CK3 Dev Diary #1 - Dynasties & Houses

CK3 Dev Diary #1 - Dynasties & Houses

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Nocx

Private
18 Badges
Jul 8, 2019
13
2
  • Crusader Kings II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis III: Collection
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
In this Dev Diary we will go into details on one of these tracks, “Blood” (which also happens to be my favorite). This track is designed for those of you who enjoy breeding traits into your family line, with the first few unlocks all focusing on increasing the chance of inheritance, emergence, and reinforcement of genetic traits (more on genetic traits in another DD). The last few unlocks will reduce the chance of negative traits appearing (essentially allowing for more.. ‘risky’ marriages), give you the chance to choose a genetic trait to be more common among your kin (i.e. beautiful, intelligent and strong… but also giant or dwarf
Perhaps instead of affecting genetic traits, dynasty members without the genetic traits would get a chance to get an equivalent trait, e.g. brawny instead of strong, groomed instead of attractive, shrew instead of quick/genius. The idea being that the reputation of the dynasty doesn't affect the actual DNA of members, but rather inspires them to try and live up to the dynasty's reputation.

And also to keep the propagation mechanic, the chance could be increased during childhood if the parent(if child isn't in a different court than their dynastic parent) or guardian of the same dynasty has the genetic or equivalent trait.
 

Franet

Sergeant
17 Badges
May 30, 2018
52
36
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
Just
an idea:

How about also linking renown gain to property development?

See Count Y earns X renown for his possessions.

Duke A, Count Y's hierarchical superior, gains a% of Count Y + a's possessions.

So successively with kings and emperors, it also makes sense since the more developed the better-known place is, making counts of France or England better known than tribal lords of saxison.

Só uma ideia:

Que tal tambem ligar o ganho de renome ao desenvolvimento das propriedades?

Veja um conde Y ganha X renome devido a suas posses.

O Duque A, superior hierarquico do conde Y, ganha uma % referente as posses do conde Y + a de suas posses.

Assim sucessivamente com reis e imperadores, faz sentido também já que quanto mais desenvolvido o local mais conhecido é, fazendo com que condes da França ou Inglaterra sejam mais conhecidos que senhores tribais da saxisonia.
 

TheKingofWinter

Captain
45 Badges
Apr 22, 2014
462
662
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
So, to you, gold is a mana system? Cause you can use gold to purchase and upgrade your holdings for the rest of the game? Same with technology points?
gold? not really. the thing about gold is that yeah, you can buy things, but you cant just click on something you wish to upgrade and then have it happen instantly. you use cash to begin building something, and then over time, the upgrades are added.

one of the things that many paradox fans hate about mana systems, is that theyre an arbitrary resource that you use to instantly upgrade stuff with little logic or merit to it. for example, in eu4 you need to use military points to force march. why? what is military points? why does force marching cost it? the explanation is right there in the name. Points. mana systems are essentially arbitrary points used to establish a system with little logic to it, and they instantly offer bonuses when used, thus reducing the game play down to nothing more than numbers.

as a reddit user named Nosferati put it:
"Mana is often a lazy solution in games because it decreases strategic choice, reduces decisions to simply "How much mana does this give/cost?" and is immersion breaking. Because it over simplifies things and reduces the game to simply collecting points."

the way gold differs in regards to this, is that its essentially the opposite of that. gold is strategic. to use an example how mana was poorly used in CK2 at one point. for a long time, tribals could sacrifice 500 prestige or so to instatly summon a pretty large amount of event spawned troops. and they could do that pretty much forever depending on how much prestige they have. as long as the war goes on, these guys will not despawn and you can add more and more forever. its as Gamey a Mana system as it comes.

in comparison, if you want to win a war, but you need to hire mercs to do it, you need to factor in how much gold you have. do you have enough to hire the best merc company? and if so for how long? sometimes you have to settle for second best, or just hire a pretty bad company for the simple reason that you dont have enough cash to hire and/or keep them in service. sometimes you gamble the mercs on one single decisive battle because the moment that battle ends, your cash runs out and you have to disband the mercs or they turn on you. theres a lot of factors here, which means that money isnt just an instant win buttom. it also helps that pretty much the entire game is based around it, and thus there isnt anything Arbitrary about it. you need to hire mercs? use money. bribe someone? use money. need better armor? use money. want to upgrade youre castle or cities/churches? use money. and so on an so on.

as for tech points? yeah thats a mana system. the tech is locked off completely until youve gotten x number of arbitrary points to spend on an upgrade that might be just away from completion on its own, or not begun at all, all instant with the push of a button.
 

vandevere

From the Great State of Denial
11 Badges
Jun 13, 2013
2.626
1.825
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Pillars of Eternity
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Okay, fine Paradox. I'll pre-order.

