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CK3 Dev Diary #07 - Characters & Portraits

Greetings!

Today we’re taking a look at what makes up a character in CK3. As you already know, the game revolves around characters and all the things they get up to, so to make it interesting we have to make sure that they have as much personality as possible!

To start off; each character still has skills and traits, just like in CK2. Their skills determine how well they can do different things, a character will high Diplomacy will be well-liked, while one with high Martial will excel as a commander. The main source of these skills are traits, the foremost of which is the Personality Traits.

Unlike CK2, where personality traits were much like any other trait, we’ve decided to put more emphasis on the personality traits in CK3. In CK2 you could easily end up with 5-8 personality traits without much effort, but then what really defined you? It was hard to get a grip on who a character really was, something we’ve improved in CK3. Personality traits now have a massive effect on the behavior of each individual character, so when a character is Greedy you’ll really feel it. To emphasize this, characters tend to not have more than 3 personality traits so that you can at a quick glance tell who they are (other types of traits are of course still unlimited).

Personality_traits.png

Personality Trait icons. Can you guess which one is which?

We’ve also added a feature where a character's personality is summed up in two words, which is then displayed in their character view. This is very useful when, for example, assigning vassals or getting agents. A ‘Rapacious Blackguard’ might not make for the most loyal vassal, but quite a good agent, while an ‘Honorable Empath’ would be the opposite!

character_portraits_01.jpg


Prestige and Piety remain in CK3, though with a new element to them. In CK2, you accumulated prestige that you then spent on various things - this rarely made much sense, why would launching an invasion suddenly make everyone like you less, for example? Therefore we’ve decided to split the currency part of prestige/piety from the perception part. In CK3, all prestige and piety accumulated by a character will contribute towards their Level of Fame/Devotion. These have various effects, for example, your Level of Fame increases the opinion of all secular rulers (as it did in CK2), give your more Knights, and unlocks special interactions - such as invasions should you be Tribal. Your Level of Devotion increases the opinion of the clergy and allows you to declare better Holy Wars among other things. These levels range between 0-5, with 0 representing disgrace. Instead of only losing prestige when doing truly dishonorable things, such as breaking a truce, you now also lose Levels of Fame, making the whole thing more of a hard choice. Accumulated prestige and piety can be used for various things as a currency, just like in CK2, prestige being used for vassal interactions, decisions, and war, while piety is the primary resource used when interacting with the church.

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Before moving on to the Portraits themselves, I’d like to mention genetic traits! Traits such as Strong and Genius were much sought-after in CK2, and you often went out of your way to breed those traits into your direct line. In CK3 this is even more involved, with genetic traits having multiple levels that you can improve with successive generations (which can be sped up by inbreeding!), and there’s also more of them. Genetic traits will often have a visual effect on your portrait - the Beautiful line of traits will make your characters more-and-more symmetrical, for example. On the negative end of the spectrum, we have traits such as Ugly or Albino, which will reduce symmetry or alter your character's skin tone respectively (the Middle Ages were full of prejudice).

Now, without further ado, let's move on to the Portrait section, hosted by our very own portrait artist, Nils!

So, when it comes to the visual presentation of characters in the game, we've chosen to switch out the 2D "paperdoll" style portraits of CK2 for full animated 3D characters in CK3. While the portraits in CK2 undeniably have their charm, going 3D just gives us so many more possibilities for all kinds of dynamic features.

Every character has a DNA in which their appearance is defined. Each facial feature that we can control has its own gene. And there's a great number of those to give us a lot of variations and an endless amount of possible faces. For example, the nose alone has over 10 different parameters that define its shape. Compared to just one in CK2.

Another thing we wanted to change is how much of the character we display in the UI. This is, of course, the middle ages we are talking about, where a person's clothes are a more important indicator of who they are than even their facial features. So it made sense to show more of the body than just head and shoulders. How fancy and expensive a character’s clothing looks will give you as player information about their rank. The larger frame also allows us to show different animated poses, and as Alex mentioned above they give a hint of the character’s personality. Additionally, we can do more with body types as well. Characters have different heights (yes including dwarfism and gigantism) as well as different weights and body composition, something that is affected by their lifestyle and traits. So if your character is a gluttonous hedonist, chances are they will have a body rather on the stout side of things while if they are a legendary warrior their pecs and deltoids will also likely be of the legendary variety.

character_portraits_02.jpg


Other cool features that the 3D system allows us to do is seamless aging and disease overlays. Now you can see your toddler gradually change into an adult and eventually (barring any unforeseen incidents...) to an elderly 100-year old. Should your character, heavens forbid, catch a serious illness their appearance will reflect that with suitably repulsive skin texture overlays.

We will have a more in-depth look at the portraits in a future dev diary, so stay tuned for that!
 
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Will there be any difference in the portrait of baby's and teenagers now? In ck2 you had the same portrait from the moment you were born untill you became 16.
You will be able to see your toddler gradually changing into an adult and eventually (barring any unforeseen incidents...) to an elderly 100-year old. We have an aging feature :)
 
One thing that seems to have gone "under the radar" is this:
Your Level of Devotion increases the opinion of the clergy and allows you to declare better Holy Wars among other things

Better Holy Wars? Does it mean we won't have only one type of Holy Wary CB? Maybe a low level of devotion only lets you declare County-level holy wars, while higher devotion allows you to target duchies (like in CK2) and even kingdoms at some point? Just guessing of course.
 
Wow, the portraits look great. I only have one question: women's portraits will show the changes during pregnancy?

I think it would look a little strange that my eight-month-old pregnant duchess looked the same as if she wasn't pregnant.

In any case good work.
 
You can throw dislikes, but for me, these pictures do not cause much enthusiasm. Traits are faceless, and clearly not as intuitive as before. In CKII clearly distinguished traits in groups. Education, Childhood, Health, Diseases, Symptoms, The Seven Virtues and Sins etc
It was very comfortable.
 
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I'm not so sure about that because in 1066 the anglo-saxons still ruled england but were instantly conquered and quickly replaced.
Although it would be epic to see that.
I would also love to switch between different days before 1066 not just after 1066 as in CK2

In the FAQ its is stated

What are the starting and ending dates?
  • The time period of CK3 is chosen based upon what players enjoyed playing in CK2. As it turns out, players prefer to start in 1066 or as a pagan in 867, so we decided to focus upon those dates for the release. Ending date is 1453.

That to me says we will be able to start in anywhere between 867-1453 much like CK2 but that the main bookmarks will focus on 1066 & 867.
 
The strange thing is that Wrath was indicated as a virtue in some characters and as a sin in others. So may be it is due to religious difference.
One Proud Bavarian speculated that they were of the germanic faith, so wroth might be a virtue in that pagan faith, since they're all about raiding and fighting. Another neat thing that he speculated was that we might be able to customize our own heresies and faiths' virtues and sins.
 
I am not quite sure from the screenshot, are virtues and sins still easily recognizable at first glance ?
Yes, the green and red icons in the top right distinguish them
 
Another neat thing that he speculated was that we might be able to customize our own heresies and faiths' virtues and sins.

This isn't speculation:

https://www.usgamer.net/articles/paradox-answers-12-major-questions-about-crusader-kings-3

T.J. Hafer said:
5. Dynamic Religions are one of the biggest changes in Crusader Kings 3
How religions are modeled is one of the biggest changes in Crusader Kings 3. While Crusader Kings 2 had a list of historical religions, each with a few variants called heresies that could appear to shake things up, the new system is entirely dynamic. Historical heresies like Catharism and Iconoclasm will still appear, but you can also design new religions and heresies to suit your needs from the ground up.

Every religion in Crusader Kings 3 is made up of Tenets, which are mechanical bonuses that apply to everyone following the religion, and Doctrines, which represent church views on things like homosexuality and women becoming priests. Should you choose to found a heresy, you can customize the Tenets and Doctrines of your new religion freely. It will cost a lot of Piety to do so, and the cost is higher the more you are departing from your former religion's beliefs.

"Although it's challenging to change, give it a century and you can create your religion just the way you want to play the game," Fåhreus says. "So if you want to have cannibal Christians or whatever..."
 
Some people have a few "most noticable/defining traits" but many people do not, or have different ones depending on the circumstances so different people would notice different ones.
Sure you have people like Joan of Arc who have a very difficult to understand and conflicting personality (simply check how much material that is written about her) but that is perhaps an extreme case that would make many fantasy characters look ordinary.

Otherwise while people do have different levels of kindness and such it don't mean it is a defining personality trait, like the kind trait would mean the character is very clearly kind.

Why couldn't that be solved by just having a less harsh stress system, so many things stress the character but it takes many such activities to actually get stressed?
But at that Point you are devaluating the personality traits which would make them less noticeable.
 
Its the character's overall health. It's fairly abstracted (you will never be able to tell exactly when a character is going to die) but it will give you an indication - a very ill character might have a black shriveled heart for example.

Everything looks great, but could you please, please, please make the heart easy to read for us colourblind folks? I don't know how readable it is now, but simply colours might not work for us, especially red and green. Something like 2-8% of players are probably colourblind, guessing roughly.
 
I wonder if going against their trait will force them to change or if they will suicide. Like using a lot of money for a greedy ruler. Or going chaste as lustful ruler. Or doing pious acts while being cynical
 
I wonder if going against their trait will force them to change or if they will suicide. Like using a lot of money for a greedy ruler. Or going chaste as lustful ruler. Or doing pious acts while being cynical
I could see pious acts by a cynical Ruler backfiring if others-vassals, priests, other Rulers, and the Pope-realize it's all a sham...
 
I wonder if going against their trait will force them to change or if they will suicide. Like using a lot of money for a greedy ruler. Or going chaste as lustful ruler. Or doing pious acts while being cynical
It should be noted that a Catholic with the Pious trait should hopefully never have the option to commit suicide, for obvious reasons.
 
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I could see pious acts by a cynical Ruler backfiring if others-vassals, priests, other Rulers, and the Pope-realize it's all a sham...
Well yeah, at that point your character would basically be acting like an hypocrite (if his act is too much obvious of course, I can see deceitful characters actually giving false impressions of themselves), and, considering the stress system that CK3 will have, it will impact your character too. Having to "play along" with the clergy when you don't believe in a God is frustrating, to say the least.
 
I hope not. Just because tooth loss was common even among the upper classes doesn't mean that I want to see it.


Not as common as you would think.
While their dental higiene was nowhere as elaborated as ours, their food as a whole was less offensive to the tooth.

For instance, sugar (by itself or as an ever present component in processed food) is THEm cause of tooth decay, and it was first introduced to the Europeans courts sonewhere after 1090 AD.
During the whole timeframe of CK, sugar was such a ridiculously expensive luxury "spice" that even emperors could live and die without even sampling sugar once in their lives.

Medieval teeth were nowhere near Monthy Python sketche levels of ugly. But then, again, everything was wrong about that particular sketch, History wise.
 
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Those are not depressed clouds.

He said with the certainty afforded to him by frequently assessing the mental health of local clouds.
While they're not depressed, I can tell that those clouds are somewhat anxious.
 
Not as common as you would think.
While their dental higiene was nowhere as elaborated as ours, their food as a whole was less offensive to the tooth.

For instance, sugar (by itself or as an ever present component in processed food) is THEm cause of tooth decay, and it was first introduced to the Europeans courts sonewhere after 1090 AD.
During the whole timeframe of CK, sugar was such a ridiculously expensive luxury "spice" that even emperors could live and die without even sampling sugar once in their lives.

Medieval teeth were nowhere near Monthy Python sketche levels of ugly. But then, again, everything was wrong about that particular sketch, History wise.

To add to this, a study of jaw health that included peoples of modern Hunter Gatherer's, discovered that tooth and jaw problems were exceedingly rare in these groups. It was discovered from this study, that chewing tougher foods (especially in youth) resulted in longer jaws; meaning that people whose diets were based on tougher foods did not develop crooked teeth or get impacted molars, because there was space in the jaw for the larger adult teeth (and wisdom teeth) to grow into the jaw. Our modern diet of softer, less chewy foods has resulted in our jaws being shorter and less able to accommodate the full compliment of adult teeth and later the wisdom teeth. Medieval peoples didn't have all that much jaw/tooth problems outside of the odd abscess or injury to the jaw region. We also have evidence (archaeological) of toothpaste use going back as far as the neolithic.
 
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