CK3 Dev Diary #07 - Characters & Portraits

CK3 Dev Diary #07 - Characters & Portraits

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Kadmus

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Love everything in this DD, but something I thought about and want to know for sure. Are the 3d characters going to be static and standing still or will they be animated and moving around?
 

Denkt

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Love everything in this DD, but something I thought about and want to know for sure. Are the 3d characters going to be static and standing still or will they be animated and moving around?
Probably stand still just like in Imperator: Rome. Also it don't make too much sense they can move around once they are dead.

That's because atheism, as we know it, basically didn't exist in this timeframe. Yes, really, at least in Europe (and likely the Middle East) as well. Virtually every single person believed in divinity in some form or another, though many were as unconcerned about His actions and their afterlives as people are today. "Atheist" in that time period was more of simply an accusation, kind of like lèse-majesté against God. It is fitting for a character's reputation, though, so it makes sense to be there on the summary.
Pretty sure there was people who was atheist in modern sense during the CK timeframe but holding such view could be more problematic in those times compared to today. Medieval World did have some quite modern concepts while also having pretty strange ones as well and it have just gone about 1000-500 years from medieval to our time period which is a pretty short amount of time.

How is handedness (right-handed, left-handed, ambidextrous, ambisinistrous) and sexuality treated?
Well I would suspect left-handed characters will face negative opinion due to prejudice and maybe could be used against them in a heresy trial.
 
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Nikolai

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Why is the character clothes made of shiny plastic? :p
 

Gaen

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Havent read this whole thread so i dont know if i has been brught up again but in previous discussions about the 3d portais there have been concerns of how it will affect mobility, that 3d assets take more time and lees people have the skill sets then making 2d assets, in particular for conversion mods that use TES or LoTR as a setting with elves and dwarfs. What is PDS thoughts on this or have any one seen any statements about ut?
 

alex5050

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very good ! the portraits are beautiful ! going to give you a dynamic look?
 

Arbus

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Love everything in this DD, but something I thought about and want to know for sure. Are the 3d characters going to be static and standing still or will they be animated and moving around?
The DD says they are animated.
 

Seclouds

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Hoping they will post DD about religions, governments, retinues and society...
And plz don't put these features in the DLC.
 

Chief of Staff

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Every character has a DNA in which their appearance is defined. Each facial feature that we can control has its own gene. And there's a great number of those to give us a lot of variations and an endless amount of possible faces. For example, the nose alone has over 10 different parameters that define its shape. Compared to just one in CK2.
10 parameters for the nose alone?! O_O How does all of this impact the average file size for the save files since it will presumably have to store all information for all characters (I shudder to think about the amount of data for thousand characters altogether)? But save game compression using ZIP might somewhat mitigate the increased storage requirement per a character, though to how much extent I am not certain.

That lead me to another question: will each game save be a single file or perhaps a folder with various separate files for different aspects (e.g. main state, character state, et cetera; somewhat similar to how game folder and mods are structured)? I imagine there are greater advantages to having all of the save data in a single file, though.

Sorry for going slightly off-topic but with these considerable expansion in data for the characters, it does indeed make me wonder about the save game mechanism. :p
 
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starkwolf

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Although it isn't enough for me to really want this game yet, still pretty satisfied with CK2 yet, the quick descriptors should really give some personality to the characters, and the backgrounds are nice too! This along with the improved intrigue does make it look a bit nice. But having fewer character traits does make me nervous.

As for my guesses on the traits, from left to right:

Deceitful, Industrious, Greedy, Impatient, Stupid?, (No idea)
(No idea), Gluttonous, (No idea), Patient, Just
(No idea), Temperate, Generous, (No idea), Wrath, Zealous
(No idea), (No idea), Cowardly
Courageous, (No idea), Socializer, Game Master?, Content, Arbitrary
(No idea), Mystic?, Paranoid, Trusting, Gentle
(No idea), Cruel, Kinslayer/new?, (No idea)
No idea for any of the bottom row except for last two: (Can't think of what it is called), Drunkard
 

ranbir

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It's *very* hard to change your personality, and random events will never do it. There are a few ways you can alter your personality slowly over time, and depending on how you play your character stress might also have an impact... I'll not go into details on that yet though ;)
Can I still use the console commands to get me the traits I want?
 
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BeyondExpectation

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I suspect that personality traits would mean the most noticable/defining traits of the character and having 20 different personality traits per character simply make it quite difficult to understand each character.

For conflicting traits, well that applies to real people as well.
Some people have a few "most noticable/defining traits" but many people do not, or have different ones depending on the circumstances so different people would notice different ones.

Yes that is a good Point against having too many personality traits, it would simply be too limiting in the face of the stress system
Why couldn't that be solved by just having a less harsh stress system, so many things stress the character but it takes many such activities to actually get stressed?
 
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Duckett

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Quite disappointed with the art, though I understand the reasoning behind the change. Everything else sounds great. :)
 

Lineana

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Wow, now that character engine is truly epic :)
Gradual aging and many sliders to show various effects in different stages and all sounds awesome.
It looks like a powerful tool to create awesome content for the game now and in the future for addons.

But one question that bugs me the most ever since the game got announced, do the characters have legs and feet?
All media i have seen so far does never show the characters below the hip.

I know most of the work for character design and animation will go to faces and arms. So legs and feet would only add a little extra work (unless you want the characters to dance around).
But if characters are cut off below the hip the possiblities will be greatly limited as they would have to be fixed to predefined UI areas. If the character models are complete for example it would give a great amount of new possiblities, like deciding to make a addon that adds a customizable throne room and the characters will be seen sitting on the throne (which would be impossible if they are missing some parts that are much harder to add later on). Or if visible scenes are to be added like coronation, marriage and others in the future or simply allow other camera angles with the 3d models.

So is there any info if characters got their legs cut off? Or rather if King Careless the one legged, one eyed, one handed will have at least one leg ;)
 

Masternachos

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I'm not loving the portraits (yet), and I'll miss the old feel...

But major props to the sheer amount of work you're putting into this! We can see them AGE? Woah! And that's just one of the things that's going on here! If CK3 ends up having its own CrackdToothGrin, these portraits could end up being amazing.
 

Pzt_Kami

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I think the portraits needs more work ,I still think in CK2 they feel more alive while characters in these new portraits look like dolls !
 
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NilsFabian

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I hope not. Just because tooth loss was common even among the upper classes doesn't mean that I want to see it.
It is not much the picture but there had been many death due to tooth problems.
 
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Xeiron

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Will there be any difference in the portrait of baby's and teenagers now? In ck2 you had the same portrait from the moment you were born untill you became 16.
 

Kazmir

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I gotta admit, I was VERY skeptical when I first saw the 3D portraits in earlier Dev Diaries. A lot of games that have included 3D portraits have done so in a half-hearted way (such as having VERY limited stock, or "DNA" playing no part in generating a character's portrait), and I feared we would lose the flair of CK2's portrait system. But after reading this Diary, I'm actually excited for this change. I'm happy you have gone through the effort to improve this system, I think the portraits are one of the more important and under-valued features in a deeply character driven game like the CK series. :)