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CK3 Dev Diary #1 - Dynasties & Houses

Greetings, and welcome to the first CK3 Feature Dev Diary!

As this is the first DD we want it to be extra juicy, and showcase something that we’re excited about - namely what we’re doing with Dynasties! Dynasties are immaterial yet fundamentally important things that make Crusader Kings what it is - your line must follow an unbroken line of members from your Dynasty; if your Dynasty ends, so does your game.

Now, the representation of Dynasties in CK2 was limited. A character belonged to a Dynasty, and that was that - you got a minor opinion boost with characters that were of the same one, and nothing more. In CK3, we really want to emphasize the power that Dynasties held, and their impact on the medieval world! We want you as the player to feel a bond with your Dynasty, and care for it. To achieve this, we’ve done a multitude of things!

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Firstly something that we know will especially please CK2 players, we’ve redefined what a Dynasty actually is - not a monolithic entity, but a collection of Houses. No longer will Dynasties have just one name, one Coat of Arms, and one identity - instead several Houses (aka Cadet Branches!) will be collected under the umbrella that is the Dynasty, working together (theoretically…) towards bringing renown upon the Dynasty!

So, what is a House?
Each Dynasty will have a Founding House (usually of the same name as the Dynasty), which is the first House of that Dynasty. As the game progresses, ruling Dynasty members that are distant by blood to the current House Head (more on this below) may choose to create a Cadet Branch - effectively creating a new House under the Dynasty. Creating a Cadet Branch makes the character creating it House Head (with the most powerful House Head becoming Dynast), and by extension free from the direct influence of their old House Head.

Making your own Cadet Branch requires quite a bit of prestige, that you do not stand to inherit your House Head’s titles, and that all of your Dynastic ancestors are dead (your father can’t be alive, for example). Cadet Branches/Houses come with a lot of flavor: their own names, Coat of Arms and Mottos, usually inspired by the location in which they are founded, and the founding character. For example, if a ruler of the Jimena Dynasty would create a Cadet Branch in southern France, they might be called the Toulouse-Jimenas, and so on.

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Now, what is a House Head or a Dynast?
Within a House there is always a leader, a House Head, that wields power over the rest of the members. A House Head has the power to legitimize bastards, call House members to war, and demand that they adhere to their Faith (refusal to convert will result in them creating a new Cadet Branch). The House Head also has inherent leverage on all House members born after they were made head, by virtue of getting a Hook on them (more on Hooks in another DD). They also gain passive prestige based upon the number of members in their House. House leadership follows the succession of the House Head, so that if you’re the leader of your House you will most likely keep that title on succession.

The Dynast, on the other hand, wields significantly more power than a House Head - with their power encompassing the members of all Houses of the entire Dynasty! The Dynast is always the most powerful House Head of a Dynasty, with leadership being updated on the death of the old Dynast. In addition to everything the House Head can do, the Dynast can also Disinherit/Restore Inheritance, Denounce/Forgive members of the Dynasty (which affects opinion in a major way), personally Claim titles held by Dynasty members, and make Dynasty members end wars they have against each other. All of these powers work against every member of the Dynasty, not just the House they’re a part of. The Dynast also gains prestige for every living member of the Dynasty. Being the Dynast is very powerful indeed, but you have to carefully weigh the powers against other benefits, as they cost Renown.

So what is Renown?
Renown is a resource accumulated by a Dynasty, and is used for several things. Firstly, all renown earned by a Dynasty counts towards its Level of Splendor. The Level of Splendor is the outward perception of the Dynasty, how well it is perceived in the eyes of the world, and affects the prestige you get on birth, the prestige when marrying into it, and the maximum long reign opinion you can get. Having a high level also makes it much easier to arrange marriages, especially with Dynasties below your level. Regardless of if Renown is spent or not, the Level of Splendor won’t decrease. The higher your Dynasty’s Level of Splendor, the more impressive its Coat of Arms frame will look. Peasant Dynasties will start at a negative Splendor level, which means that you’ll actually lose prestige for marrying them.

