- Nov 12, 2016
This sounds amazing. Well done to all involved. Looking forward to checking this out.
Don't quote me on this but I think so, I remember for Imperator's launch I did some stuff to allow hot reloading to work for mods by mounting their file paths to the reloader as well. If it works on Imperator it should work as well for us already.Is hot reloading something we'll be able to do once the game is launched? Would make creating mods a hell of a lot easier to test
We will indeed!The big problems PDX tutorials always have is that they are never updated for future patches/DLC.
Will you try to do that better this time?
Yeah I dont want to force players of any camp to play a with a certain keyboard binding.Oh having the ability to toggle between is obviously the best option all around. But having ONLY WASD is just awful.
I don't use the arrow keys, I use the only quantifiably objectively superior method: Middle Mouse Click and Drag.
Not quite Sengoku or March of the Eagles though.Imperator was a one year project of porting EU: Rome to CK3's engine with some tweaks and tests. CK3 is a massive multi year project to be one of the next main games. If you listen to Johan's talks of the game at PDX con its pretty clear they thought they were making something smaller and it's only after player feedback that they went "oh, I guess we'll have to make it live up to standing toe to toe with EU and CK somehow".
I personally don't mind that. Victoria 2 was a pretty good 1 year project too and I think Imperator is going somewhere nice too but it's not hard seeing why the approach to the games would be very different.