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CK3 Dev Diary #1 - Dynasties & Houses

Greetings, and welcome to the first CK3 Feature Dev Diary!

As this is the first DD we want it to be extra juicy, and showcase something that we’re excited about - namely what we’re doing with Dynasties! Dynasties are immaterial yet fundamentally important things that make Crusader Kings what it is - your line must follow an unbroken line of members from your Dynasty; if your Dynasty ends, so does your game.

Now, the representation of Dynasties in CK2 was limited. A character belonged to a Dynasty, and that was that - you got a minor opinion boost with characters that were of the same one, and nothing more. In CK3, we really want to emphasize the power that Dynasties held, and their impact on the medieval world! We want you as the player to feel a bond with your Dynasty, and care for it. To achieve this, we’ve done a multitude of things!

DD2.png


Firstly something that we know will especially please CK2 players, we’ve redefined what a Dynasty actually is - not a monolithic entity, but a collection of Houses. No longer will Dynasties have just one name, one Coat of Arms, and one identity - instead several Houses (aka Cadet Branches!) will be collected under the umbrella that is the Dynasty, working together (theoretically…) towards bringing renown upon the Dynasty!

So, what is a House?
Each Dynasty will have a Founding House (usually of the same name as the Dynasty), which is the first House of that Dynasty. As the game progresses, ruling Dynasty members that are distant by blood to the current House Head (more on this below) may choose to create a Cadet Branch - effectively creating a new House under the Dynasty. Creating a Cadet Branch makes the character creating it House Head (with the most powerful House Head becoming Dynast), and by extension free from the direct influence of their old House Head.

Making your own Cadet Branch requires quite a bit of prestige, that you do not stand to inherit your House Head’s titles, and that all of your Dynastic ancestors are dead (your father can’t be alive, for example). Cadet Branches/Houses come with a lot of flavor: their own names, Coat of Arms and Mottos, usually inspired by the location in which they are founded, and the founding character. For example, if a ruler of the Jimena Dynasty would create a Cadet Branch in southern France, they might be called the Toulouse-Jimenas, and so on.

DD1.png


Now, what is a House Head or a Dynast?
Within a House there is always a leader, a House Head, that wields power over the rest of the members. A House Head has the power to legitimize bastards, call House members to war, and demand that they adhere to their Faith (refusal to convert will result in them creating a new Cadet Branch). The House Head also has inherent leverage on all House members born after they were made head, by virtue of getting a Hook on them (more on Hooks in another DD). They also gain passive prestige based upon the number of members in their House. House leadership follows the succession of the House Head, so that if you’re the leader of your House you will most likely keep that title on succession.

The Dynast, on the other hand, wields significantly more power than a House Head - with their power encompassing the members of all Houses of the entire Dynasty! The Dynast is always the most powerful House Head of a Dynasty, with leadership being updated on the death of the old Dynast. In addition to everything the House Head can do, the Dynast can also Disinherit/Restore Inheritance, Denounce/Forgive members of the Dynasty (which affects opinion in a major way), personally Claim titles held by Dynasty members, and make Dynasty members end wars they have against each other. All of these powers work against every member of the Dynasty, not just the House they’re a part of. The Dynast also gains prestige for every living member of the Dynasty. Being the Dynast is very powerful indeed, but you have to carefully weigh the powers against other benefits, as they cost Renown.

So what is Renown?
Renown is a resource accumulated by a Dynasty, and is used for several things. Firstly, all renown earned by a Dynasty counts towards its Level of Splendor. The Level of Splendor is the outward perception of the Dynasty, how well it is perceived in the eyes of the world, and affects the prestige you get on birth, the prestige when marrying into it, and the maximum long reign opinion you can get. Having a high level also makes it much easier to arrange marriages, especially with Dynasties below your level. Regardless of if Renown is spent or not, the Level of Splendor won’t decrease. The higher your Dynasty’s Level of Splendor, the more impressive its Coat of Arms frame will look. Peasant Dynasties will start at a negative Splendor level, which means that you’ll actually lose prestige for marrying them.

Renown itself is a spendable currency, representing the clout your Dynasty holds over itself. Its use is twofold; firstly it can be used for the most powerful Dynast interactions (getting claims, disinheriting, etc.) and secondly for unlocking Dynasty Legacies (more on this below).

The way you get Renown encourages you to mimic a ‘playstyle’ that was common in reality, but that wasn’t very practical in CK2 - spreading your Dynasty far and wide! You will gain renown for every ruler of your Dynasty that isn’t a subject under another member of your Dynasty. This is based on tier, which means that a King will give more Renown than a Duke, and so on. Marrying in such a way that your Dynasty ends up on the throne of a foreign realm is therefore useful for other reasons than to just murder them until you inherit their lands. Having your Dynasty spread out will give you more Renown, and thus a more powerful Dynasty overall. For example, if you’re playing as the King of England you will NOT gain renown from your landed vassal brother, but you WILL gain renown from your Dynastic cousin ruling a Duchy in the Holy Roman Empire. You will also gain renown from marrying away your dynasty to be spouses of powerful rulers, symbolizing your newfound influence in their realms. This gives you a reason to carefully plan the marriages of your kinsmen, even if you are not in need of an alliance!

So, what are Dynasty Legacies?
We all know that the playing field in Crusader Kings is a very volatile one, you might be Emperor of the World as one character, while being reduced to Count of Norfolk as the next. Dynasty Legacies offer some permanence in this otherwise very wild world, in the form of modifiers and unlocks that affect every member of your Dynasty. Essentially, by using Renown you get to shape what your Dynasty is known for. There’s a myriad of Legacies to choose from, all divided into tracks with an appropriately thematic name, such as ‘Kin’, ‘Guile’ or ‘Blood’. These aim to represent notions the world had (or has) about certain dynasties, i.e., that the Seljuks are warriors, the Abbasids lawmakers, the Habsburgs diplomats (and, ahem, prone to marrying their own kin), etc. Each Legacy track contains five unlocks, each costing a progressively higher amount of Renown to unlock.

DD3.png


In this Dev Diary we will go into details on one of these tracks, “Blood” (which also happens to be my favorite). This track is designed for those of you who enjoy breeding traits into your family line, with the first few unlocks all focusing on increasing the chance of inheritance, emergence, and reinforcement of genetic traits (more on genetic traits in another DD). The last few unlocks will reduce the chance of negative traits appearing (essentially allowing for more.. ‘risky’ marriages), give you the chance to choose a genetic trait to be more common among your kin (i.e. beautiful, intelligent and strong… but also giant or dwarf. No matter how much I pleaded with art I couldn’t get a ‘Habsburg chin’ trait, though!), and finally rounding off with an increase to your Dynasty members Life Expectancy (which increases both their average age, and average fertility - this even means that women of your dynasty remain able to bear children for longer!).

Legacies take a long time to unlock, and you will have to work hard toward unlocking even one full track - though their power more than makes up for the wait. Legacies are chosen and unlocked by the Dynast, so make sure that you’re in control of your Dynasty.

That’s all for this time! We won’t spoil any more of the Legacy tracks for now, but rest assured that they all offer very interesting opportunities for you to shape your dynasty as you would like it! Next up we have a sneak preview of the map, stay tuned for the next DD.
 
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I have a recommendation.

Can it be possible for dynasties and houses to have custom names which members could use to name newborns that will be used in place of names linked to culture? Essentially, a way for AI dynasty and house members to more habitually used the "Name after Random Ancestor" button upon birth of a new child.

This def this!
 
It would be incredibly interesting if there was an extra layer of politics between the Houses. Obviously there is a sense of loyalty between the Houses as they all come from the same Dynasty, but it would be interesting to see a powerful branch plotting and scheming to become number 1. Or have like an influence bar or something to show how loyal or how much influence you have over a particular House in your Dynasty or whether they per-say have greater support for the 2nd strongest House in the Family (this could also lead into whether or not they would listen to your command to stop fighting each other, and if they say no your influence over the Dynasty could decrease or it might force you to take strong action). I think the idea of Dynastic civil wars breaking out would be awesome but also scary, the thought that if your the head of the Dynasty and you are considered a "weak" ruler/Head then another Branch could try and take your spot, now this wouldn't knock you out of the game but it would give the Player something to look out for say you've shown to much favour to one House over another well that House is going to resent you or if you've used your renown to stop them from doing this/acted against them. Just because they're family doesn't necessarily mean they're your allies. I also think then you could introduce ancestral titles that Branches could fight over. I also like the idea of not always being the Head of the Dynasty, as the years go on other Houses will grow strong and there could be points where they fight each other but also overpower you or again try and challenge you.

So yeah just a thought, really interested keen to read the other DDs and hope that internal family politics will be a feature in Ck3 :)
 
I guess it's a minor thing, but shouldn't the naming of cadet branches be reversed? Generally when I see such cadet branches in English historical works the "location" of the cadet branch is always after the parent house (Habsburg-Lorraine, Valois-Burgundy, Bourbon-Parma)
Habsburg-Lorraine isn't an example of the pattern. It was formed by (in game terms) a matrilineal marriage between two of the last representatives of the separate houses of Habsburg and Lorraine, which resulted in a new hybrid house - based primarily in Austria, with a secondary base in Tuscany. Lorraine went first to House Lechcyznski (sp?) and then to the French Bourbons.

But there are plenty of examples from Germany and Poland, where the dynasty name is the name of the region, and then the cadet branch has the name of a specific place : Sachsen-Coburg, Mecklenburg-Schwerin, Pommern-Wolgast, Holstein-Plön, Anhalt-Zerbst...

nd
 
@rageair

Actually, shouldn't the senior dynasty name come before the cadet branch name? e.g. Godwin-Dover, Jimenes-Toulouse, etc.

Think of historical examples: Habsburg-Lorraine, Valois-Orléans, Valois-Angoulême...

The way you have it now (in your examples) is backwards.
 
How will dynasties that already have a legacy of centuries of rulership be represented?

For example at the 1066 start, there’s a real difference between the dynasties of Wessex and von Habsburg. Whereas Habsburg is just getting started and should definitely start the game with no renown or splendor, Wessex has ruled England for centuries and a few famous rulers in their lineage.

Will a dynasty like Wessex have markedly more splendor?

(Wessex was just the first dynasty that came to mind, never mind that Wessex might not be playable in 1066. I hope Edgar Aetheling is playable. I love the idea of saving a dynasty with only one male member left.)
 
I hope Edgar Aetheling is playable. I love the idea of saving a dynasty with only one male member left.
If there is still going to be a post-Hastings scenario then he could be - he was supposedly made earl of Oxford for a short time.
 
@rageair

Actually, shouldn't the senior dynasty name come before the cadet branch name? e.g. Godwin-Dover, Jimenes-Toulouse, etc.

Think of historical examples: Habsburg-Lorraine, Valois-Orléans, Valois-Angoulême...

The way you have it now (in your examples) is backwards.
I hope they fix this (the examples they gave confused me)
 
@rageair

Actually, shouldn't the senior dynasty name come before the cadet branch name? e.g. Godwin-Dover, Jimenes-Toulouse, etc.

Think of historical examples: Habsburg-Lorraine, Valois-Orléans, Valois-Angoulême...

The way you have it now (in your examples) is backwards.

Habsburg-Lorraine is an anomaly as it’s not so much a cadet dynasty as it is the union of two houses through marriage to the final dynastic ruler (Maria Therese) of the former, albeit the more prestigious and historically relevant.

Holstein-Gottorp-Romanov is another anomaly as it’s a house that emphasized its matrilineal descent from the Romanov dynasty.

It would be interesting if the game will allow these hybrid or union type dynasties.
 
