE.


There also seems to be a lack of historical countynames, I hardly see one on this map at all. Spreewald f.e is a weird name to use for a county.
From the dev diaries we've seen, I think that province names has definitely not yet been a focus of their work.
 

LordofLight

Captain
Sep 6, 2015
441
741
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Imperator: Rome
  • Crusader Kings II: The Old Gods
The problem with CK2 in my honest opinion is how easy it is to become the god emperor of mankind, and how boring it is when you get to a high position with barely anything to do. I could see being emperor meaning time to do a lot of lawmaking and shaping the empire, focusing internally rather than externally. But theres not a lot of internal stuff you can do. So you just conquer more to get less bored and keep getting stronger.

Still an incredibly fun game. But I play the game like an RPG and see it as one, and it makes me wonder if the RPG aspects help hold up the rather limp and weak aspects of the game.

I can't wait to see how CK3 handles this. I do like the more rpg aspects since that's exactly my jam. But also wonder how the whole part of you being a ruler, nobility/royalty aspect is played on.
 

Axis89

Captain
Jan 30, 2007
455
68
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Pillars of Eternity
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
View attachment 554991

does this mean you're obfuscating troop numbers now? or is this only on this screen?
will this also count allied troops, like in the recent EU4 change?
Actually I think we should not be able to know enemy army strengths i comparison to yours unless you have a spy in that army, reporting numbers and quality. Also a scout system for your army should also help reporting how your odds are against a nearby army. Oh well, maybe later.
 

Denkt

Field Marshal
May 28, 2010
15.701
6.030
27
Actually I think we should not be able to know enemy army strengths i comparison to yours unless you have a spy in that army, reporting numbers and quality. Also a scout system for your army should also help reporting how your odds are against a nearby army. Oh well, maybe later.
One developer said for Imperator: Rome that the reason why you got to see the exact numbers was probably because they wanted to be fair to the player or something like that since the ai otherwise would cheat here.
 
  • 1
Reactions: magriboy0750

Zangetsu1

Private
Dec 2, 2014
13
4
  • Crusader Kings II
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: Horse Lords
  • Age of Wonders III
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
If it's considered unfortunate that mercenary companies cannot be formed in CK3, and such was a mechanic available in CK2, why was that mechanic not carried over into CK3? I'm just baffled by how some content of CK2 was entirely cut for CK3.
Maybe they will release DLC in the future, with the price of only 19.99€!
 
  • 1
Reactions: magriboy0750

Denkt

Field Marshal
May 28, 2010
15.701
6.030
27
The problem with CK2 in my honest opinion is how easy it is to become the god emperor of mankind, and how boring it is when you get to a high position with barely anything to do. I could see being emperor meaning time to do a lot of lawmaking and shaping the empire, focusing internally rather than externally. But theres not a lot of internal stuff you can do. So you just conquer more to get less bored and keep getting stronger.
Yes it is a issue you see in pretty much all paradox games and many other games as well. The more you expand the stronger you get which make further expansion easier which make the game more boring.
 

Axis89

Captain
Jan 30, 2007
455
68
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Pillars of Eternity
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
One developer said for Imperator: Rome that the reason why you got to see the exact numbers was probably because they wanted to be fair to the player or something like that since the ai otherwise would cheat here.
Hmm that is true, good point. DAMN IT AI!
 

Denkt

Field Marshal
May 28, 2010
15.701
6.030
27
Hmm that is true, good point. DAMN IT AI!
It was like a year ago so I may misremember and the developer was not one of the game designers so it was a bit of a guess by the developer. However it was something with they wanted to make information clear for the players, so they probably could make more sound decisions;)
 

Granty

Sergeant
May 29, 2013
60
35
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
Thats what we call on CK2 (and CK3 pbly) for exemple :

holy war
invasion
border dispute
conquest
etc...



you can push multiple casus belli on CK2 already and CK3 probably
You can press multiple claims, but only ones of the same type. I.E. You can press multiple personal claims, but you can't press personal claims, vassal claims, and holy war CBs all at the same time, for example. I did say this quite explicitly in my post.

And yes, I am aware of those CBs. I literally mentioned them in the same post you replied to, after all. There are some CBs that allow you to claim more than a single province, and having easy access to those CBs basically serves as a stand-in for having a proper system allowing you to claim more territory. You aren't going to use a CB for a single province when you have one automatically for that province or duchy, so it only makes the idea of CBs redundant, since you can't combine different CBs in the same way.

While there are CBs that allow you to take whatever land you occupy, those often end up being pretty overpowered since there's nothing like warscore cost for taking provinces, as there is in EU4 or Imperator, for example. As such you can conquer a vast empire in a single war, which runs entirely contrary to the otherwise deliberately piecemeal nature of wars. A proper war/peace treaty system would include warscore costs for taking provinces, and prevent incredibly unbalanced stuff from happening.

The most fundamental thing which you fail to mention is that there is simply no way for anyone fighting a defensive war to claim land from their enemy, even if they totally occupied them. This, yet again, is something that a proper war/peace treaty system would fix.

A proper system like that would also allow for additional terms to be imposed on a defeated ruler, such as releasing their vassals, breaking alliances, surrendering their own claims on territory, paying annual tribute, marrying an heir off, converting, and more, all of which would make sense and be great to have.

That sort of flexibility is something that the current CB/war system just doesn't have at all, and I think it's a great shame, particularly since all those options would be fun and interesting to see, and are entirely in keeping with the RPG elements of CK3, as well as being historically accurate.
 
Last edited:

LordofLight

Captain
Sep 6, 2015
441
741
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Imperator: Rome
  • Crusader Kings II: The Old Gods
Yes it is a issue you see in pretty much all paradox games and many other games as well. The more you expand the stronger you get which make further expansion easier which make the game more boring.
Goal shouldn't be expansion so much as improving what you have. You expand to have more resources to improve your empire and so on. I'd be super hyped for more detailed law making as honestly being able to shape even basic laws plays in the roleplaying aspects of being a ruler. Perhaps if you are centralized enough.

I guess I'd just love it if your characters realm was as much a character as the people.
 

_Altiris_

Private
Jun 29, 2018
14
0
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Crusader Kings III Referal
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Will you guys consider introducing a more accurate representation of complex feudal relations? For example English holdings in France still being vassals of the French crown?
 

Granty

Sergeant
May 29, 2013
60
35
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
For every good change it seems there are 2 bad ones.
I think that's a little unfair. Plenty of stuff seems to be a major step forward, such as skills, and the improved RP options for characters and dynasties, as well as the way that religion is handled. Equally, on the campaign map, separating holdings into their own sub-provinces is a change that makes sense.

In my view the worst things are what they've left the same from CK2, and which I think developing CK3 allowed them the greatest freedom to change, like the simplistic and linear nature of feudal relationships, or the way that CBs and wars are rigid and don't allow for imposing terms or claiming other land.
 

Granty

Sergeant
May 29, 2013
60
35
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
Will you guys consider introducing a more accurate representation of complex feudal relations? For example English holdings in France still being vassals of the French crown?
While I personally would love to see something like that, I think they've decided to more or less leave the system the same as it was in CK2. So, while Normandy might be De Jure territory of France, it will be functionally independent and part of England.

I can't deny that I'm quite disappointed by this, but I also understand that it would be enormously difficult to come up with a system to properly represent those sorts of ambiguities, so I get why they haven't decided to try and change things.
 
Last edited:

Denkt

Field Marshal
May 28, 2010
15.701
6.030
27
@Voffvoffhunden I don't think this question have been asked but how much Control do you have over your army composition:
  • Like can you select exactly which knights you want in each of your army
  • Is it possible to select how much levy you want in an army, like may you need a full men at arms army to reduce supply limit while keeping peak combat effectivness
  • I suspect each men at arms regiment can be move into a separate army, do levy also work on a regiment basis or is it just a single bulk or tied to each county like CK2?
I guess I'd just love it if your characters realm was as much a character as the people.
Well the issues in CK2 is that realms are really just a bunch of characters and can be quite unstable, however in CK3 you will have dynastic legacies and more dynastic interactions.
 
Last edited: