The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
When you're the King, you do as you please.I have to ask it: Why King Harold's clothes seems like to be drenched with olive oil?
Unless I'm reading the quote below wrong, you can have more than three traits, it's just up to three "personality" traits.just three personality traits? They seems too few to me, especially if they include both positive and negative traits.
To emphasize this, characters tend to not have more than 3 personality traits so that you can at a quick glance tell who they are (other types of traits are of course still unlimited).
Its the character's overall health. It's fairly abstracted (you will never be able to tell exactly when a character is going to die) but it will give you an indication - a very ill character might have a black shriveled heart for example.Could you tell us what respresent the small heart beside the age and name ? yellow or green
Visible, though characters can also carry recessive traits... those are not visible, but can be inherited by their offspring!Are genetic traits invisible or visible?
Well they gave a 17 year old lowborn girl like 30 material in CK2 and primary stat in 20s is not that hard to get in CK2. The question is what a 20-30 stat person would actually be, at some Point you would probably be so focused on your work that all other attributes would take a hit, but in CK2 that is seldom the case leading to characters being pretty good at Everything which is a bit unrealistic given a person only have so much time to do stuff. A 30 stat person would probably be pretty much completely obsessed with their work which to me feel like they would be rather limited in other areas.I think anything above 20 really should be an outlier, not as common as it was in CK2.
I'm not so sure about that because in 1066 the anglo-saxons still ruled england but were instantly conquered and quickly replaced.So pre-Norman England confirmed. Good.
Very glad for both of these changes! That said, curious, will characters who die of illness always show a black heart before dying, or is it possible for them to seem in good health but die suddenly anyways?Its the character's overall health. It's fairly abstracted (you will never be able to tell exactly when a character is going to die) but it will give you an indication - a very ill character might have a black shriveled heart for example.
Visible, though characters can also carry recessive traits... those are not visible, but can be inherited by their offspring!
Yes, you can see small icons (devils and wings) below the portraits. It seems like Traits are no longer marked as Sinful or Virtuous by themselves, but instead by your religion.I am not quite sure from the screenshot, are virtues and sins still easily recognizable at first glance ?
Considering how hard they supposedly are to change, will we have more agency to choose traits we get as we grow up? While the randomness of a personality developing is certainly kinda realistic, I hope we have adequate opportunities to make interesting decisions along the way. If we're going to be largely stuck with them, I'd like to earn it.It's *very* hard to change your personality, and random events will never do it. There are a few ways you can alter your personality slowly over time, and depending on how you play your character stress might also have an impact... I'll not go into details on that yet though