Greetings, and welcome to the first CK3 Feature Dev Diary!

As this is the first DD we want it to be extra juicy, and showcase something that we’re excited about - namely what we’re doing with Dynasties! Dynasties are immaterial yet fundamentally important things that make Crusader Kings what it is - your line must follow an unbroken line of members from your Dynasty; if your Dynasty ends, so does your game.

Now, the representation of Dynasties in CK2 was limited. A character belonged to a Dynasty, and that was that - you got a minor opinion boost with characters that were of the same one, and nothing more. In CK3, we really want to emphasize the power that Dynasties held, and their impact on the medieval world! We want you as the player to feel a bond with your Dynasty, and care for it. To achieve this, we’ve done a multitude of things!

View attachment 522410

Firstly something that we know will especially please CK2 players, we’ve redefined what a Dynasty actually is - not a monolithic entity, but a collection of Houses. No longer will Dynasties have just one name, one Coat of Arms, and one identity - instead several Houses (aka Cadet Branches!) will be collected under the umbrella that is the Dynasty, working together (theoretically…) towards bringing renown upon the Dynasty!

So, what is a House?
Each Dynasty will have a Founding House (usually of the same name as the Dynasty), which is the first House of that Dynasty. As the game progresses, ruling Dynasty members that are distant by blood to the current House Head (more on this below) may choose to create a Cadet Branch - effectively creating a new House under the Dynasty. Creating a Cadet Branch makes the character creating it House Head (with the most powerful House Head becoming Dynast), and by extension free from the direct influence of their old House Head.

Making your own Cadet Branch requires quite a bit of prestige, that you do not stand to inherit your House Head’s titles, and that all of your Dynastic ancestors are dead (your father can’t be alive, for example). Cadet Branches/Houses come with a lot of flavor: their own names, Coat of Arms and Mottos, usually inspired by the location in which they are founded, and the founding character. For example, if a ruler of the Jimena Dynasty would create a Cadet Branch in southern France, they might be called the Toulouse-Jimenas, and so on.

View attachment 522416

Now, what is a House Head or a Dynast?
Within a House there is always a leader, a House Head, that wields power over the rest of the members. A House Head has the power to legitimize bastards, call House members to war, and demand that they adhere to their Faith (refusal to convert will result in them creating a new Cadet Branch). The House Head also has inherent leverage on all House members born after they were made head, by virtue of getting a Hook on them (more on Hooks in another DD). They also gain passive prestige based upon the number of members in their House. House leadership follows the succession of the House Head, so that if you’re the leader of your House you will most likely keep that title on succession.

The Dynast, on the other hand, wields significantly more power than a House Head - with their power encompassing the members of all Houses of the entire Dynasty! The Dynast is always the most powerful House Head of a Dynasty, with leadership being updated on the death of the old Dynast. In addition to everything the House Head can do, the Dynast can also Disinherit/Restore Inheritance, Denounce/Forgive members of the Dynasty (which affects opinion in a major way), personally Claim titles held by Dynasty members, and make Dynasty members end wars they have against each other. All of these powers work against every member of the Dynasty, not just the House they’re a part of. The Dynast also gains prestige for every living member of the Dynasty. Being the Dynast is very powerful indeed, but you have to carefully weigh the powers against other benefits, as they cost Renown.

So what is Renown?
Renown is a resource accumulated by a Dynasty, and is used for several things. Firstly, all renown earned by a Dynasty counts towards its Level of Splendor. The Level of Splendor is the outward perception of the Dynasty, how well it is perceived in the eyes of the world, and affects the prestige you get on birth, the prestige when marrying into it, and the maximum long reign opinion you can get. Having a high level also makes it much easier to arrange marriages, especially with Dynasties below your level. Regardless of if Renown is spent or not, the Level of Splendor won’t decrease. The higher your Dynasty’s Level of Splendor, the more impressive its Coat of Arms frame will look. Peasant Dynasties will start at a negative Splendor level, which means that you’ll actually lose prestige for marrying them.

