CK3 Dev Diary #07 - Characters & Portraits

CK3 Dev Diary #07 - Characters & Portraits

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LukeCreed13

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Now that I think about it: what are the icons at the right of the traits? Ambitions?
 

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The trait icons look beautiful but I'm not sure how easily readable they are going to be. CKII's icons were sometimes difficult to interpret without a tooltip the first time you saw them but once you learned the icons you could easily reconise them as they were high-contrast and easy to read. These I'm not so sure about. But then again mmo players have been dealing with pretty splodges of colour for icons for ages so maybe I'm just being picky.

The portraits though? Plain awesome, nothing to comment apart from that.
 

Cronus865

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Unlike CK2, where personality traits were much like any other trait, we’ve decided to put more emphasis on the personality traits in CK3.
I thought the traits didn't feel anything like each other in CK2 and affected much different things outside of the attributes they gave you so I'm confused by that first part. Is there a good example of how you'll be putting more emphasis on personality traits in CK3?
 

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How moddable is the transference of genetics? Would it be possible to, say, create a family where they have a prevalence for strength and almost all of them have black hair and blue eyes? Except for those three blonde haired, green eye kids. But take no notice of them.
It would, however those three kids would have the inbred trait, and their uncle would be rightful king.
 

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With every dev diary we realize how much could be enhanced in ck2
 

Taniwha

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On the negative end of the spectrum, we have traits such as Albino or Ugly, which will cause your character to not be as pleasing to the eye…
That's a really unpleasant and insensitive way to describe Albinos, especially considering how much prejudice they suffer for their appearance.
 
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Spaninq

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upload_2019-12-10_9-47-44.png

My take on what traits are represented by what pictures. A few of the pictures felt like better representations of certain traits than the CK2 versions of traits, but I stuck to the original CK2 symbols and mentioned which ones fit better in my opinion. I honestly can't decide where the other humble/honest trait goes, and it feels odd to put Groomed in when there's no obvious Uncouth equivalent, or Frail in when there's no obvious Brawny equivalent. You can tell I made a few mistakes in my attempts along the way. I wasn't sure about Cynical, but I think the clouds might indicate not seeing anything but the sky watching over you? The broken hourglass also is rather confusing, since the opposite of Patient is Wroth, but we already have a fist that is pretty close to the CK2 icon for Wroth.

@rageair Would you mind sharing a rough percentage of how correct my guesses are?

Edit: Now that I've had a closer look, Chaste is definitely the top right, since the one I labeled as Chaste is showing a magnifying glass over a map, not a ring on a table as I previously thought.
 
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Cronus865

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That's a really unpleasant and insensitive way to describe Albinos, especially considering how much prejudice they suffer for their appearance
You just answered why they made the decision for it to be that way. It's an unpleasant reality that they're looked at unpleasantly by a lot of people and it'll reflect that in the game.
 

Nyrael

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Now that I think about it: what are the icons at the right of the traits? Ambitions?
Education Traits, the ones you get after becoming an Adult. Midas-Touched, Brilliant Tactician, and such.
 

AlphaCitrouille

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The characters in this pictures look better overall than what we've seen previously. But some of them still have weird poses. Like the monk looking off the side. In other pictures some looked at their feet or the ceiling. Some variations in poses is good, but such extremes can make them look bad.
If the portrait is moving, would it be so bad and unrealistic that the character takes a glance somewhere else ? We only saw screenshots yet, I am actually very curious to see how the portraits look on a gameplay footage.
 

Nyrael

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If the portrait is moving, would it be so bad and unrealistic that the character takes a glance somewhere else ? We only saw screenshots yet, I am actually very curious to see how the portraits look on a gameplay footage.
Though they are static now, I remember that in early videos of Imperator the characters moved. So I assume its possible, but it won't necessarily happen.
 

LukeCreed13

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Education Traits, the ones you get after becoming an Adult. Midas-Touched, Brilliant Tactician, and such.
Sorry, I should've been clearer: I mean the "circles" with the chest, the crossed swords, the three arrows, the crown etc.
 

GreyJack

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Will there be a ruler designer for us to create our own characters?
 

Ixalmaris

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Looks good, although I am still sad that this will make modding so much harder and that we will see less outlandish mods or total conversions like Elder Kings because of it.
Do you have any tools planned to help modding those portraits? Or at least a 2D compability mode you can turn on for specific characters?

I assume that the system can handle different types of skeletons and animations as otherwise Glitterhoof wouldn't be possible?