Renown itself is a spendable currency, representing the clout your Dynasty holds over itself. Its use is twofold; firstly it can be used for the most powerful Dynast interactions (getting claims, disinheriting, etc.) and secondly for unlocking Dynasty Legacies (more on this below).

The way you get Renown encourages you to mimic a ‘playstyle’ that was common in reality, but that wasn’t very practical in CK2 - spreading your Dynasty far and wide! You will gain renown for every ruler of your Dynasty that isn’t a subject under another member of your Dynasty. This is based on tier, which means that a King will give more Renown than a Duke, and so on. Marrying in such a way that your Dynasty ends up on the throne of a foreign realm is therefore useful for other reasons than to just murder them until you inherit their lands. Having your Dynasty spread out will give you more Renown, and thus a more powerful Dynasty overall. For example, if you’re playing as the King of England you will NOT gain renown from your landed vassal brother, but you WILL gain renown from your Dynastic cousin ruling a Duchy in the Holy Roman Empire. You will also gain renown from marrying away your dynasty to be spouses of powerful rulers, symbolizing your newfound influence in their realms. This gives you a reason to carefully plan the marriages of your kinsmen, even if you are not in need of an alliance!

So, what are Dynasty Legacies?
We all know that the playing field in Crusader Kings is a very volatile one, you might be Emperor of the World as one character, while being reduced to Count of Norfolk as the next. Dynasty Legacies offer some permanence in this otherwise very wild world, in the form of modifiers and unlocks that affect every member of your Dynasty. Essentially, by using Renown you get to shape what your Dynasty is known for. There’s a myriad of Legacies to choose from, all divided into tracks with an appropriately thematic name, such as ‘Kin’, ‘Guile’ or ‘Blood’. These aim to represent notions the world had (or has) about certain dynasties, i.e., that the Seljuks are warriors, the Abbasids lawmakers, the Habsburgs diplomats (and, ahem, prone to marrying their own kin), etc. Each Legacy track contains five unlocks, each costing a progressively higher amount of Renown to unlock.

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In this Dev Diary we will go into details on one of these tracks, “Blood” (which also happens to be my favorite). This track is designed for those of you who enjoy breeding traits into your family line, with the first few unlocks all focusing on increasing the chance of inheritance, emergence, and reinforcement of genetic traits (more on genetic traits in another DD). The last few unlocks will reduce the chance of negative traits appearing (essentially allowing for more.. ‘risky’ marriages), give you the chance to choose a genetic trait to be more common among your kin (i.e. beautiful, intelligent and strong… but also giant or dwarf. No matter how much I pleaded with art I couldn’t get a ‘Habsburg chin’ trait, though!), and finally rounding off with an increase to your Dynasty members Life Expectancy (which increases both their average age, and average fertility - this even means that women of your dynasty remain able to bear children for longer!).

Legacies take a long time to unlock, and you will have to work hard toward unlocking even one full track - though their power more than makes up for the wait. Legacies are chosen and unlocked by the Dynast, so make sure that you’re in control of your Dynasty.

That’s all for this time! We won’t spoil any more of the Legacy tracks for now, but rest assured that they all offer very interesting opportunities for you to shape your dynasty as you would like it! Next up we have a sneak preview of the map, stay tuned for the next DD.
 
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I have a much important question: Will CK3 have Unicode support? Because seriously, being limited only to a handful of special characters that are used in languages of countries that happened to be saved from communism by the US over 70 years ago is annoying.
 
Will it be possible for non-house heads to petition the house head to legitimize one of their offspring (potentially for a price in gold, prestige or favours)?

I, too, would like to know if I can offer favors (carnal or otherwise) to get little Billy into the race for the crown!
 
It seems like if the game follows CK2 inheritance rules, in which the player always plays as the primary heir upon death of the current character, the player will be very limited in their ability to create cadet branches.

Will CK3 included any mechanic that lets you choose which of your heirs you continue playing as after your character's death?

For example, In CK2, if you start a game at the 867 start date as King Charles II the bald of West Francia and die on Turn 1, you are going to continue playing as your son King Louis the Stammerer of Aquitaine, although due to gavelkind your younger son Prince Carloman will inherit the Duchy of Burgundy. Will CK3 provide any way to allow you to choose to continue playing as Prince Carloman instead of King Louis to let the player have more interaction with the Cadet system?
 
It seems like if the game follows CK2 inheritance rules, in which the player always plays as the primary heir upon death of the current character, the player will be very limited in their ability to create cadet branches.

It has been commented in various places by the devs that this is a mechanic that will be used more by the AI than the player, for that very reason.
 
on a pure aesthetic/readability, it would be nice to get an higher contrast between the texts and the background.
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Perhaps instead of affecting genetic traits, dynasty members without the genetic traits would get a chance to get an equivalent trait, e.g. brawny instead of strong, groomed instead of attractive, shrew instead of quick/genius. The idea being that the reputation of the dynasty doesn't affect the actual DNA of members, but rather inspires them to try and live up to the dynasty's reputation.

And also to keep the propagation mechanic, the chance could be increased during childhood if the parent(if child isn't in a different court than their dynastic parent) or guardian of the same dynasty has the genetic or equivalent trait.
This, very much this.
 
A question based on some of the criticisms I've seen in the thread — if a dynast pursues a legacy that runs counter to his traits, will that trigger a stress buildup?

Also, regarding dynasts — is the dynast always automatically going to be a specific character with, say, the most holdings or prestige? Or can other prestigious members of the dynasty go to war to claim the title?

I was confused on how cadet branches could be made interesting, but you did it anyway. However I'm not really sold on renown. Legacies feel gamey and say dishineriting should have harsher consequences than just spending a currency.
There's nothing here to say there won't be harsher consequences — just that you need to spend renown to do it. I'm sure there could be fallout other than that.

Will it be possible for non-house heads to petition the house head to legitimize one of their offspring (potentially for a price in gold, prestige or favours)?
This makes a lot of sense to me, similar to petitioning the Pope to excommunicate or lift excommunication in CK2.
 
This sounds good. I like this.

I do hope that Dynasts and houses can have rivalries with other dynasts and houses. :)

That is a good point - will it be possible to have legacy bad blood between Houses, or even blood feuds?

Kinda like Harkonnens and Atreides in Dune, or Lancastrians and Yorks in England, or the late Bourbons vs the Habsburg?
 
Wow! I am blown away at this already! It looks like a lot of thought has gone into the systems here (I suppose years of lessons from CK2 will do that) and I already can't wait for the next dev diary.
 
Making your own Cadet Branch requires quite a bit of prestige, that you do not stand to inherit your House Head’s titles ...
Do I get it right that I could start the head of a lower house of one great dynasty? So we have the french royal dynasty, their sub houses and maybe one or two more other dynasties together with the proper houses`?
 
Firstly something that we know will especially please CK2 players, we’ve redefined what a Dynasty actually is - not a monolithic entity, but a collection of Houses. No longer will Dynasties have just one name, one Coat of Arms, and one identity - instead several Houses (aka Cadet Branches!) will be collected under the umbrella that is the Dynasty, working together (theoretically…) towards bringing renown upon the Dynasty!

FINALLY F** CADET BRANCHES!!! :D
I was already very excited about CK3, now I can't wait to get 2020!

The next DD will be in the next week? Plis say yes!
 
Hopefully in Rules there is something to not let this bonus business for the whole dynasty to have many geniuses, or that live much longer than normal, I would surely disable that.
 
I have a much important question: Will CK3 have Unicode support? Because seriously, being limited only to a handful of special characters that are used in languages of countries that happened to be saved from communism by the US over 70 years ago is annoying.
Judging by Imperator: yes.

As long as you have a font file that contains the said characters (just normal .ttf/.otf files, no need for a converter like in older games), they would render.