- Sep 8, 2019
Love everything in this DD, but something I thought about and want to know for sure. Are the 3d characters going to be static and standing still or will they be animated and moving around?
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Probably stand still just like in Imperator: Rome. Also it don't make too much sense they can move around once they are dead.Love everything in this DD, but something I thought about and want to know for sure. Are the 3d characters going to be static and standing still or will they be animated and moving around?
Pretty sure there was people who was atheist in modern sense during the CK timeframe but holding such view could be more problematic in those times compared to today. Medieval World did have some quite modern concepts while also having pretty strange ones as well and it have just gone about 1000-500 years from medieval to our time period which is a pretty short amount of time.That's because atheism, as we know it, basically didn't exist in this timeframe. Yes, really, at least in Europe (and likely the Middle East) as well. Virtually every single person believed in divinity in some form or another, though many were as unconcerned about His actions and their afterlives as people are today. "Atheist" in that time period was more of simply an accusation, kind of like lèse-majesté against God. It is fitting for a character's reputation, though, so it makes sense to be there on the summary.
Well I would suspect left-handed characters will face negative opinion due to prejudice and maybe could be used against them in a heresy trial.How is handedness (right-handed, left-handed, ambidextrous, ambisinistrous) and sexuality treated?
10 parameters for the nose alone?! O_O How does all of this impact the average file size for the save files since it will presumably have to store all information for all characters (I shudder to think about the amount of data for thousand characters altogether)? But save game compression using ZIP might somewhat mitigate the increased storage requirement per a character, though to how much extent I am not certain.Every character has a DNA in which their appearance is defined. Each facial feature that we can control has its own gene. And there's a great number of those to give us a lot of variations and an endless amount of possible faces. For example, the nose alone has over 10 different parameters that define its shape. Compared to just one in CK2.
Can I still use the console commands to get me the traits I want?It's *very* hard to change your personality, and random events will never do it. There are a few ways you can alter your personality slowly over time, and depending on how you play your character stress might also have an impact... I'll not go into details on that yet though
I suspect that personality traits would mean the most noticable/defining traits of the character and having 20 different personality traits per character simply make it quite difficult to understand each character.
For conflicting traits, well that applies to real people as well.
Yes that is a good Point against having too many personality traits, it would simply be too limiting in the face of the stress system