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CK3 Dev Diary #15 - The Martial Lifestyle

Welcome back to the final installment of our breakdown of the different Lifestyles!

Your host today will be me, @Heptopus, just to spice things up a little, and I am here to guide you through Warfare. But, before I do, I want to remind you that armies and battles themselves are very different from CK2, so if you want a refresher, have a look at good ol’ Dev Diary 3.

Without further ado, let’s have a look at the Focuses!

martial_lifestyle.png

[Strategy - Martial: +3]
[Authority - Martial: +1, Control Growth: +0.3/month]
[Chivalry - Prowess: +3, Attraction: +10, Advantage: +5]


Strategy - Makes sense if you want to win, or even just wage, wars.

Authority - Perfect for when you want to keep your realm under absolute control and cement your rule.

Chivalry - The Code of Chivalry is good for lowering your chances to die on a battlefield, and heightening your chances to attract the people around you. Treating people with respect pays off, it turns out.

The trees themselves are very varied and offer some interesting bonuses. There’s also a couple of Schemes that I’m really excited to tell you about at the end!

martial_lifestyle.png


Strategist

This tree is, as one might expect, all about warfare. Some perks are fairly straightforward, such as improvements to your Men-at-Arms:

strategy_parthian_tactics.png

[Parthian Tactics - Light Cavalry Toughness: +30%, Light Cavalry Pursuit: +30%, Heavy Cavalry Toughness: +30%, Heavy Cavalry Pursuit: +30%, Skirmisher Damage: +20%, Skirmisher Toughness: +20%]

strategy_envelopment.png

[Envelopment - Men-at-Arms Counter efficiency: +25%]

strategy_hit_and_run.png

[Hit and Run - Retreat Losses: -25%, Heavy Infantry Damage: +15%, Heavy Infantry Toughness: +15%, Pikeman Toughness: +30%, Archer Damage: +30%]


Mitigating retreat losses can be really useful if you are unlucky in a battle (and we all know it is ONLY down to bad luck), so that you can bounce back faster and show the enemy what you’re really made of.

strategy_organized_march.png

[Organized March - Movement Speed: +15%, Heavy Infantry Screen: +5, Pikeman Screen: +5, Archer Screen: +5, Skirmisher Screen: +5]

Whether you’re fleeing or attacking, this perk will make sure you do so in an organized manner. Useful when you want to hunt down the remnants of an enemy army, or protect the remnants of your own!

It’s also not the only perk that can speed up a conquest:
strategy_engineered_for_destruction.png

[Engineered for Destruction - Naval Speed: +25%, Siege Weapon effectiveness: +40%]

So now that you have the speed, and you have the siege weapons, what more could you possibly need for a successful offense? Well, if you’re more inclined to go for the drive-through approach (some people call it raiding), or if you often find yourself losing soldiers due to hunger, we have the solution for you!
strategy_living_of_the_land.png

[Living Off the Land - Raid Speed: +25%, Supply Capacity: +200%]

And if that’s still not enough you can improve your army even further by making your MaAs bring shovels to the campaign:
strategy_sappers.png

[Sappers - Heavy Infantry Siege Progress: +0.1, Pikeman Siege Progress: +0.1, Archer Siege Progress: +0.1, Skirmisher Siege Progress: +0.1]

With an army this good, it would be a waste to only wage wars when you absolutely had to, wouldn’t it? That’s why we’re making CBs easier to use than ever before:
strategy_bellum_justum.png

[Bellum Justum - Casus Belli Cost: -50%]

At the end of the tree we find the Strategist trait. It gives a boost in both Diplomacy and Martial, allows you to cross water freely, AND increases the number of dead soldiers your enemy suffers when facing you in battle. In other words, this tree will make you unstoppable on the battlefield and rightfully feared across the land!


Overseer

If you want to focus on your own realm more, and make sure it’s completely under your control, then this is the tree for you. To start it off we have some perks that will give you more stable ground to stand on, such as:
overseer_strict_organization.png

[Strict Organization - Increase Control in County Progress Gain: +20%]

overseer_serve_the_crown.png

[Serve the Crown - Control Growth: +0.3/month]


And if you’re going for real stability you can tighten your grip on the population of a county so hard that you squeeze out benefits in the form of both gold and levies!
overseer_absolute_control.png

[Absolute Control - Enables Absolute Control for Counties]

Absolute Control means that all of the counties you have full control over will give you 10% more taxes and levies as long as you maintain your iron grip on the populace.

overseer_hard_rule.png

[Hard Rule - Siege Progress against Revolts: +50%, Independence and Liberty Faction Discontent: -50]

And when vassals, or peasants, try to turn against you… Well, let’s just say that you will make it harder for them to succeed.

But what if the threat isn’t coming from within your own realm, but from outside it? Don’t worry, we’ve got your back:
overseer_a_mans_home.png

[A Man’s Home/A Woman’s Home - Controlled Territory Defender Advantage: +5]

overseer_enduring_hardships.png

[Enduring Hardships - Fort Level: +1, Enemy Occupations do not lower Control]

overseer_prepared_conscription.png

[Prepared Conscription - Army Maintenance: -15%, Friendly Territory Levy Reinforcement rate: +100%]


If you need an extra push to push out an insistent enemy, you can always trade gold for swords:
overseer_soldiers_of_lesser_fortune.png

[Soldiers of Lesser Fortune - Mercenary Hire Cost: -30%]

And, to top it all off, we have the trait Overseer. It grants you a boost in Martial, Stewardship, and Control Growth Factor, so the hold you have over your realm will be cemented for decades to come!


Gallant

Romance, prowess, and bravery… ah, the marks of a true charmer! This is the tree for those of you who want to focus on the more “elegant” side of warfare, while still giving your war efforts a boost:
gallant_chivalric_dominance.png

[Chivalric Dominance - Knight Effectiveness: +100%]

gallant_stalwart_leader.png

[Stalwart Leader - Prowess: +4, Reduces the risk of Commanding Armies]

gallant_kingsguard.png

[Kingsguard - Number of Knights: +4]


gallant_never_back_down.png

[Never back Down - Friendly Fatal Casualties: -20%, Advantage: +5]


When you tire of fighting and it’s time to negotiate for peace you will be more persuasive than ever:
gallant_peacemaker.png

[Peacemaker - Peace Acceptance: +10]

gallant_promising_prospects.png

[Promising Prospects - Marriage Acceptance for yourself: +50, Marriage Acceptance for your Extended Family: +25]


For friendlier times your gallant behavior attracts suitors for both you and your family, suddenly making those ridiculously good alliances possible!

Even your own spouse isn’t immune to your charms:
gallant_loyalty_and_respect.png

[Loyalty and Respect - Spouse Opinion: +50, Skills from Spouse Council task: +25%]

Of course, love is not always found in an arranged marriage, and the rumors about your gallant behavior aren’t limited to just your own court. If your dearly beloved needs to be charmed, or if you just can’t wait for permission to marry them, you can get some help along the way:
gallant_courtship.png

[Courtship - Romance Scheme Power: +30%, Elope Scheme Power: +30%, Romance Scheme Success Chance: +30%, Elope Scheme Success Chance: +30%]

I think this is the first time we mention these schemes? They’re a real treat!

The Romance Scheme finally lets you enter a chivalric romance with a character, seducing them in a court-approved manner. Just imagine a knight pining after his lady, his heart full of longing, neither of them acknowledging the smoldering feelings between them... Now that can be you! If you succeed in this scheme, and resist the temptations of the flesh (at least in public), you and your beloved become Soulmates, a more powerful version of the Lover relationship.

And if you cannot bear to be apart, even though her liege will never approve of a marriage between you, do not fear! I bring you: Elope, marriage without any pesky relatives or lieges involved. However, in contrast to marriage, your partner actually has to like you for the union to work out, so you still have some work ahead of you. And make sure you're not caught...
elope_scheme.png


This tree culminates in the Gallant trait. It affords you extra monthly Prestige, as well as some Attraction Opinion, and of course a healthy boost to both Martial and Prowess. With all this helping you along, neither foe nor maiden will stand a chance!


So… that’s it. Both for Martial and for our series of dev diaries focusing on Lifestyles; we made it through. I hope you’ve found something you’re looking forward to exploring and playing around with, and that you’re as excited as I am to see what kind of characters you will create with this!

Next week we'll delve into interface, tooltips, and the tutorial, so keep your eyes peeled!
 

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This brings me a question. There will be naval combats in any form?

I am pretty sure it's confirmed that there won't be any Naval Combat. I think naval parts are actually downgraded to CK1 were you don't even have any ships but just pay for transport.
 
If your character with the Sappers trait dies during a siege, I guess your soldiers will just blink and questioningly look at each other, wondering what they were doing with those shovels. Probably digging latrines.
 
If your character with the Sappers trait dies during a siege, I guess your soldiers will just blink and questioningly look at each other, wondering what they were doing with those shovels. Probably digging latrines.
Don't be silly - sappers don't dig, they run into walls carrying barrels of gunpowder and kill themselves for the cause. :D
 
If your character with the Sappers trait dies during a siege, I guess your soldiers will just blink and questioningly look at each other, wondering what they were doing with those shovels. Probably digging latrines.
Once your character dies so do your strategy and your whole army simply lose its combat performance.
 
So the Elope scheme allows you to marry without the approval of their liege?
Does it remove the normal restrictions on marriage then, like them being of another religion, or a close relative in a non-divine marriage religion, or of a different caste in India, etc.?
 
That eye is such a weird choice for authority xD
The obvious choice would be a literal Iron Fist, but no, Paradox has to go the extra mile and choose a detached all-knowing eyeball.
I thought it was an odd choice, too. I'm sure it'll become a meme in no time at all.
 
It was my own fault, I forgot to tag my replies... Ehum, thank you for bringing it to my attention!
Congrats on your first (I think?) dev diary - you did a great job. :)

Now justice for the 936 bookmark!
 
Welcome back to the final installment of our breakdown of the different Lifestyles!

Your host today will be me, @Heptopus, just to spice things up a little, and I am here to guide you through Warfare. But, before I do, I want to remind you that armies and battles themselves are very different from CK2, so if you want a refresher, have a look at good ol’ Dev Diary 3.

Without further ado, let’s have a look at the Focuses!

View attachment 547951
[Strategy - Martial: +3]
[Authority - Martial: +1, Control Growth: +0.3/month]
[Chivalry - Prowess: +3, Attraction: +10, Advantage: +5]


Strategy - Makes sense if you want to win, or even just wage, wars.

Authority - Perfect for when you want to keep your realm under absolute control and cement your rule.

Chivalry - The Code of Chivalry is good for lowering your chances to die on a battlefield, and heightening your chances to attract the people around you. Treating people with respect pays off, it turns out.

The trees themselves are very varied and offer some interesting bonuses. There’s also a couple of Schemes that I’m really excited to tell you about at the end!

View attachment 547961

Strategist

This tree is, as one might expect, all about warfare. Some perks are fairly straightforward, such as improvements to your Men-at-Arms:

View attachment 547939
[Parthian Tactics - Light Cavalry Toughness: +30%, Light Cavalry Pursuit: +30%, Heavy Cavalry Toughness: +30%, Heavy Cavalry Pursuit: +30%, Skirmisher Damage: +20%, Skirmisher Toughness: +20%]

View attachment 547959
[Envelopment - Men-at-Arms Counter efficiency: +25%]

View attachment 547957
[Hit and Run - Retreat Losses: -25%, Heavy Infantry Damage: +15%, Heavy Infantry Toughness: +15%, Pikeman Toughness: +30%, Archer Damage: +30%]


Mitigating retreat losses can be really useful if you are unlucky in a battle (and we all know it is ONLY down to bad luck), so that you can bounce back faster and show the enemy what you’re really made of.

View attachment 547938
[Organized March - Movement Speed: +15%, Heavy Infantry Screen: +5, Pikeman Screen: +5, Archer Screen: +5, Skirmisher Screen: +5]

Whether you’re fleeing or attacking, this perk will make sure you do so in an organized manner. Useful when you want to hunt down the remnants of an enemy army, or protect the remnants of your own!

It’s also not the only perk that can speed up a conquest:
View attachment 547956
[Engineered for Destruction - Naval Speed: +25%, Siege Weapon effectiveness: +40%]

So now that you have the speed, and you have the siege weapons, what more could you possibly need for a successful offense? Well, if you’re more inclined to go for the drive-through approach (some people call it raiding), or if you often find yourself losing soldiers due to hunger, we have the solution for you!
View attachment 547945
[Living Off the Land - Raid Speed: +25%, Supply Capacity: +200%]

And if that’s still not enough you can improve your army even further by making your MaAs bring shovels to the campaign:
View attachment 547958
[Sappers - Heavy Infantry Siege Progress: +0.1, Pikeman Siege Progress: +0.1, Archer Siege Progress: +0.1, Skirmisher Siege Progress: +0.1]

With an army this good, it would be a waste to only wage wars when you absolutely had to, wouldn’t it? That’s why we’re making CBs easier to use than ever before:
View attachment 547936
[Bellum Justum - Casus Belli Cost: -50%]

At the end of the tree we find the Strategist trait. It gives a boost in both Diplomacy and Martial, allows you to cross water freely, AND increases the number of dead soldiers your enemy suffers when facing you in battle. In other words, this tree will make you unstoppable on the battlefield and rightfully feared across the land!


Overseer

If you want to focus on your own realm more, and make sure it’s completely under your control, then this is the tree for you. To start it off we have some perks that will give you more stable ground to stand on, such as:
View attachment 547946
[Strict Organization - Increase Control in County Progress Gain: +20%]

View attachment 547955
[Serve the Crown - Control Growth: +0.3/month]


And if you’re going for real stability you can tighten your grip on the population of a county so hard that you squeeze out benefits in the form of both gold and levies!
View attachment 547953
[Absolute Control - Enables Absolute Control for Counties]

Absolute Control means that all of the counties you have full control over will give you 10% more taxes and levies as long as you maintain your iron grip on the populace.

View attachment 547952
[Hard Rule - Siege Progress against Revolts: +50%, Independence and Liberty Faction Discontent: -50]

And when vassals, or peasants, try to turn against you… Well, let’s just say that you will make it harder for them to succeed.

But what if the threat isn’t coming from within your own realm, but from outside it? Don’t worry, we’ve got your back:
View attachment 547950
[A Man’s Home/A Woman’s Home - Controlled Territory Defender Advantage: +5]

View attachment 547954
[Enduring Hardships - Fort Level: +1, Enemy Occupations do not lower Control]

View attachment 547944
[Prepared Conscription - Army Maintenance: -15%, Friendly Territory Levy Reinforcement rate: +100%]


If you need an extra push to push out an insistent enemy, you can always trade gold for swords:
View attachment 547949
[Soldiers of Lesser Fortune - Mercenary Hire Cost: -30%]

And, to top it all off, we have the trait Overseer. It grants you a boost in Martial, Stewardship, and Control Growth Factor, so the hold you have over your realm will be cemented for decades to come!