Renown itself is a spendable currency, representing the clout your Dynasty holds over itself. Its use is twofold; firstly it can be used for the most powerful Dynast interactions (getting claims, disinheriting, etc.) and secondly for unlocking Dynasty Legacies (more on this below).

The way you get Renown encourages you to mimic a ‘playstyle’ that was common in reality, but that wasn’t very practical in CK2 - spreading your Dynasty far and wide! You will gain renown for every ruler of your Dynasty that isn’t a subject under another member of your Dynasty. This is based on tier, which means that a King will give more Renown than a Duke, and so on. Marrying in such a way that your Dynasty ends up on the throne of a foreign realm is therefore useful for other reasons than to just murder them until you inherit their lands. Having your Dynasty spread out will give you more Renown, and thus a more powerful Dynasty overall. For example, if you’re playing as the King of England you will NOT gain renown from your landed vassal brother, but you WILL gain renown from your Dynastic cousin ruling a Duchy in the Holy Roman Empire. You will also gain renown from marrying away your dynasty to be spouses of powerful rulers, symbolizing your newfound influence in their realms. This gives you a reason to carefully plan the marriages of your kinsmen, even if you are not in need of an alliance!

So, what are Dynasty Legacies?
We all know that the playing field in Crusader Kings is a very volatile one, you might be Emperor of the World as one character, while being reduced to Count of Norfolk as the next. Dynasty Legacies offer some permanence in this otherwise very wild world, in the form of modifiers and unlocks that affect every member of your Dynasty. Essentially, by using Renown you get to shape what your Dynasty is known for. There’s a myriad of Legacies to choose from, all divided into tracks with an appropriately thematic name, such as ‘Kin’, ‘Guile’ or ‘Blood’. These aim to represent notions the world had (or has) about certain dynasties, i.e., that the Seljuks are warriors, the Abbasids lawmakers, the Habsburgs diplomats (and, ahem, prone to marrying their own kin), etc. Each Legacy track contains five unlocks, each costing a progressively higher amount of Renown to unlock.

View attachment 522412

In this Dev Diary we will go into details on one of these tracks, “Blood” (which also happens to be my favorite). This track is designed for those of you who enjoy breeding traits into your family line, with the first few unlocks all focusing on increasing the chance of inheritance, emergence, and reinforcement of genetic traits (more on genetic traits in another DD). The last few unlocks will reduce the chance of negative traits appearing (essentially allowing for more.. ‘risky’ marriages), give you the chance to choose a genetic trait to be more common among your kin (i.e. beautiful, intelligent and strong… but also giant or dwarf. No matter how much I pleaded with art I couldn’t get a ‘Habsburg chin’ trait, though!), and finally rounding off with an increase to your Dynasty members Life Expectancy (which increases both their average age, and average fertility - this even means that women of your dynasty remain able to bear children for longer!).

Legacies take a long time to unlock, and you will have to work hard toward unlocking even one full track - though their power more than makes up for the wait. Legacies are chosen and unlocked by the Dynast, so make sure that you’re in control of your Dynasty.

That’s all for this time! We won’t spoil any more of the Legacy tracks for now, but rest assured that they all offer very interesting opportunities for you to shape your dynasty as you would like it! Next up we have a sneak preview of the map, stay tuned for the next DD.
This Dev Diary looks fantastic after reading about the new house features, you guys are headed in the right direction.
 
I like what I've read so far. I just hope that with this new focus on spreading your dynasties there are some impediments in place to not take away all of the challenge. In CK2 it always bothers me that I can marry the Karling princesses in 867 regardless of who I'm playing as long as I'm a catholic, why on earth would the Karling patriarch marry their daughter to some unknown count of no power or prestige?

My hype for CK3 in general is somewhat tempered by the fact that it is a multiplat title. Streamlining of the UI is always required when you develop a game for consoles and there is a very real temptation there to strip features in order to accomodate the inferior control scheme (for precision point and click) of consoles. I hope we get some overview screenshots of map modes, the context menu when you interact with another ruler etc.
Now removing complexity doesn't necessarily make a game worse, the XCOM reboot of 2012 is a good example in my opinion. There are many games where the opposite is true though. We will have to wait and see.
 