Also a question that may have already come up: If I'm the last member of my House and I die, do I play as a member of a different House in the same Dynasty?
I'd like to know the answer to that as well...
 

Arizal

Field Marshal
91 Badges
Aug 9, 2006
4.278
1.292
  • Europa Universalis IV: El Dorado
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
Perhaps instead of affecting genetic traits, dynasty members without the genetic traits would get a chance to get an equivalent trait, e.g. brawny instead of strong, groomed instead of attractive, shrew instead of quick/genius. The idea being that the reputation of the dynasty doesn't affect the actual DNA of members, but rather inspires them to try and live up to the dynasty's reputation.

And also to keep the propagation mechanic, the chance could be increased during childhood if the parent(if child isn't in a different court than their dynastic parent) or guardian of the same dynasty has the genetic or equivalent trait.
That's indeed better. CK3 should, at least while there are no supernatural things involved (yet) stay clear from "magical" mechanics. So far, it's the only one I saw which doesn't make sense as a realistic simulation mechanic. I hope they will reconsider. I doubt many people would be upset if they were revised before release, whereas if there are too much uncredible mechanics, they risk alienating their historical simulationist fans.

I waited one year before buying EUIV because of national ideas. I don't want to do the same thing with CK3.
 

onlysane1

First Lieutenant
69 Badges
May 5, 2016
295
59
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Crusader Kings Complete
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Pride of Nations
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
If you are the Dynast, and a Cadet House wants to leave your dynasty and form their own dynasty.. Are there ways to stop them?
Characters can't form a new dynasty, members of a house in a dynasty can form a new house in that same dynasty. The head of a house might want to keep other house members from getting too powerful and branching off, but there's no incentive for a Dynast to limit the power of his fellow dynasty members except for ensuring his heir inherits the Dynast position.
 

onlysane1

First Lieutenant
69 Badges
May 5, 2016
295
59
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Crusader Kings Complete
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Pride of Nations
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I like that there's more incentive to expand your dynasty rather than simply paint the map your respective color. Especially if you can use your position as Dynast to influence other kingdoms to do what you want them to, it could be more beneficial to have 3 or 4 large kingdoms in your dynasty than have one big empire you have to control and manage yourself.

I hope to see some game mechanics that make managing an ever-increasing empire more difficult, maybe something similar to Stellaris' Empire Sprawl mechanic.
 

fourworlds

Sergeant
45 Badges
Apr 18, 2015
60
3
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • BATTLETECH
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Tyranny: Archon Edition
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Pillars of Eternity
  • Magicka
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders III
  • King Arthur II
  • Surviving Mars
I'm so glad this is the first DD! Dynasties are the best thing about CK2 and I wish more games had this concept. I also enjoy playing a "wide" play style with my Dynasty and try and spread it throughout the world, but it's true that CK2 didn't really give you much benefit minus "if something goes bad for your main family, you always have a backup" but I love that now I can get really good rewards for improving my Dynasty! I also love that I need to be careful of the other House leaders to make sure they don't usurp me in leadership for the Dynasty. I also like the legacies as I feel like it gives me goals to work towards and will encourage me to keep playing a run longer. I wonder if there will be any interactions between Dynasties (like fueds). Not necessary but it would be cool. Still super excited about the new system! Can't wait for the game already!
 

travro

Sergeant
15 Badges
Jun 14, 2015
72
78
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
Well, now I'll finally get to see what the fuss about "Cadet branches" was all about with other CK players over the years.