Gallant

Romance, prowess, and bravery… ah, the marks of a true charmer! This is the tree for those of you who want to focus on the more “elegant” side of warfare, while still giving your war efforts a boost:
View attachment 547941
[Chivalric Dominance - Knight Effectiveness: +100%]

View attachment 547935
[Stalwart Leader - Prowess: +4, Reduces the risk of Commanding Armies]

View attachment 547948
[Kingsguard - Number of Knights: +4]


View attachment 547940
[Never back Down - Friendly Fatal Casualties: -20%, Advantage: +5]


When you tire of fighting and it’s time to negotiate for peace you will be more persuasive than ever:
View attachment 547947
[Peacemaker - Peace Acceptance: +10]

View attachment 547942
[Promising Prospects - Marriage Acceptance for yourself: +50, Marriage Acceptance for your Extended Family: +25]


For friendlier times your gallant behavior attracts suitors for both you and your family, suddenly making those ridiculously good alliances possible!

Even your own spouse isn’t immune to your charms:
View attachment 547943
[Loyalty and Respect - Spouse Opinion: +50, Skills from Spouse Council task: +25%]

Of course, love is not always found in an arranged marriage, and the rumors about your gallant behavior aren’t limited to just your own court. If your dearly beloved needs to be charmed, or if you just can’t wait for permission to marry them, you can get some help along the way:
View attachment 547937
[Courtship - Romance Scheme Power: +30%, Elope Scheme Power: +30%, Romance Scheme Success Chance: +30%, Elope Scheme Success Chance: +30%]

I think this is the first time we mention these schemes? They’re a real treat!

The Romance Scheme finally lets you enter a chivalric romance with a character, seducing them in a court-approved manner. Just imagine a knight pining after his lady, his heart full of longing, neither of them acknowledging the smoldering feelings between them... Now that can be you! If you succeed in this scheme, and resist the temptations of the flesh (at least in public), you and your beloved become Soulmates, a more powerful version of the Lover relationship.

And if you cannot bear to be apart, even though her liege will never approve of a marriage between you, do not fear! I bring you: Elope, marriage without any pesky relatives or lieges involved. However, in contrast to marriage, your partner actually has to like you for the union to work out, so you still have some work ahead of you. And make sure you're not caught...
View attachment 547960

This tree culminates in the Gallant trait. It affords you extra monthly Prestige, as well as some Attraction Opinion, and of course a healthy boost to both Martial and Prowess. With all this helping you along, neither foe nor maiden will stand a chance!


So… that’s it. Both for Martial and for our series of dev diaries focusing on Lifestyles; we made it through. I hope you’ve found something you’re looking forward to exploring and playing around with, and that you’re as excited as I am to see what kind of characters you will create with this!

Next week we'll delve into interface, tooltips, and the tutorial, so keep your eyes peeled!
I could complain again about it being just "more modifiers" in the first two trees, but for warfare, as such an intricate mechanic as it already is, simply incentivizing you to go to war more often is already desirable.
That Chivalry tree looks pretty great as well.

Though I still cannot understand the appeal of screening... Does anyone actually plans on losing battles?

PS: very, very nice "letter" event there, could you elaborate on when they'll be used?
 
OMG!! My very own retinue of bodyguards! Are these knights abstracted , or are 4 tough guys going to appear in my court?

What's Prowess? I don't think I've encounter this feature before.

Knights are peoples in your court, you actually have to recruit them.

Prowess is basically personal combat skill, but it also got an effect on the battle, knights are elite units. The perk just give you more of them.
 
Once your character dies so do your strategy and your whole army simply lose its combat performance.

Yeah, that was bugging me too with the strategy tree. Much of it seems like it should be institutional knowledge, drilled into the officers and men, and shouldn't be immediately lost on character death. Perhaps it could decay over the course of a year or two, to represent knowledge and people being lost if they are no longer valued?
 
Bit disappointed that most of them don't have anything that changes gameplay, but Chivalry seems fun enough I guess.
Overseer seems... Kinda bad, tbh. I guess if you want to go defensive, but it kinda lacks the oomph. Maybe absolute control turns out to be rather powerful
 
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