My three cents on Renown mechanics:

I'm afraid that it won't be based on in-game achievements, e. g., being anything but renown. You put your dynasty members on several thrones through clever marriages, and then, boom, your dynasty is known as a great warriors, or scholars, or whatever. It makes so little sense! Maybe, separate renown to military-renown mana, lawmaker-renown mana, etc. Maybe, each dynastic trait require special in-game actions to unlock.
 
My hype for CK3 in general is somewhat tempered by the fact that it is a multiplat title. Streamlining of the UI is always required when you develop a game for consoles and there is a very real temptation there to strip features in order to accomodate the inferior control scheme (for precision point and click) of consoles. I hope we get some overview screenshots of map modes, the context menu when you interact with another ruler etc.
I could be wrong but I think people are misunderstanding the "Xbox Game Pass" thing that shows up on trailers and such, which is a PC-only service. It doesn't appear, from what I can tell, that the game is coming to any console. The whole thing has been rather unclear, though, so I can understand the confusion.
 
The HRE was way too dysfunctional. So dysfunctional it wouldn't be that strange to lose prestige for holding the title but I joke. Speaking of jokes, their territory was basically border gore the empire.
If you actually research the Holy Roman Empire it's not dysfunctional it's just headed very different version of Empire trust me it's no more dysfunctional than China or the Eastern Roman Empire. A coming from that Charlemagne Ian feudal model they don't even think about centralization. For them being Emperor's being King of Kings.
 
Really wonder if there's a way for a dynasty to lose its level of splendor, like from losing wars and territory, and generally declining, or is it more like score in ck2, which represents the dynasty's legacy and its place in history. The point is, you couldn't get any gameplay benefits from your score, and splendor seems to be a very different story in that regard.
 
I guess it's a minor thing, but shouldn't the naming of cadet branches be reversed? Generally when I see such cadet branches in English historical works the "location" of the cadet branch is always after the parent house (Habsburg-Lorraine, Valois-Burgundy, Bourbon-Parma)

Perhaps this can (will be handled) in the culture file? Just how Hungarian has dynasty name first, to represent their naming order custom, which differs from the one common in Western Europe. For instance Charles Martel d'Anjou in Hungarian is Anjou Martell Karóly (fixed in the file is fixed with ''dynasty_name_first = yes'').

Something similar could be done to accommodate different customs in this regard.
 
A quick question that somebody already asked before, but that to my knowledge has been unanswered so far.

Let's say that X the Unknown is the head of the honoured House Y-Place (or Place-Y, whatever the naming convention will be), a cadet branch of the Y dinasty. For wathever series of events, X's brother Z the Ant finds that it is sensible for him to break from House Y-Place and has the prestige and the requirements to found his own hoyse. Will he be able to do so? And will the new house represent a cadet branch of dinasty Y?

Apart from that, I can't wait to read the next DD!
My two cents on the debates in this thread:
  • Dynasties: absolute love. Someone drew the parallel with Dynasts being King's, House members Dukes, and members counts, i.e. a double feudal system. Personally, I see it more akin to the religion system, where the Pope can excommunicate (disherit), wage wars (force peace) etc...
  • Dynasts: a culture-specific title like Patriarch/Matriaech or the Arab clan leader title will be great. Still need to see how it will be inherited (same goes for Head of house)
  • Legacy: I agree that it feels gamey and I am not really a big fan of "technology tree/achievement" - like systems, preferring a more organic way of developing-by-doing. That said, if it is done the right way, with the right checks and balances, it can be just fine. Not game-breaking anyway.
  • Graphics - isn't there something weird with the character's avatars?
 
"essentially allowing for more.. ‘risky’ marriages"
...
SHUT UP AND LET ME PRE-ORDER!
jk:p