BTW; if I had to be frank, when I see Renown in this DD, I think "Oh, they mana-fied the CK2 gamescore"
 
Last edited:

Sushurashi

Sergeant
39 Badges
Sep 16, 2018
83
144
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
@PDX-Nicou

A few questions:

1.Will Pagans have access to better Coat of Arms? The CoA available to Pagans in CK2 was extremely limited; and it seemed like every 10th randomly clicked on Pagan had the same CoA..
2. Does the Dynasty have it's own succession law? Can these laws be changed by the Dynast?
3. When the Head of a House forms a new Dynasty, will the new Dynasty get to keep any traits accumulated by the Dynasty it used to belong to, or do those traits reset to zero?
4. If I start out as the head of a Cadet, can I break away to form my own dynasty?
If so, do I get a new CoA on Dynasty formation?
5. Can a Cadet house spawn a Cadet House?
If so, is the new house considered a sub Cadet? or is it considered a co-equal House under the Dynasty
6. Can the Dynast disinherit any member of the Dynasty? including Landed ones?
a. For example, if someone is already a Duke, can he/she be disinherited causing his/her children to be no longer heirs?
b. Even if a disinherited family member is not already landed, if they have children are the children also disinherited by default or are/can they still be heirs?
c. Can a disinherited member of the Dynasty form their own Dynasty in response?
d. Do disinherited family get/retain claims?
If so, can those claims be inherited?
7. Can a recognized (but not legitimized) bastard form their own Cadet?
8. Will Ruler Designer be in the base game at launch?
If so, can we designate a ruler as a cadet of an existing house; or will it have to be a new House?
If a new House is created by the Ruler Designer will it automatically be a Dynasty as well?

Even if you can't answer all of these questions, any answers you can give would be greatly appreciated. Thanks for all the hard work you and your co-workers have put into one of the best games of any era and any genre.
 

tapewormlondon

Lt. General
104 Badges
Mar 23, 2011
1.526
503
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - Natural Disasters
  • Warlock 2: The Exiled
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Europa Universalis III Complete
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
Me yesterday: "Been some lackluster releases by Pdox recently, not going to buy CK3 unless I'm sure its any good"

Me today: "Take my god damn money already."
 

Arko

Bleeding for Harder Styles
45 Badges
Jul 1, 2009
7.032
1.052
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings III
  • Deus Vult
  • Cities: Skylines
  • Magicka
I can envision one frustrating thing that could happen with Dynasty Legacies. Spending years saving up enough renown to purchase that one trait you’ve been wanting to get, and then having AI become the Dynast on your death spending it on something that’s less than ideal.

The feature looks really fun and promising though. Great DD
I guess AI will most likely continue in investing the ongoing Legacy.
 

BrokenSky

Field Marshal
77 Badges
May 1, 2015
3.653
3.485
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Warlock 2: The Exiled
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Rome Gold
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
Now, what is a House Head or a Dynast?
Within a House there is always a leader, a House Head, that wields power over the rest of the members. A House Head has the power to legitimize bastards, call House members to war, and demand that they adhere to their Faith (refusal to convert will result in them creating a new Cadet Branch). The House Head also has inherent leverage on all House members born after they were made head, by virtue of getting a Hook on them (more on Hooks in another DD). They also gain passive prestige based upon the number of members in their House. House leadership follows the succession of the House Head, so that if you’re the leader of your House you will most likely keep that title on succession.
Will it be possible for non-house heads to petition the house head to legitimize one of their offspring (potentially for a price in gold, prestige or favours)?
 
Last edited:

Ryda95

Private
47 Badges
Apr 3, 2018
17
6
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Tyranny: Archon Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Tyranny: Archon Edition
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Knights of Pen and Paper +1 Edition
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
I really like what cadet houses are going to do for multi-player, I'm currently on a CK2 play-through were myself and a friend are both Karlings and a dynastic system like this would be a great addition to the game, instead of each of us having separate bloodlines inherited from our previous characters we would have a shared dynastic heritage along with a house heritage unique to us, really cool stuff.

I have some reservations about the Dynast's power over the rest of the Dynasty and the Cadet houses (Disinheriting members and so on) but if implemented well with multiplayer in mind, for example the ability to decline the Dynast's demands for a penalty or the option to revolt over unjust demands, it could make for a more of a challenge and something to try to avoid than an inevitable beating that can't be stopped.

Also interested in whether or not heads of a Cadet will be able to "break off" from the Dynasty through any means.
 
Last edited: