- Aug 27, 2016
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
A system of "court factions" would allow to have big courts with a mechanics more organic than in CK2. I can picture a system in which important courtiers (councilors, members of the ruler's family, courtiers belonging to a renown dynasty...) would use their fame/intrigue level/hooks to get others to support them, increasing their influence and why not having an impact on the ruler's decisionsIt may be possible I had 200+ Courtiers and it was amazing! Although I see the issues that come with so big courts.
I agree, I hope the appearance of titles like Knight in combination with this new courtier system implies that we have options to keep people we consider valuable (for roleplaying or other reasons) in our court; i.e. a small court by default, a (moderately) large court if we choose to play that way. Sounds like it'll be an easy thing to mod (just add a new honorary title and ensure it meets the requirements to prevent a character from leaving), but some consideration in the base game would be cool.When courtiers warn us they're leaving, can we have an option to offer something for them to stay longer? A (landless) title, money, a marriage... I wouldn't like to see the warning and having no choice on what to do than simply watch them go.
The way assassinations work already changed radically.I presume this will change the way of plots is calculated. Less people in court will weaken the chances of assassinating someone, unless the percentages for gaining plot members change.
It's possible, but PDS Devs rarely do it. It is extra work (and a lot of it: Dev Diaries aren't that easy to plan and write as they may seem, and making around 4 Diaries in one week is a pain in the BLEEP) and before Holidays people prefer to focus on actual development anyway. Not to mention you can't exactly give Q&A to forum questions. All that means the Devs will rather go with "Fans will survive" route than force themselves to write the Diaries.I'm pretty sure that is some kind of way to schedule when a post is published...
An excellent pedigreeTo most of you I’m a new “face”, so let me introduce myself. I was a Content Designer on CK2 for Reaper’s Due, Monks & Mystics and Jade Dragon, where my most important contribution was essential cat content (yes, I also wrote the Spymaster Mittens event chain, and yes, the cat portrait in CK2’s animal kingdom is based on my real-life furbaby).
Aw yis, hopefully that means less cleaning out my court periodically. Good bye random widows, refugees and random assassins-to-be, without me having to send them all to a monastary.Courtiers leaving might feel like a bad thing, but I promise, it’s actually a part of a really neat feature (more on that further down). In addition to enabling the neat feature, this also means your remaining Courtiers will be more relevant to you than before. No more random strangers at the dinner table!
But the dev replies. Do you really want 3 weeks of dev diaries that are just scheduled posts without the juicy dev replies hidden within?I'm pretty sure that is some kind of way to schedule when a post is published...